I believe Maya 2015 adds a new unfold3D tool...
On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <[email protected] > wrote: > uv unfold please!! > > ...really dont like maya uv's tools! > > > > IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio > <http://envmanu.com> <http://envmanu.carbonmade.com/>| > Vimeo<http://vimeo.com/manuelhuertasmarchena>| > Linkedin <http://www.linkedin.com/in/manuelhuertas> > > > ------------------------------ > Date: Fri, 7 Mar 2014 17:30:22 +0000 > Subject: Re: Maya feature request from Softimage users > From: [email protected] > To: [email protected] > > > the ability to show/hide components, like in every other DCC ever made. > > the ability to relax selections of polygons edges and vertexes. > > neither of these should prove to be too difficult... baby steps > > > On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote: > > You nailed right there Jeremie, basically being flexible when rigging, > every day I go splitting geometry, regatoring meshes, and merging again, > transfering everything seamlessly. > > Multi attribute editor, it's really stupid that when you select multiple > things you only see one at a time in the attribute editor, there is the > spreadsheet editor but that sucks in comparison. > > > On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote: > > Maya 2039 (rewritten) > > On 03/07/14 12:06, Mirko Jankovic wrote: > > stable non destructive workflow > > > > >

