the ability to show/hide components, like in every other DCC ever made.

the ability to relax selections of polygons edges and vertexes.

neither of these should prove to be too difficult... baby steps


On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote:

> You nailed right there Jeremie, basically being flexible when rigging,
> every day I go splitting geometry, regatoring meshes, and merging again,
> transfering everything seamlessly.
>
> Multi attribute editor, it's really stupid that when you select multiple
> things you only see one at a time in the attribute editor, there is the
> spreadsheet editor but that sucks in comparison.
>
>
> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote:
>
>>  Maya 2039 (rewritten)
>>
>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>
>> stable non destructive workflow
>>
>>
>>
>

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