Yes, you got my rendertree correctly.
I guessed I had to use a lambert at the end! :) A white lambert isn't
exactly the same effect as the shadow pass, and the shadow pass is quick
to setup, but because of the visible faces problems, I'll use white
lamberts from now on.
So thank you Oscar for your help!
Greetings,
David
On 2014-03-13 12:05, Oscar Juarez wrote:
Let me see if I understood your rendertree, you are rendering your
beauty without any shadows right? then an FG pass which you add to the
beauty pass two times, one normal and one darkened and masked with the
shadow pass.
It's being a while since I've rendered in this kind of components, but
light should be treated as an additive thing. I would render the
beauty with shadows, and add (plus) the final gathering to that pass,
if you want to change the color and intensity only for the shadows I
think I would resort to making a new pass, override the surface port
of all the objects and connect a white lambert. Then you got your
shadows and self-shadows without resorting to the shadow shader.
I mean it's not physically correct but for your purposes might work.