Ability to change the same parameters in a multi selection objects ------------------------------------------------------- Emilio Hernández VFX & 3D animation.
2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>: > Gator > Decent set of shatter and sim tools ala implosia and momentum > Face robot type functionality > On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]> wrote: > >> Oh I thought it was mentioned "officialy" by Autodesk. If that was the >> case probably will be the opposite. But if it is a rumor then it might be >> there.... We just need like 6 years so it will become true. >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>: >> >>> nope, I haven't used it. I should have specifically said its a rumor, >>> instead of I believe. >>> >>> >>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < >>> [email protected]> wrote: >>> >>>> And I believe you're breaking the NDA here? >>>> >>>> >>>> >>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote: >>>> >>>>> I believe Maya 2015 adds a new unfold3D tool... >>>>> >>>>> >>>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < >>>>> [email protected]> wrote: >>>>> >>>>>> uv unfold please!! >>>>>> >>>>>> ...really dont like maya uv's tools! >>>>>> >>>>>> >>>>>> >>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas> >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000 >>>>>> Subject: Re: Maya feature request from Softimage users >>>>>> From: [email protected] >>>>>> To: [email protected] >>>>>> >>>>>> >>>>>> the ability to show/hide components, like in every other DCC ever >>>>>> made. >>>>>> >>>>>> the ability to relax selections of polygons edges and vertexes. >>>>>> >>>>>> neither of these should prove to be too difficult... baby steps >>>>>> >>>>>> >>>>>> On 7 March 2014 17:23, Oscar Juarez <[email protected]>wrote: >>>>>> >>>>>> You nailed right there Jeremie, basically being flexible when >>>>>> rigging, every day I go splitting geometry, regatoring meshes, and >>>>>> merging >>>>>> again, transfering everything seamlessly. >>>>>> >>>>>> Multi attribute editor, it's really stupid that when you select >>>>>> multiple things you only see one at a time in the attribute editor, there >>>>>> is the spreadsheet editor but that sucks in comparison. >>>>>> >>>>>> >>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]>wrote: >>>>>> >>>>>> Maya 2039 (rewritten) >>>>>> >>>>>> On 03/07/14 12:06, Mirko Jankovic wrote: >>>>>> >>>>>> stable non destructive workflow >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Christopher Crouzet >>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>> >>>> >>> >>

