The smoke, it's the smoke that kills me...

Le 01/03/2014 17:18, Max Evgrafov a écrit :
https://vimeo.com/80796564 Demoreel of studio who left Maya and came to Houdini. all done in Houdini rigging, animation, simulation, rendering, etc. excluding modeling


2014-03-01 19:51 GMT+04:00 olivier jeannel <[email protected] <mailto:[email protected]>>:

    If I'd had to change, I might have a look at C4D Expresso thing. I
    think it's close to TP. I wonder if it is that different (in
    phylosophy) from Ice.
    Houdini is tempting as well, but as mentionned before I'm a bit
    affraid of the "exclusive" aspect of it, no modeling or rigging.
    Need a software for the every day common things.



    Le 01/03/2014 16:12, Francisco Criado a écrit :
    Sorry for the noise in last mail, just wanted to add a coment to
    Paul's question.
    A future without ice? i think best two choices are Houdini or
    Fabric Engine, the second one is more open to other software, not
    like houdini.

    F.


    On Saturday, March 1, 2014, Nika Ragua <[email protected]
    <mailto:[email protected]>> wrote:

        aha, great, more opinions !!! and its great that a more
        human-like thoughts started to appear,actually i started to
        regret when i saw all this EFFECTIVENESS,POSSIBILITIES,
        INDUSTRY posts - c`mon guys , not everybody are beasts with
        universe in mind - what about the ones like you and me -
        little guys, nothing global, just write the button
        to fix the lopsided stuff, everyday routine, add a little
        nice feature and so on


        2014-03-01 5:45 GMT+04:00 Francisco Criado
        <[email protected]>:

            I think that exist on the softimage market, or better on
            the 3d market a lot of artists that have technical
            tendence but not a drop of programming knowledge and ice
            in my case was exactly the door for "playing and
            learning" without the frustration in scrpting and going
            wrong.Even ice was the portal for make me curious about
            programming.
            houdini? didn't like the ui, and based on my xsi
            experience ui makes the difference ;)
            If you find that spot Paul, i want a seat.
            Sorry for my english!

            F.


            On Friday, February 28, 2014, Paul Doyle
            <[email protected]> wrote:

                Just to get the thread on track a bit (sort of) -
                would people share what it is they like/dislike about
                ICE (or any other visual programming system)? My
                experience is there are often two camps: one group
                that are not programmers (not even python), so ICE
                gives them a level of customization previously closed
                to them. The other group like the emergent/tinkering
                behaviour that node systems provide. I'm just
                wondering if the 'where do we go next?' question is
                going to vary between those two sets.


                On 28 February 2014 17:09, Emilio Hernandez
                <[email protected]> wrote:

                    I consider my work serious film work also.  Maybe
                    not as that as complex as Elysium or so, but some
                    time TV commercials are more time demanding for
                    the time you have to deliver.  You need to work
                    faster, with lower prices and deliver the same
                    quality as "serious film work".

                    I will not be changing to Maya only because
                    "serious film work" is done by a big studio.








                    2014-02-28 16:00 GMT-06:00 Sebastien Sterling
                    <[email protected]>:

                        All that beautiful Studio Nest stuff sigh, no
                        no ...kids games :P


                        On 28 February 2014 22:57, Emilio Hernandez
                        <[email protected]> wrote:

                            Hey Eric you meant if Softimage
                            disappears right?

                            Serious film work is very ambigous, don't
                            you think?  What is "serious" film work.
                            Only the big studios and the guys that
                            outsorce when a big production is going on?






                            2014-02-28 15:51 GMT-06:00 Nika Ragua
                            <[email protected]>:

                                emmm...no no no, i meant the
                                ICE-natural TDs - people like me, who
                                can exist only in visual programming
                                environment and can`t(don`t want) to code


                                2014-03-01 1:47 GMT+04:00 Mirko
                                Jankovic <[email protected]>:

                                    On the other hand I found both
                                    rigging and animation in Maya
                                    makes me vomit. But that may be
                                    due to fact that never mastered
                                    rigging in Maya myself as after
                                    trying it in SI it was whole new
                                    world.
                                    As for animation... ALL rigs I
                                    ever had to work with in Maya
                                    were made by riggers that should
                                    better stay away from any rigging
                                    at all. Half-riggers that makes
                                    half done, bad rigs that breaks
                                    and brings any comp to crawl with
                                    like 4fps playback.
                                    So unless you have like master
                                    rigger at hand.. don't count on
                                    good animation in Maya.
                                    And trust me most of small to
                                    medium studios and freelancers
                                    don't have access to good rigger.
                                    And that is when nightmare starts
                                    and never ends


                                    On Fri, Feb 28, 2014 at 10:41 PM,
                                    Eric Thivierge
                                    <[email protected]> wrote:






--
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
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