+1
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:14 GMT-06:00 Rob Chapman <tekano....@gmail.com
<mailto:tekano....@gmail.com>>:
No icons..? :D
On 7 Mar 2014 18:10, "Emilio Hernandez" <emi...@e-roja.com
<mailto:emi...@e-roja.com>> wrote:
Independency of child parameters from parent objects.
LIke for example if you want to hide the parent and leave
the child visible, and not spread all of this throught
the hierarchy.
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:05 GMT-06:00 Emilio Hernandez
<emi...@e-roja.com <mailto:emi...@e-roja.com>>:
Ability to change the same parameters in a multi
selection objects
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 12:03 GMT-06:00 Adam Sale
<adamfs...@gmail.com <mailto:adamfs...@gmail.com>>:
Gator
Decent set of shatter and sim tools ala implosia
and momentum
Face robot type functionality
On Mar 7, 2014 10:00 AM, "Emilio Hernandez"
<emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote:
Oh I thought it was mentioned "officialy" by
Autodesk. If that was the case probably will
be the opposite. But if it is a rumor then
it might be there.... We just need like 6
years so it will become true.
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-07 11:54 GMT-06:00 Nic Sievers
<siev...@gmail.com <mailto:siev...@gmail.com>>:
nope, I haven't used it. I should have
specifically said its a rumor, instead of
I believe.
On Fri, Mar 7, 2014 at 9:50 AM,
Christopher Crouzet
<christopher.crou...@gmail.com
<mailto:christopher.crou...@gmail.com>>
wrote:
And I believe you're breaking the NDA
here?
On 7 March 2014 12:47, Nic Sievers
<siev...@gmail.com
<mailto:siev...@gmail.com>> wrote:
I believe Maya 2015 adds a new
unfold3D tool...
On Fri, Mar 7, 2014 at 9:37 AM,
Manuel Huertas Marchena
<lito...@hotmail.com
<mailto:lito...@hotmail.com>> wrote:
uv unfold please!!
...really dont like maya uv's
tools!
IMDB
<http://www.imdb.com/name/nm4755969/>|
Portfolio
<http://envmanu.com><http://envmanu.carbonmade.com/>|
Vimeo
<http://vimeo.com/manuelhuertasmarchena>|
Linkedin
<http://www.linkedin.com/in/manuelhuertas>
------------------------------------------------------------------------
Date: Fri, 7 Mar 2014
17:30:22 +0000
Subject: Re: Maya feature
request from Softimage users
From:
sebastien.sterl...@gmail.com
<mailto:sebastien.sterl...@gmail.com>
To:
softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
the ability to show/hide
components, like in every
other DCC ever made.
the ability to relax
selections of polygons edges
and vertexes.
neither of these should prove
to be too difficult... baby steps
On 7 March 2014 17:23, Oscar
Juarez
<tridi.animei...@gmail.com
<mailto:tridi.animei...@gmail.com>>
wrote:
You nailed right there
Jeremie, basically being
flexible when rigging,
every day I go splitting
geometry, regatoring
meshes, and merging
again, transfering
everything seamlessly.
Multi attribute editor,
it's really stupid that
when you select multiple
things you only see one
at a time in the
attribute editor, there
is the spreadsheet editor
but that sucks in comparison.
On Fri, Mar 7, 2014 at
6:11 PM, Jason S
<jasonsta...@gmail.com
<mailto:jasonsta...@gmail.com>>
wrote:
Maya 2039 (rewritten)
On 03/07/14 12:06,
Mirko Jankovic wrote:
stable non
destructive workflow
--
Christopher Crouzet
/http://christophercrouzet.com/