Hello Jason,
Thanks for the help.

The steeping is well visible in my render pass' camera, not only in the threshold but on large parts of the roundness of objects. So as I use this shadow pass as an alpha in composting, it's annoying.

But your post made me think of other options to tweak:
- In Geometry approximation > Poly mesh > I increased the subdiv level from 2 to 3 and got smaller "steps". - In Geometry approximation > Poly mesh > I increased the discontinuity angle from 60 to 120 and got more softness. - In the light settings > soft light > raytraced soft shadows > I set it to 3 and 15 and got a bit more softness, but it seriously increased rendering time.

What bugs me is that the steps are still here. Smaller and softer but still here. By the way, I didn't find the option to turn off "cast shadows on visible faces", could you help me on that?

Thanks,
David

On 2014-03-08 20:38, Jason S wrote:
That stepping always occurs, (revealing object polygons without "smoothing")
happenning at the lit/shaded threshold of objects.

But normally isn't visible, as it happens slightly beyond the maximum reach of the light on an object
(will show-up in shadow only passes)

And should similarly (normally) become invisible once you comp your shadows in, on a pass with that light only.

Of course if you comp that on on the final with other light sources you'll see the stepping, in that is the case, you can turn off "cast shadows on visible faces" and voila!

Reply via email to