And I believe you're breaking the NDA here?


On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:

> I believe Maya 2015 adds a new unfold3D tool...
>
>
> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
> [email protected]> wrote:
>
>> uv unfold please!!
>>
>> ...really dont like maya uv's tools!
>>
>>
>>
>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>
>>
>> ------------------------------
>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>> Subject: Re: Maya feature request from Softimage users
>> From: [email protected]
>> To: [email protected]
>>
>>
>> the ability to show/hide components, like in every other DCC ever made.
>>
>> the ability to relax selections of polygons edges and vertexes.
>>
>> neither of these should prove to be too difficult... baby steps
>>
>>
>> On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote:
>>
>> You nailed right there Jeremie, basically being flexible when rigging,
>> every day I go splitting geometry, regatoring meshes, and merging again,
>> transfering everything seamlessly.
>>
>> Multi attribute editor, it's really stupid that when you select multiple
>> things you only see one at a time in the attribute editor, there is the
>> spreadsheet editor but that sucks in comparison.
>>
>>
>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote:
>>
>>  Maya 2039 (rewritten)
>>
>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>
>> stable non destructive workflow
>>
>>
>>
>>
>>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

Reply via email to