You nailed right there Jeremie, basically being flexible when rigging,
every day I go splitting geometry, regatoring meshes, and merging again,
transfering everything seamlessly.

Multi attribute editor, it's really stupid that when you select multiple
things you only see one at a time in the attribute editor, there is the
spreadsheet editor but that sucks in comparison.


On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote:

>  Maya 2039 (rewritten)
>
> On 03/07/14 12:06, Mirko Jankovic wrote:
>
> stable non destructive workflow
>
>
>

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