And I believe you're breaking the NDA here?
On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote: > I believe Maya 2015 adds a new unfold3D tool... > > > On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < > [email protected]> wrote: > >> uv unfold please!! >> >> ...really dont like maya uv's tools! >> >> >> >> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >> Linkedin <http://www.linkedin.com/in/manuelhuertas> >> >> >> ------------------------------ >> Date: Fri, 7 Mar 2014 17:30:22 +0000 >> Subject: Re: Maya feature request from Softimage users >> From: [email protected] >> To: [email protected] >> >> >> the ability to show/hide components, like in every other DCC ever made. >> >> the ability to relax selections of polygons edges and vertexes. >> >> neither of these should prove to be too difficult... baby steps >> >> >> On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote: >> >> You nailed right there Jeremie, basically being flexible when rigging, >> every day I go splitting geometry, regatoring meshes, and merging again, >> transfering everything seamlessly. >> >> Multi attribute editor, it's really stupid that when you select multiple >> things you only see one at a time in the attribute editor, there is the >> spreadsheet editor but that sucks in comparison. >> >> >> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote: >> >> Maya 2039 (rewritten) >> >> On 03/07/14 12:06, Mirko Jankovic wrote: >> >> stable non destructive workflow >> >> >> >> >> > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>

