nope, I haven't used it. I should have specifically said its a rumor, instead of I believe.
On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < [email protected]> wrote: > And I believe you're breaking the NDA here? > > > > On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote: > >> I believe Maya 2015 adds a new unfold3D tool... >> >> >> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < >> [email protected]> wrote: >> >>> uv unfold please!! >>> >>> ...really dont like maya uv's tools! >>> >>> >>> >>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >>> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >>> Linkedin <http://www.linkedin.com/in/manuelhuertas> >>> >>> >>> ------------------------------ >>> Date: Fri, 7 Mar 2014 17:30:22 +0000 >>> Subject: Re: Maya feature request from Softimage users >>> From: [email protected] >>> To: [email protected] >>> >>> >>> the ability to show/hide components, like in every other DCC ever made. >>> >>> the ability to relax selections of polygons edges and vertexes. >>> >>> neither of these should prove to be too difficult... baby steps >>> >>> >>> On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote: >>> >>> You nailed right there Jeremie, basically being flexible when rigging, >>> every day I go splitting geometry, regatoring meshes, and merging again, >>> transfering everything seamlessly. >>> >>> Multi attribute editor, it's really stupid that when you select multiple >>> things you only see one at a time in the attribute editor, there is the >>> spreadsheet editor but that sucks in comparison. >>> >>> >>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote: >>> >>> Maya 2039 (rewritten) >>> >>> On 03/07/14 12:06, Mirko Jankovic wrote: >>> >>> stable non destructive workflow >>> >>> >>> >>> >>> >> > > > -- > Christopher Crouzet > *http://christophercrouzet.com* <http://christophercrouzet.com> > >

