nope, I haven't used it.   I should have specifically said its a rumor,
instead of I believe.


On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
[email protected]> wrote:

> And I believe you're breaking the NDA here?
>
>
>
> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>
>> I believe Maya 2015 adds a new unfold3D tool...
>>
>>
>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>> [email protected]> wrote:
>>
>>> uv unfold please!!
>>>
>>> ...really dont like maya uv's tools!
>>>
>>>
>>>
>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>
>>>
>>> ------------------------------
>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>> Subject: Re: Maya feature request from Softimage users
>>> From: [email protected]
>>> To: [email protected]
>>>
>>>
>>> the ability to show/hide components, like in every other DCC ever made.
>>>
>>> the ability to relax selections of polygons edges and vertexes.
>>>
>>> neither of these should prove to be too difficult... baby steps
>>>
>>>
>>> On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote:
>>>
>>> You nailed right there Jeremie, basically being flexible when rigging,
>>> every day I go splitting geometry, regatoring meshes, and merging again,
>>> transfering everything seamlessly.
>>>
>>> Multi attribute editor, it's really stupid that when you select multiple
>>> things you only see one at a time in the attribute editor, there is the
>>> spreadsheet editor but that sucks in comparison.
>>>
>>>
>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote:
>>>
>>>  Maya 2039 (rewritten)
>>>
>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>
>>> stable non destructive workflow
>>>
>>>
>>>
>>>
>>>
>>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>

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