Your beauty pass composed from several basic channels: diffuse (or some
renderers call it lighting, e.g. vray ), reflection, refraction, specular.
So lighting channel it is your beauty pass -(minus) reflection - refraction
- specular. I assume that you are using architectural shader and don't use
GI or Self Illumination. And you can find it in the scene render channels.
Albedo color this is flat color - just your textures without any lighting
involved, there is some almost automatic methods to get it, without messing
with partitions. I will write it here if you are interested. Not sure what
"color channel" you mean, what shader you are using is there any mix nodes
in the Surface port? AOV it's just fancy name of render channel I guess )


2014-03-12 1:51 GMT+02:00 David Saber <[email protected]>:

> Hey guys,
>
> Thanks for the suggestions, which got me interested in render channels.
> Previously, I was rendering with a pure pass workflow.
> I read the doc about channels but there is no example on how to use custom
> channels. So now I have more questions if you don't mind : )
>
> But before that, here is what I'm doing:
> http://david.saber.free.fr/bazaar/xsi/cups_fxtree.jpg
> The pass and light setup is pretty simple:
> My beauty pass has overrides that cancel area light and drop shadows.
> In the FXtree, I mix my beauty and FG pass, then use the shadow pass (self
> shadow + drop shadow) to put the same , but darkened, FG pass in the dark
> areas of the cups.
>
> In the beauty pass, it is true that when I re-enable the area light, I do
> not see any "steps". Can I get the same result as the shadow pass, with
> channels? I didn't manage to set up a shadow channel, how is it done? The
> ideal thing would be to have the self shadow and the drop shadow in one
> single rendered image, just like the shadow pass does.
>
> More questions:
> - Alexander, you mentioned "lighting channel", is this the key to a shadow
> channel? Where is it found?
> - You also mentioned an "albedo pass", I guess it's something that just
> outputs color? Is this the "color" channel? When I tried to render a color
> channel, the result was all black, why?
> - What's an "AOV"?
>
> Thanks for sharing your knowledge. Long live this list and long live
> Softimage!
> David
>

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