Max.. heh.. please.. when it comes to rigging and character animation well animation at all Max is nightmare.. I know a LOT of animators, my self included that hates animating in Max more then even working in Maya. I even turned down a lot of work because it is Max based.. character animation and Max no thank you... In Maya you can at least animate... once you get to working rig that is... but in Max.. ugh!
On Fri, Mar 7, 2014 at 6:37 PM, Manuel Huertas Marchena <[email protected] > wrote: > uv unfold please!! > > ...really dont like maya uv's tools! > > > > IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio > <http://envmanu.com> <http://envmanu.carbonmade.com/>| > Vimeo<http://vimeo.com/manuelhuertasmarchena>| > Linkedin <http://www.linkedin.com/in/manuelhuertas> > > > ------------------------------ > Date: Fri, 7 Mar 2014 17:30:22 +0000 > Subject: Re: Maya feature request from Softimage users > From: [email protected] > To: [email protected] > > > the ability to show/hide components, like in every other DCC ever made. > > the ability to relax selections of polygons edges and vertexes. > > neither of these should prove to be too difficult... baby steps > > > On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote: > > You nailed right there Jeremie, basically being flexible when rigging, > every day I go splitting geometry, regatoring meshes, and merging again, > transfering everything seamlessly. > > Multi attribute editor, it's really stupid that when you select multiple > things you only see one at a time in the attribute editor, there is the > spreadsheet editor but that sucks in comparison. > > > On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote: > > Maya 2039 (rewritten) > > On 03/07/14 12:06, Mirko Jankovic wrote: > > stable non destructive workflow > > > > >

