Hello Jeremie!
Missing GATOR and ICE the most, and clusters riding with the mesh by
default, and the procedural workflow throughout. :D Also having a proper
shapes manager, although there is one little script by Daniel S. Lima
which mimics XSI's shape manager and is really nice to work with for
getting pose space deformation in Maya working.
Also there is no in-built way in Maya to handle PSD unless you write
your own angle/cone reader...really silly oversight I feel. Even if it
is possible to build my own with nodes. (And nodes in Maya really need
the equivalent of the Compounds in ICE...)
Off-topic though, sorry: a little while ago I think I remember you
mentioning that at Blur you were working on something more powerful than
GEAR and were planning to release it eventually? Are those plans canned
now? :X
(BTW are you going to do any more cmivfx tutorials? :D )
Yours sincerely,
Siew Yi Liang
On 3/7/2014 10:22 AM, Emilio Hernandez wrote:
Ability to drag and drop objects in the outliner under other objects
like the explorer.
Ability to have non transformation groups
Pfff I am working in Maya right now, as I am required to do so, the
list is so long as I continue to do stuff.
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:18 GMT-06:00 Jason S <[email protected]
<mailto:[email protected]>>:
Problem-solving without problem-solving-code-departments
On 03/07/14 13:15, Emilio Hernandez wrote:
+1
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]
<mailto:[email protected]>>:
No icons..? :D
On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]
<mailto:[email protected]>> wrote:
Independency of child parameters from parent objects.
LIke for example if you want to hide the parent and leave
the child visible, and not spread all of this throught
the hierarchy.
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:05 GMT-06:00 Emilio Hernandez
<[email protected] <mailto:[email protected]>>:
Ability to change the same parameters in a multi
selection objects
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:03 GMT-06:00 Adam Sale
<[email protected] <mailto:[email protected]>>:
Gator
Decent set of shatter and sim tools ala implosia
and momentum
Face robot type functionality
On Mar 7, 2014 10:00 AM, "Emilio Hernandez"
<[email protected] <mailto:[email protected]>> wrote:
Oh I thought it was mentioned "officialy" by
Autodesk. If that was the case probably will
be the opposite. But if it is a rumor then
it might be there.... We just need like 6
years so it will become true.
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 11:54 GMT-06:00 Nic Sievers
<[email protected] <mailto:[email protected]>>:
nope, I haven't used it. I should have
specifically said its a rumor, instead of
I believe.
On Fri, Mar 7, 2014 at 9:50 AM,
Christopher Crouzet
<[email protected]
<mailto:[email protected]>>
wrote:
And I believe you're breaking the NDA
here?
On 7 March 2014 12:47, Nic Sievers
<[email protected]
<mailto:[email protected]>> wrote:
I believe Maya 2015 adds a new
unfold3D tool...
On Fri, Mar 7, 2014 at 9:37 AM,
Manuel Huertas Marchena
<[email protected]
<mailto:[email protected]>> wrote:
uv unfold please!!
...really dont like maya uv's
tools!
IMDB
<http://www.imdb.com/name/nm4755969/>|
Portfolio
<http://envmanu.com><http://envmanu.carbonmade.com/>|
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<http://vimeo.com/manuelhuertasmarchena>|
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<http://www.linkedin.com/in/manuelhuertas>
------------------------------------------------------------------------
Date: Fri, 7 Mar 2014
17:30:22 +0000
Subject: Re: Maya feature
request from Softimage users
From:
[email protected]
<mailto:[email protected]>
To:
[email protected]
<mailto:[email protected]>
the ability to show/hide
components, like in every
other DCC ever made.
the ability to relax
selections of polygons edges
and vertexes.
neither of these should prove
to be too difficult... baby steps
On 7 March 2014 17:23, Oscar
Juarez
<[email protected]
<mailto:[email protected]>>
wrote:
You nailed right there
Jeremie, basically being
flexible when rigging,
every day I go splitting
geometry, regatoring
meshes, and merging
again, transfering
everything seamlessly.
Multi attribute editor,
it's really stupid that
when you select multiple
things you only see one
at a time in the
attribute editor, there
is the spreadsheet editor
but that sucks in comparison.
On Fri, Mar 7, 2014 at
6:11 PM, Jason S
<[email protected]
<mailto:[email protected]>>
wrote:
Maya 2039 (rewritten)
On 03/07/14 12:06,
Mirko Jankovic wrote:
stable non
destructive workflow
--
Christopher Crouzet
/http://christophercrouzet.com/