Hey guys,

Thanks for the suggestions, which got me interested in render channels. Previously, I was rendering with a pure pass workflow. I read the doc about channels but there is no example on how to use custom channels. So now I have more questions if you don't mind : )

But before that, here is what I'm doing:
http://david.saber.free.fr/bazaar/xsi/cups_fxtree.jpg
The pass and light setup is pretty simple:
My beauty pass has overrides that cancel area light and drop shadows.
In the FXtree, I mix my beauty and FG pass, then use the shadow pass (self shadow + drop shadow) to put the same , but darkened, FG pass in the dark areas of the cups.

In the beauty pass, it is true that when I re-enable the area light, I do not see any "steps". Can I get the same result as the shadow pass, with channels? I didn't manage to set up a shadow channel, how is it done? The ideal thing would be to have the self shadow and the drop shadow in one single rendered image, just like the shadow pass does.

More questions:
- Alexander, you mentioned "lighting channel", is this the key to a shadow channel? Where is it found? - You also mentioned an "albedo pass", I guess it's something that just outputs color? Is this the "color" channel? When I tried to render a color channel, the result was all black, why?
- What's an "AOV"?

Thanks for sharing your knowledge. Long live this list and long live Softimage!
David

Reply via email to