That stepping always occurs, (revealing object polygons without
"smoothing")
happenning at the lit/shaded threshold of objects.
But normally isn't visible, as it happens slightly beyond the maximum
reach of the light on an object
(will show-up in shadow only passes)
And should similarly (normally) become invisible once you comp your
shadows in, on a pass with that light only.
Of course if you comp that on on the final with other light sources
you'll see the stepping,
in that is the case, you can turn off "cast shadows on visible faces"
and voila!
On 03/08/14 14:01, David Saber wrote:
Hi all,
Please check this picture of a coffee cup, rendered in its own shadow
pass:
http://david.saber.free.fr/bazaar/xsi/Softimage_AreaLights_Rendering_Problem.jpg
As you can see, the shadows are not soft, they look weird, like
"stepped". I tweaked some shadow and area light settings, but I didn't
find the right settings yet I guess...
Thanks for the help!!!
David