Don't forget about Dragon Heart.  I read the article on CG magazine quiet a
long time ago.

They were supposed to end the whole feature in Maya.  But then after
modeling, they just couldn't move the dragon.  So they animated it in
Softimage.






2014-02-28 15:20 GMT-06:00 Sebastien Sterling <[email protected]>
:

> It's pretty much the software that wove the cinematic experiences of my
> childhood and I never new: Casper, Joe's apartment, independence day, the
> Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc...
>
> It was responsible for several Academy Award Nominations let alone
> community awards.
>
> Sony E, ILM, Weta ?
>
>
>
>
> On 28 February 2014 21:43, David Gallagher 
> <[email protected]>wrote:
>
>>
>> I can't find the webpage, but remember just before Autodesk bought
>> Softimage, Softimage won several tech/software awards from the community.
>> So much promise! Does anyone remember that more specifically?
>>
>>
>>
>> On 2/28/2014 12:49 PM, Emilio Hernandez wrote:
>>
>>    Well if at some point it happens that another company is interested
>> in buying Sofitmage from ADSK.  I belive they will have a very good
>> handicap to make this adjustments.
>>
>>  And I believe we will all be patient with them while they change the old
>> stuff.
>>
>>  Some things can be address right away if in that acquisition de devs go
>> with them.  Fix some bugs, minor adjustments, etc.
>>
>>  While they at the same time start to polish and update the core.
>>
>>  So really buying Softimage is not that bad.   As it is right now it is
>> rocking hard and strong.
>>
>>  Cheers!
>>
>>
>>
>>
>> 2014-02-28 13:22 GMT-06:00 Matt Lind <[email protected]>:
>>
>>>    I don't think that is an option as AD isn't going to give up source
>>> code which holds many patents. If they did, I would tend to think the
>>> asking price would be too steep.
>>>
>>>
>>>
>>> But let's pretend AD offers the source code and the price is affordable
>>> - is Softimage really worth the price of acquiring as a business venture?
>>> Based on all the pieces of information I've gathered about the product over
>>> the years, it sounds like it would take a few years just to get familiar
>>> with the code and be comfortable enough to do any significant work.
>>>
>>>
>>>
>>> While one could inherit a nice system like ICE, animation mixer, render
>>> pass system, and so on.  To put new features into it would likely require a
>>> lot of study of existing code for ripple effect of adding new features or
>>> implementing significant changes.  The application as a whole is still
>>> tremendously useful and a great general purpose 3D environment, but it's
>>> design is from the 1990's and showing its age in some areas.  The user
>>> interface is still single threaded, the playback engine isn't the speediest
>>> and doesn't loop nicely, and the real time shaders aren't real time.  Some
>>> of the things we would want to implement in Softimage if we had the source
>>> code would be things that I don't think the architecture supports - ability
>>> to put modeling operators outside the modeling marker or pin them into
>>> specific slots of the construction history to enforce order of evaluation,
>>> for example.
>>>
>>>
>>>
>>> On a personal level, having been around the product for so long I would
>>> be extremely interested in looking and tinkering with the source code, and
>>> perhaps fix/modify stuff that always drove me nuts.  It would at least
>>> explain why certain things are the way they are.  I always thought it be a
>>> nice gesture if at Siggraph you'd get swag in the form of a capsule on a
>>> keychain that contained all the source code to discontinued product(s).
>>> Granted, this will not likely ever happen due to patents, trade secrets,
>>> and other business interests, but would be good for customer morale and
>>> developing interest in 3D animation.  I wonder if anybody would gain
>>> anything (business-wise) from obtaining the Softimage|3D code today
>>> considering its successor is also on its way out to pasture?  It would be
>>> more useful swag than T-shirts or CD cases.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> As for my employer, I cannot speak on their behalf.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> >Hey Matt --
>>>
>>> >
>>>
>>> >Out of genuine curiosity -- can your employers not get a source code
>>> license out of AD?  IIR, deals like that were
>>>
>>> >not unknown among the larger studios -- or was that all
>>> pre-acquisition?
>>>
>>> >
>>>
>>> >Ed
>>>
>>
>>
>>
>

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