Hello Jeremie!

Missing GATOR and ICE the most, and clusters riding with the mesh by default, and the procedural workflow throughout. :D Also having a proper shapes manager, although there is one little script by Daniel S. Lima which mimics XSI's shape manager and is really nice to work with for getting pose space deformation in Maya working.

Also there is no in-built way in Maya to handle PSD unless you write your own angle/cone reader...really silly oversight I feel. Even if it is possible to build my own with nodes. (And nodes in Maya really need the equivalent of the Compounds in ICE...)

Off-topic though, sorry: a little while ago I think I remember you mentioning that at Blur you were working on something more powerful than GEAR and were planning to release it eventually? Are those plans canned now? :X

(BTW are you going to do any more cmivfx tutorials? :D )

Yours sincerely,
Siew Yi Liang

On 3/7/2014 10:22 AM, Emilio Hernandez wrote:
Ability to drag and drop objects in the outliner under other objects like the explorer.
Ability to have non transformation groups

Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:18 GMT-06:00 Jason S <jasonsta...@gmail.com <mailto:jasonsta...@gmail.com>>:

    Problem-solving  without problem-solving-code-departments

    On 03/07/14 13:15, Emilio Hernandez wrote:
    +1

    -------------------------------------------------------
    Emilio Hernández   VFX & 3D animation.


    2014-03-07 12:14 GMT-06:00 Rob Chapman <tekano....@gmail.com
    <mailto:tekano....@gmail.com>>:

        No icons..?  :D

        On 7 Mar 2014 18:10, "Emilio Hernandez" <emi...@e-roja.com
        <mailto:emi...@e-roja.com>> wrote:

Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave
            the child visible, and not spread all of this throught
            the hierarchy.

            -------------------------------------------------------
            Emilio Hernández   VFX & 3D animation.


            2014-03-07 12:05 GMT-06:00 Emilio Hernandez
            <emi...@e-roja.com <mailto:emi...@e-roja.com>>:

                Ability to change the same parameters in a multi
                selection objects

                -------------------------------------------------------
                Emilio Hernández   VFX & 3D animation.


                2014-03-07 12:03 GMT-06:00 Adam Sale
                <adamfs...@gmail.com <mailto:adamfs...@gmail.com>>:

                    Gator
                    Decent set of shatter and sim tools ala implosia
                    and momentum
                    Face robot type functionality

                    On Mar 7, 2014 10:00 AM, "Emilio Hernandez"
                    <emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote:

                        Oh I thought it was mentioned "officialy" by
                        Autodesk.  If that was the case probably will
                        be the opposite.  But if it is a rumor then
                        it might be there.... We just need like 6
                        years so it will become true.

                        -------------------------------------------------------
                        Emilio Hernández VFX & 3D animation.


                        2014-03-07 11:54 GMT-06:00 Nic Sievers
                        <siev...@gmail.com <mailto:siev...@gmail.com>>:

                            nope, I haven't used it.   I should have
                            specifically said its a rumor, instead of
                            I believe.


                            On Fri, Mar 7, 2014 at 9:50 AM,
                            Christopher Crouzet
                            <christopher.crou...@gmail.com
                            <mailto:christopher.crou...@gmail.com>>
                            wrote:

                                And I believe you're breaking the NDA
                                here?



                                On 7 March 2014 12:47, Nic Sievers
                                <siev...@gmail.com
                                <mailto:siev...@gmail.com>> wrote:

                                    I believe Maya 2015 adds a new
                                    unfold3D tool...


                                    On Fri, Mar 7, 2014 at 9:37 AM,
                                    Manuel Huertas Marchena
                                    <lito...@hotmail.com
                                    <mailto:lito...@hotmail.com>> wrote:

                                        uv unfold please!!

                                        ...really dont like maya uv's
                                        tools!



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------------------------------------------------------------------------
                                        Date: Fri, 7 Mar 2014
                                        17:30:22 +0000
                                        Subject: Re: Maya feature
                                        request from Softimage users
                                        From:
                                        sebastien.sterl...@gmail.com
                                        <mailto:sebastien.sterl...@gmail.com>
                                        To:
                                        softimage@listproc.autodesk.com
                                        <mailto:softimage@listproc.autodesk.com>



                                        the ability to show/hide
                                        components, like in every
                                        other DCC ever made.

                                        the ability to relax
                                        selections of polygons edges
                                        and vertexes.

                                        neither of these should prove
                                        to be too difficult... baby steps


                                        On 7 March 2014 17:23, Oscar
                                        Juarez
                                        <tridi.animei...@gmail.com
                                        <mailto:tridi.animei...@gmail.com>>
                                        wrote:

                                            You nailed right there
                                            Jeremie, basically being
                                            flexible when rigging,
                                            every day I go splitting
                                            geometry, regatoring
                                            meshes, and merging
                                            again, transfering
                                            everything seamlessly.

                                            Multi attribute editor,
                                            it's really stupid that
                                            when you select multiple
                                            things you only see one
                                            at a time in the
                                            attribute editor, there
                                            is the spreadsheet editor
                                            but that sucks in comparison.


                                            On Fri, Mar 7, 2014 at
                                            6:11 PM, Jason S
                                            <jasonsta...@gmail.com
                                            <mailto:jasonsta...@gmail.com>>
                                            wrote:

                                                Maya 2039 (rewritten)

                                                On 03/07/14 12:06,
                                                Mirko Jankovic wrote:

                                                stable non
                                                destructive workflow








-- Christopher Crouzet
                                /http://christophercrouzet.com/









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