Houdini.  SideFX has been a pleasure to deal with and they are still
innovating and being competitive.  I'll also keep a close eye on Fabric,
although I suspect I'm not a good enough coder to be great at it



On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel <[email protected]>wrote:

>  If I'd had to change, I might have a look at C4D Expresso thing. I think
> it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
> Houdini is tempting as well, but as mentionned before I'm a bit affraid of
> the "exclusive" aspect of it, no modeling or rigging. Need a software for
> the every day common things.
>
>
>
> Le 01/03/2014 16:12, Francisco Criado a écrit :
>
> Sorry for the noise in last mail, just wanted to add a coment to Paul's
> question.
> A future without ice? i think best two choices are Houdini or Fabric
> Engine, the second one is more open to other software, not like houdini.
>
>  F.
>
>
> On Saturday, March 1, 2014, Nika Ragua <[email protected]> wrote:
>
>>  aha, great, more opinions !!! and its great that a more human-like
>> thoughts started to appear,actually i started to regret when i saw all this
>> EFFECTIVENESS,POSSIBILITIES,
>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
>> mind - what about the ones like you and me - little guys, nothing global,
>> just write the button
>> to fix the lopsided stuff, everyday routine, add a little nice feature
>> and so on
>>
>>
>> 2014-03-01 5:45 GMT+04:00 Francisco Criado <[email protected]>:
>>
>> I think that exist on the softimage market, or better on the 3d market a
>> lot of artists that have technical tendence but not a drop of programming
>> knowledge and ice in my case was exactly the door for "playing and
>> learning" without the frustration in scrpting and going wrong.Even ice was
>> the portal for make me curious about programming.
>> houdini? didn't like the ui, and based on my xsi experience ui makes the
>> difference ;)
>> If you find that spot Paul, i want a seat.
>> Sorry for my english!
>>
>> F.
>>
>>
>> On Friday, February 28, 2014, Paul Doyle <[email protected]> wrote:
>>
>> Just to get the thread on track a bit (sort of) - would people share what
>> it is they like/dislike about ICE (or any other visual programming system)?
>> My experience is there are often two camps: one group that are not
>> programmers (not even python), so ICE gives them a level of customization
>> previously closed to them. The other group like the emergent/tinkering
>> behaviour that node systems provide. I'm just wondering if the 'where do we
>> go next?' question is going to vary between those two sets.
>>
>>
>> On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote:
>>
>>  I consider my work serious film work also.  Maybe not as that as
>> complex as  Elysium or so,  but some time TV commercials are more time
>> demanding for the time you have to deliver.  You need to work faster,  with
>> lower prices and deliver the same quality as "serious film work".
>>
>>  I will not be changing to Maya only because "serious film work" is done
>> by a big studio.
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>> [email protected]>:
>>
>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>
>>
>> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote:
>>
>>  Hey Eric you meant if Softimage disappears right?
>>
>>  Serious film work is very ambigous, don't you think?  What is "serious"
>> film work.  Only the big studios and the guys that outsorce when a big
>> production is going on?
>>
>>
>>
>>
>>
>>
>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>:
>>
>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>> exist only in visual programming environment and can`t(don`t want) to code
>>
>>
>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>:
>>
>>  On the other hand I found both rigging and animation in Maya makes me
>> vomit. But that may be due to fact that never mastered rigging in Maya
>> myself as after trying it in SI it was whole new world.
>> As for animation... ALL rigs I ever had to work with in Maya were made by
>> riggers that should better stay away from any rigging at all. Half-riggers
>> that makes half done, bad rigs that breaks and brings any comp to crawl
>> with like 4fps playback.
>> So unless you have like master rigger at hand.. don't count on good
>> animation in Maya.
>> And trust me most of small to medium studios and freelancers don't have
>> access to good rigger. And that is when nightmare starts and never ends
>>
>>
>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
>> <[email protected]>wrote:
>>
>>
>>
>

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