Hello Jason.  Even though my emotions play an important role in my job,
when it comes to work I am a lean, clean polished machine, and Maya is not
as lean, as clean, and polished as Softimage, nor I have found another DCC
tool.

Honestly IMHO if you are taking something out of the market is because you
have a better option to offer.  Sorry to sound like:

"The future is bright... click"  but Autodesk is not bringing us a better
offer.  If I was the only guy around here with this feeling, maybe I will
be wrong, and will start considering that I am just a blind stubborn mind
;).



-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-13 3:10 GMT-06:00 Jason S <[email protected]>:

>  Hi Emilio .. to be (able to be more) fair, you have to put (practice
> putting) your own emotions aside ;)
>
> On 03/13/14 4:38, Emilio Hernandez wrote:
>
>  Hello again Maurice.
>
>  I am sorry to say that killing Softimage is the worst decision ever made
> by Autodesk, as Autodesk does not have a true alternative for a better
> software than Softimage.  Maybe Maya is stronger than Softimage in other
> aspects, but the ones that we care as artists/users Maya is not.
>
>  People like me and others that since Autodesk acquired Softimage gave
> Maya a chance to prove it is a better tool.  Unfortunatley Maya failed.
>
>  People that all his life used Maya and never care to give Softimage a
> real try, because they thought it was not worth it, will never know what
> they have been missing.  So for them it is easy to stick to an intrincate
> workflow as they are used to.
>
>  To be honest with you, after carefully analyzing the reasons Autodesk is
> telling us of why they decided to terminate Softimage, none of then makes
> sense at full.
>
>  If I were to end a product line that recently started to be more
> recognized and sucessfull, it is only because I have a better product to
> offer.  And that is not the case here.  Again, sorry to say so, but Maya or
> MAX in anyway are better products than Softimage.
>
>  Until now you only have some "experiments" going down the line. Without
> something real to offer us.
>
>  That is why most of the people are looking for even some combo options
> from other manufacturers.
>
>  Again,  I will say reconsider this "strategic decision"
>
>  Keep fixing the bugs, and open the SDK.
>
>  Cheers!
>
>  -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-13 2:20 GMT-06:00 Tim Leydecker <[email protected]>:
>
>> Comparing Maya and Softimage jobs/projects I worked on for the last 10-15
>> yrs,
>> I would come to the conclusion that I worked on many "almost vanilla
>> install"
>> Softimage projects while the Maya projects involved a significantly
>> higher amount
>> of using scripted extensions and plug-in functionality.
>>
>> That may boil down to the Softimage projects I was involved in being more
>> from
>> the commercials side of jobs while the Maya projects where often
>> incorporating
>> bigger teams or bigger promises made in advance.
>>
>> Currently, I惴 on a Maya centric project, myself doing all the modeling in
>> Softimage, creating assets and handing them off into the Maya pipeline.
>>
>> The reason I惴 modeling in Softimage today is the 3D Love Tour and the
>> home access
>> to XSI Foundation this gave me back then. I will miss modeling in
>> Softimage (2014sp2).
>>
>> Maya is not on par with Softimage in terms of fluidly modeling in my
>> opinion.
>> A co-worker is biased heavily towards C4D and I惴 impressed with it愀
>> potential.
>>
>> Personally, I haven愒 decided where to lean to but am grateful for the
>> heads-up
>> and license conversion options offered by Autodesk.
>>
>> As a freelancer, I have learned not to expect being treated as part of
>> the family,
>> moving on is part of the job and am transfering this to the choice of my
>> tools.
>>
>> I惻l see what愀 out there and what comes next.
>>
>> All the best,
>>
>> tim
>>
>>
>>
>>
>>
>>
>> On 13.03.2014 08:56, Mirko Jankovic wrote:
>>
>>> There is a bit of perspective of view issue here.
>>> To developers Maya sounds like god given tol to work on.
>>> On the other hand to artists Softimage is god given tool to work on.
>>>
>>> Now at the end what is more important - developers to have smooth day
>>> developing or artists to have smooth workflow? :)
>>> Ideally it would be both bur right now artists are loosing battle.. with
>>> heavy losses :)
>>>
>>> Point is, why killing when instead by developing Maya, making it better,
>>> really better, people would naturally move to better tool.
>>> This right now is shoving it to Softimage users in the face saying that
>>> we will like it and it is for our own good.
>>> All this issue could be handled way better with much lesser resistance
>>> if AD actual paid attention to customersand tried to eas in and help with
>>> transition instead of killing years
>>> of dedication and experiences and turning a LOT of Softimage veterans
>>> into Maya juniors...
>>> Btw most of those now to be juniors are 30+,40+ ...
>>>
>>>
>>>  On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel <
>>> [email protected] <mailto:[email protected]>> wrote:
>>>
>>
>
>

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