You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly.
Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote: > Maya 2039 (rewritten) > > On 03/07/14 12:06, Mirko Jankovic wrote: > > stable non destructive workflow > > >

