Godzilla was done by  Softimage, right? ;)
Godzilla was my all time favorite rig, though. It was ground breaking.


On Sat, Mar 8, 2014 at 8:15 AM, Cristobal Infante <[email protected]> wrote:

> King Kong as well right? ;)
>
>
> On Saturday, 8 March 2014, Jordi Bares <[email protected]> wrote:
>
>> Ooppss though it was serious.. it is not the first time you know...
>>
>>  Jordi Bares
>> [email protected]
>>
>> On 8 Mar 2014, at 13:05, Cristobal Infante <[email protected]> wrote:
>>
>> Jordi the Gollum example was just a simplification of how people trying
>> to get into 3d think.
>>
>>
>>
>> On Saturday, 8 March 2014, Cristobal Infante <[email protected]> wrote:
>>
>> I must clarify I was referring to students and young people getting into
>> 3D. I have no problem learning other software out there, I do it all the
>> time.
>>
>> Let's not forget that once they have full control of the universities and
>> training institutions it will just be a one way road. They were already 90%
>> there, but when I heard that the Bournemouth MA will probably go Maya is
>> when the news really
>> hit me. I studied there and still think softimage was the best
>> choice for a 1 year course.
>>
>> We can of course try to change the course
>> on our side by creating Modo/Houdini pipelines but the roots and new
>> blood will be mostly Maya...
>>
>>
>>
>> On Saturday, 8 March 2014, Christoph Muetze <[email protected]> wrote:
>>
>> ..my point, exactly.
>>
>> On 08/03/14 13:20, Angus Davidson wrote:
>>
>> Forgot to add the more important thing is that what AD didnt expect with
>> this shitstorm is that all of the other communities are now talking, there
>> are knowledge transfers and people are understanding that their perceptions
>> of other packages may have been wrong. Things are moving a lot faster now
>> as very skilled Softimage users are looking at other options. That leads to
>> them writing tools  etc that makes the other packages better and will pull
>> more people away from AD.
>>
>> I think they now realise that pissing off these types of people is not a
>> wise decision.
>>
>>
>> ------------------------------------------------------------------------
>> *From:* Angus Davidson [[email protected]]
>> *Sent:* 08 March 2014 02:14 PM
>> *To:* [email protected]
>> *Subject:* RE: Good point well put
>>
>> I disagree
>>
>> 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
>> say this because they are agile, they listen to what their users want and
>> they actively develop and have a coherent roadmap.
>>
>> With the rate that the industry is developing Maya will not be able to
>> keep up.
>>
>>
>> ------------------------------------------------------------------------
>> *From:* Cristobal Infante [[email protected]]
>> *Sent:* 08 March 2014 02:05 PM
>> *To:* [email protected]
>> *Subject:* Re: Good point well put
>>
>> They have messed up really badly with us by the way the've handled this.
>> But I don't really consider this a storm, a few guys ranting on a mailing
>> list. CGsociety haven't even bothered to make this news.
>>
>> Why did they keep softimage for all this years? well simple, they were
>> investing in a relationship with costumers. Now that the Foundry had
>> started to gain ground it was time to act and think about this bright
>> future.
>>
>> We are just too involved in the mess to see the whole picture. Think 5
>> years from now, all I can see is Maya.
>>
>>
>>
>> On Saturday, 8 March 2014, Daniel Kim <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     I hope there is a company or someone else who can hire all SI
>>     developers and make another next generation 3D software. I
>>     remember when Lightwave shut down years ago, and they are back in
>>     industry and shows great stuff, and even Modo. I really hope there
>>     is a company or someone hires SI dev members...
>>
>>
>>     -------------------------------------------------------------------
>>     Daniel Kim
>>     Animation Director & Professional 3D Generalist
>>     http://www.danielkim3d.com
>>     -------------------------------------------------------------------
>>
>>
>>
>>
>>     On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares
>>     <[email protected]> wrote:
>>
>>         Softimage, like SideEffect, 3DSMax and the rest are small
>>         teams of very clever developers, 8-12 is the normal number of
>>         developers for any app... that is a very small cost compared
>>         with the cost of advertising and PR, believe me.
>>
>>         Regarding this impli
>>
>>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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