Don't forget about Dragon Heart. I read the article on CG magazine quiet a long time ago.
They were supposed to end the whole feature in Maya. But then after modeling, they just couldn't move the dragon. So they animated it in Softimage. 2014-02-28 15:20 GMT-06:00 Sebastien Sterling <[email protected]> : > It's pretty much the software that wove the cinematic experiences of my > childhood and I never new: Casper, Joe's apartment, independence day, the > Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc... > > It was responsible for several Academy Award Nominations let alone > community awards. > > Sony E, ILM, Weta ? > > > > > On 28 February 2014 21:43, David Gallagher > <[email protected]>wrote: > >> >> I can't find the webpage, but remember just before Autodesk bought >> Softimage, Softimage won several tech/software awards from the community. >> So much promise! Does anyone remember that more specifically? >> >> >> >> On 2/28/2014 12:49 PM, Emilio Hernandez wrote: >> >> Well if at some point it happens that another company is interested >> in buying Sofitmage from ADSK. I belive they will have a very good >> handicap to make this adjustments. >> >> And I believe we will all be patient with them while they change the old >> stuff. >> >> Some things can be address right away if in that acquisition de devs go >> with them. Fix some bugs, minor adjustments, etc. >> >> While they at the same time start to polish and update the core. >> >> So really buying Softimage is not that bad. As it is right now it is >> rocking hard and strong. >> >> Cheers! >> >> >> >> >> 2014-02-28 13:22 GMT-06:00 Matt Lind <[email protected]>: >> >>> I don't think that is an option as AD isn't going to give up source >>> code which holds many patents. If they did, I would tend to think the >>> asking price would be too steep. >>> >>> >>> >>> But let's pretend AD offers the source code and the price is affordable >>> - is Softimage really worth the price of acquiring as a business venture? >>> Based on all the pieces of information I've gathered about the product over >>> the years, it sounds like it would take a few years just to get familiar >>> with the code and be comfortable enough to do any significant work. >>> >>> >>> >>> While one could inherit a nice system like ICE, animation mixer, render >>> pass system, and so on. To put new features into it would likely require a >>> lot of study of existing code for ripple effect of adding new features or >>> implementing significant changes. The application as a whole is still >>> tremendously useful and a great general purpose 3D environment, but it's >>> design is from the 1990's and showing its age in some areas. The user >>> interface is still single threaded, the playback engine isn't the speediest >>> and doesn't loop nicely, and the real time shaders aren't real time. Some >>> of the things we would want to implement in Softimage if we had the source >>> code would be things that I don't think the architecture supports - ability >>> to put modeling operators outside the modeling marker or pin them into >>> specific slots of the construction history to enforce order of evaluation, >>> for example. >>> >>> >>> >>> On a personal level, having been around the product for so long I would >>> be extremely interested in looking and tinkering with the source code, and >>> perhaps fix/modify stuff that always drove me nuts. It would at least >>> explain why certain things are the way they are. I always thought it be a >>> nice gesture if at Siggraph you'd get swag in the form of a capsule on a >>> keychain that contained all the source code to discontinued product(s). >>> Granted, this will not likely ever happen due to patents, trade secrets, >>> and other business interests, but would be good for customer morale and >>> developing interest in 3D animation. I wonder if anybody would gain >>> anything (business-wise) from obtaining the Softimage|3D code today >>> considering its successor is also on its way out to pasture? It would be >>> more useful swag than T-shirts or CD cases. >>> >>> >>> >>> >>> >>> >>> >>> As for my employer, I cannot speak on their behalf. >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> Matt >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >Hey Matt -- >>> >>> > >>> >>> >Out of genuine curiosity -- can your employers not get a source code >>> license out of AD? IIR, deals like that were >>> >>> >not unknown among the larger studios -- or was that all >>> pre-acquisition? >>> >>> > >>> >>> >Ed >>> >> >> >> >

