Houdini. SideFX has been a pleasure to deal with and they are still innovating and being competitive. I'll also keep a close eye on Fabric, although I suspect I'm not a good enough coder to be great at it
On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel <[email protected]>wrote: > If I'd had to change, I might have a look at C4D Expresso thing. I think > it's close to TP. I wonder if it is that different (in phylosophy) from Ice. > Houdini is tempting as well, but as mentionned before I'm a bit affraid of > the "exclusive" aspect of it, no modeling or rigging. Need a software for > the every day common things. > > > > Le 01/03/2014 16:12, Francisco Criado a écrit : > > Sorry for the noise in last mail, just wanted to add a coment to Paul's > question. > A future without ice? i think best two choices are Houdini or Fabric > Engine, the second one is more open to other software, not like houdini. > > F. > > > On Saturday, March 1, 2014, Nika Ragua <[email protected]> wrote: > >> aha, great, more opinions !!! and its great that a more human-like >> thoughts started to appear,actually i started to regret when i saw all this >> EFFECTIVENESS,POSSIBILITIES, >> INDUSTRY posts - c`mon guys , not everybody are beasts with universe in >> mind - what about the ones like you and me - little guys, nothing global, >> just write the button >> to fix the lopsided stuff, everyday routine, add a little nice feature >> and so on >> >> >> 2014-03-01 5:45 GMT+04:00 Francisco Criado <[email protected]>: >> >> I think that exist on the softimage market, or better on the 3d market a >> lot of artists that have technical tendence but not a drop of programming >> knowledge and ice in my case was exactly the door for "playing and >> learning" without the frustration in scrpting and going wrong.Even ice was >> the portal for make me curious about programming. >> houdini? didn't like the ui, and based on my xsi experience ui makes the >> difference ;) >> If you find that spot Paul, i want a seat. >> Sorry for my english! >> >> F. >> >> >> On Friday, February 28, 2014, Paul Doyle <[email protected]> wrote: >> >> Just to get the thread on track a bit (sort of) - would people share what >> it is they like/dislike about ICE (or any other visual programming system)? >> My experience is there are often two camps: one group that are not >> programmers (not even python), so ICE gives them a level of customization >> previously closed to them. The other group like the emergent/tinkering >> behaviour that node systems provide. I'm just wondering if the 'where do we >> go next?' question is going to vary between those two sets. >> >> >> On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote: >> >> I consider my work serious film work also. Maybe not as that as >> complex as Elysium or so, but some time TV commercials are more time >> demanding for the time you have to deliver. You need to work faster, with >> lower prices and deliver the same quality as "serious film work". >> >> I will not be changing to Maya only because "serious film work" is done >> by a big studio. >> >> >> >> >> >> >> >> >> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < >> [email protected]>: >> >> All that beautiful Studio Nest stuff sigh, no no ...kids games :P >> >> >> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote: >> >> Hey Eric you meant if Softimage disappears right? >> >> Serious film work is very ambigous, don't you think? What is "serious" >> film work. Only the big studios and the guys that outsorce when a big >> production is going on? >> >> >> >> >> >> >> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>: >> >> emmm...no no no, i meant the ICE-natural TDs - people like me, who can >> exist only in visual programming environment and can`t(don`t want) to code >> >> >> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>: >> >> On the other hand I found both rigging and animation in Maya makes me >> vomit. But that may be due to fact that never mastered rigging in Maya >> myself as after trying it in SI it was whole new world. >> As for animation... ALL rigs I ever had to work with in Maya were made by >> riggers that should better stay away from any rigging at all. Half-riggers >> that makes half done, bad rigs that breaks and brings any comp to crawl >> with like 4fps playback. >> So unless you have like master rigger at hand.. don't count on good >> animation in Maya. >> And trust me most of small to medium studios and freelancers don't have >> access to good rigger. And that is when nightmare starts and never ends >> >> >> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge >> <[email protected]>wrote: >> >> >> >

