I would go the opposite direction: Get Softimage core,reskin everything so it'll look like Maya,with UI improvement,add Maya best tools and you're done Il 07/mar/2014 19:29 "Siew Yi Liang" <[email protected]> ha scritto:
Hello Jeremie! Missing GATOR and ICE the most, and clusters riding with the mesh by default, and the procedural workflow throughout. :D Also having a proper shapes manager, although there is one little script by Daniel S. Lima which mimics XSI's shape manager and is really nice to work with for getting pose space deformation in Maya working. Also there is no in-built way in Maya to handle PSD unless you write your own angle/cone reader...really silly oversight I feel. Even if it is possible to build my own with nodes. (And nodes in Maya really need the equivalent of the Compounds in ICE...) Off-topic though, sorry: a little while ago I think I remember you mentioning that at Blur you were working on something more powerful than GEAR and were planning to release it eventually? Are those plans canned now? :X (BTW are you going to do any more cmivfx tutorials? :D ) Yours sincerely, Siew Yi Liang On 3/7/2014 10:22 AM, Emilio Hernandez wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]>: > Problem-solving without problem-solving-code-departments > > On 03/07/14 13:15, Emilio Hernandez wrote: > > +1 > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]>: > >> No icons..? :D >> On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]> wrote: >> >>> Independency of child parameters from parent objects. LIke for example >>> if you want to hide the parent and leave the child visible, and not spread >>> all of this throught the hierarchy. >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> >>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]>: >>> >>>> Ability to change the same parameters in a multi selection objects >>>> >>>> ------------------------------------------------------- >>>> Emilio Hernández VFX & 3D animation. >>>> >>>> >>>> 2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>: >>>> >>>> Gator >>>>> Decent set of shatter and sim tools ala implosia and momentum >>>>> Face robot type functionality >>>>> On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]> >>>>> wrote: >>>>> >>>>>> Oh I thought it was mentioned "officialy" by Autodesk. If that was >>>>>> the case probably will be the opposite. But if it is a rumor then it >>>>>> might >>>>>> be there.... We just need like 6 years so it will become true. >>>>>> >>>>>> ------------------------------------------------------- >>>>>> Emilio Hernández VFX & 3D animation. >>>>>> >>>>>> >>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>: >>>>>> >>>>>>> nope, I haven't used it. I should have specifically said its a >>>>>>> rumor, instead of I believe. >>>>>>> >>>>>>> >>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> And I believe you're breaking the NDA here? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote: >>>>>>>> >>>>>>>>> I believe Maya 2015 adds a new unfold3D tool... >>>>>>>>> >>>>>>>>> >>>>>>>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> uv unfold please!! >>>>>>>>>> >>>>>>>>>> ...really dont like maya uv's tools! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >>>>>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >>>>>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------------------------------ >>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000 >>>>>>>>>> Subject: Re: Maya feature request from Softimage users >>>>>>>>>> From: [email protected] >>>>>>>>>> To: [email protected] >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> the ability to show/hide components, like in every other DCC >>>>>>>>>> ever made. >>>>>>>>>> >>>>>>>>>> the ability to relax selections of polygons edges and vertexes. >>>>>>>>>> >>>>>>>>>> neither of these should prove to be too difficult... baby steps >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez <[email protected]>wrote: >>>>>>>>>> >>>>>>>>>> You nailed right there Jeremie, basically being flexible when >>>>>>>>>> rigging, every day I go splitting geometry, regatoring meshes, and >>>>>>>>>> merging >>>>>>>>>> again, transfering everything seamlessly. >>>>>>>>>> >>>>>>>>>> Multi attribute editor, it's really stupid that when you select >>>>>>>>>> multiple things you only see one at a time in the attribute editor, >>>>>>>>>> there >>>>>>>>>> is the spreadsheet editor but that sucks in comparison. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]>wrote: >>>>>>>>>> >>>>>>>>>> Maya 2039 (rewritten) >>>>>>>>>> >>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote: >>>>>>>>>> >>>>>>>>>> stable non destructive workflow >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Christopher Crouzet >>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>> >>> > >

