Hi Emilio .. to be (able to be more) fair, you have to put (practice putting) your own emotions aside ;)

On 03/13/14 4:38, Emilio Hernandez wrote:
Hello again Maurice.

I am sorry to say that killing Softimage is the worst decision ever made by Autodesk, as Autodesk does not have a true alternative for a better software than Softimage. Maybe Maya is stronger than Softimage in other aspects, but the ones that we care as artists/users Maya is not.

People like me and others that since Autodesk acquired Softimage gave Maya a chance to prove it is a better tool. Unfortunatley Maya failed.

People that all his life used Maya and never care to give Softimage a real try, because they thought it was not worth it, will never know what they have been missing. So for them it is easy to stick to an intrincate workflow as they are used to.

To be honest with you, after carefully analyzing the reasons Autodesk is telling us of why they decided to terminate Softimage, none of then makes sense at full.

If I were to end a product line that recently started to be more recognized and sucessfull, it is only because I have a better product to offer. And that is not the case here. Again, sorry to say so, but Maya or MAX in anyway are better products than Softimage.

Until now you only have some "experiments" going down the line. Without something real to offer us.

That is why most of the people are looking for even some combo options from other manufacturers.

Again,  I will say reconsider this "strategic decision"

Keep fixing the bugs, and open the SDK.

Cheers!

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-13 2:20 GMT-06:00 Tim Leydecker <[email protected] <mailto:[email protected]>>:

    Comparing Maya and Softimage jobs/projects I worked on for the
    last 10-15 yrs,
    I would come to the conclusion that I worked on many "almost
    vanilla install"
    Softimage projects while the Maya projects involved a
    significantly higher amount
    of using scripted extensions and plug-in functionality.

    That may boil down to the Softimage projects I was involved in
    being more from
    the commercials side of jobs while the Maya projects where often
    incorporating
    bigger teams or bigger promises made in advance.

    Currently, I惴 on a Maya centric project, myself doing all the
    modeling in
    Softimage, creating assets and handing them off into the Maya
    pipeline.

    The reason I惴 modeling in Softimage today is the 3D Love Tour and
    the home access
    to XSI Foundation this gave me back then. I will miss modeling in
    Softimage (2014sp2).

    Maya is not on par with Softimage in terms of fluidly modeling in
    my opinion.
    A co-worker is biased heavily towards C4D and I惴 impressed with
    it愀 potential.

    Personally, I haven愒 decided where to lean to but am grateful for
    the heads-up
    and license conversion options offered by Autodesk.

    As a freelancer, I have learned not to expect being treated as
    part of the family,
    moving on is part of the job and am transfering this to the choice
    of my tools.

    I惻l see what愀 out there and what comes next.

    All the best,

    tim






    On 13.03.2014 08:56, Mirko Jankovic wrote:

        There is a bit of perspective of view issue here.
        To developers Maya sounds like god given tol to work on.
        On the other hand to artists Softimage is god given tool to
        work on.

        Now at the end what is more important - developers to have
        smooth day developing or artists to have smooth workflow? :)
        Ideally it would be both bur right now artists are loosing
        battle.. with heavy losses :)

        Point is, why killing when instead by developing Maya, making
        it better, really better, people would naturally move to
        better tool.
        This right now is shoving it to Softimage users in the face
        saying that we will like it and it is for our own good.
        All this issue could be handled way better with much lesser
        resistance if AD actual paid attention to customersand tried
        to eas in and help with transition instead of killing years
        of dedication and experiences and turning a LOT of Softimage
        veterans into Maya juniors...
        Btw most of those now to be juniors are 30+,40+ ...


        On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel
        <[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:



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