Hello Alexander,
I played again with channels and got a better understanding of it thanks
to your help and to Ola's great blog
http://caffeineabuse.blogspot.fr/2012/03/using-render-channels-in-softimage.html
.
So here is my last attempt at having both self shadow and drop shadow in
one single rendered image:
http://david.saber.free.fr/bazaar/xsi/ShadowNodeProblem.jpg
Bugger! It's the same situation as with the shadow pass :( So I guess
the problem lies in the render tree shadow node.
Isn't there any way to smooth the self shadow? I tried 'simple shadow"
but it doesn't work.
To answer your question:
- My shaders are very simple, no architectural. Just image nodes in
phongs, basically.
- As for the albedo pass, to get it, I assume you just put a constant
material on a whole partition ?
Regards,
Dave