Hello Alexander,

I played again with channels and got a better understanding of it thanks to your help and to Ola's great blog http://caffeineabuse.blogspot.fr/2012/03/using-render-channels-in-softimage.html .

So here is my last attempt at having both self shadow and drop shadow in one single rendered image:
http://david.saber.free.fr/bazaar/xsi/ShadowNodeProblem.jpg
Bugger! It's the same situation as with the shadow pass :( So I guess the problem lies in the render tree shadow node. Isn't there any way to smooth the self shadow? I tried 'simple shadow" but it doesn't work.

To answer your question:
- My shaders are very simple, no architectural. Just image nodes in phongs, basically. - As for the albedo pass, to get it, I assume you just put a constant material on a whole partition ?

Regards,
Dave

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