Ability to change the same parameters in a multi selection objects

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>:

> Gator
> Decent set of shatter and sim tools ala implosia and momentum
> Face robot type functionality
>  On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]> wrote:
>
>> Oh I thought it was mentioned "officialy" by Autodesk.  If that was the
>> case probably will be the opposite.  But if it is a rumor then it might be
>> there....  We just need like 6 years so it will become true.
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>:
>>
>>> nope, I haven't used it.   I should have specifically said its a rumor,
>>> instead of I believe.
>>>
>>>
>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>> [email protected]> wrote:
>>>
>>>> And I believe you're breaking the NDA here?
>>>>
>>>>
>>>>
>>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>>>>
>>>>> I believe Maya 2015 adds a new unfold3D tool...
>>>>>
>>>>>
>>>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> uv unfold please!!
>>>>>>
>>>>>> ...really dont like maya uv's tools!
>>>>>>
>>>>>>
>>>>>>
>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>>>
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>> From: [email protected]
>>>>>> To: [email protected]
>>>>>>
>>>>>>
>>>>>> the ability to show/hide components, like in every other DCC ever
>>>>>> made.
>>>>>>
>>>>>> the ability to relax selections of polygons edges and vertexes.
>>>>>>
>>>>>> neither of these should prove to be too difficult... baby steps
>>>>>>
>>>>>>
>>>>>> On 7 March 2014 17:23, Oscar Juarez <[email protected]>wrote:
>>>>>>
>>>>>> You nailed right there Jeremie, basically being flexible when
>>>>>> rigging, every day I go splitting geometry, regatoring meshes, and 
>>>>>> merging
>>>>>> again, transfering everything seamlessly.
>>>>>>
>>>>>> Multi attribute editor, it's really stupid that when you select
>>>>>> multiple things you only see one at a time in the attribute editor, there
>>>>>> is the spreadsheet editor but that sucks in comparison.
>>>>>>
>>>>>>
>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]>wrote:
>>>>>>
>>>>>>  Maya 2039 (rewritten)
>>>>>>
>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>
>>>>>> stable non destructive workflow
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Christopher Crouzet
>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>
>>>>
>>>
>>

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