Sorry for the noise in last mail, just wanted to add a coment to
Paul's question.
A future without ice? i think best two choices are Houdini or
Fabric Engine, the second one is more open to other software, not
like houdini.
F.
On Saturday, March 1, 2014, Nika Ragua <[email protected]
<mailto:[email protected]>> wrote:
aha, great, more opinions !!! and its great that a more
human-like thoughts started to appear,actually i started to
regret when i saw all this EFFECTIVENESS,POSSIBILITIES,
INDUSTRY posts - c`mon guys , not everybody are beasts with
universe in mind - what about the ones like you and me -
little guys, nothing global, just write the button
to fix the lopsided stuff, everyday routine, add a little
nice feature and so on
2014-03-01 5:45 GMT+04:00 Francisco Criado
<[email protected]>:
I think that exist on the softimage market, or better on
the 3d market a lot of artists that have technical
tendence but not a drop of programming knowledge and ice
in my case was exactly the door for "playing and
learning" without the frustration in scrpting and going
wrong.Even ice was the portal for make me curious about
programming.
houdini? didn't like the ui, and based on my xsi
experience ui makes the difference ;)
If you find that spot Paul, i want a seat.
Sorry for my english!
F.
On Friday, February 28, 2014, Paul Doyle
<[email protected]> wrote:
Just to get the thread on track a bit (sort of) -
would people share what it is they like/dislike about
ICE (or any other visual programming system)? My
experience is there are often two camps: one group
that are not programmers (not even python), so ICE
gives them a level of customization previously closed
to them. The other group like the emergent/tinkering
behaviour that node systems provide. I'm just
wondering if the 'where do we go next?' question is
going to vary between those two sets.
On 28 February 2014 17:09, Emilio Hernandez
<[email protected]> wrote:
I consider my work serious film work also. Maybe
not as that as complex as Elysium or so, but some
time TV commercials are more time demanding for
the time you have to deliver. You need to work
faster, with lower prices and deliver the same
quality as "serious film work".
I will not be changing to Maya only because
"serious film work" is done by a big studio.
2014-02-28 16:00 GMT-06:00 Sebastien Sterling
<[email protected]>:
All that beautiful Studio Nest stuff sigh, no
no ...kids games :P
On 28 February 2014 22:57, Emilio Hernandez
<[email protected]> wrote:
Hey Eric you meant if Softimage
disappears right?
Serious film work is very ambigous, don't
you think? What is "serious" film work.
Only the big studios and the guys that
outsorce when a big production is going on?
2014-02-28 15:51 GMT-06:00 Nika Ragua
<[email protected]>:
emmm...no no no, i meant the
ICE-natural TDs - people like me, who
can exist only in visual programming
environment and can`t(don`t want) to code
2014-03-01 1:47 GMT+04:00 Mirko
Jankovic <[email protected]>:
On the other hand I found both
rigging and animation in Maya
makes me vomit. But that may be
due to fact that never mastered
rigging in Maya myself as after
trying it in SI it was whole new
world.
As for animation... ALL rigs I
ever had to work with in Maya
were made by riggers that should
better stay away from any rigging
at all. Half-riggers that makes
half done, bad rigs that breaks
and brings any comp to crawl with
like 4fps playback.
So unless you have like master
rigger at hand.. don't count on
good animation in Maya.
And trust me most of small to
medium studios and freelancers
don't have access to good rigger.
And that is when nightmare starts
and never ends
On Fri, Feb 28, 2014 at 10:41 PM,
Eric Thivierge
<[email protected]> wrote: