Hello Jason. Even though my emotions play an important role in my job, when it comes to work I am a lean, clean polished machine, and Maya is not as lean, as clean, and polished as Softimage, nor I have found another DCC tool.
Honestly IMHO if you are taking something out of the market is because you have a better option to offer. Sorry to sound like: "The future is bright... click" but Autodesk is not bringing us a better offer. If I was the only guy around here with this feeling, maybe I will be wrong, and will start considering that I am just a blind stubborn mind ;). ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-13 3:10 GMT-06:00 Jason S <[email protected]>: > Hi Emilio .. to be (able to be more) fair, you have to put (practice > putting) your own emotions aside ;) > > On 03/13/14 4:38, Emilio Hernandez wrote: > > Hello again Maurice. > > I am sorry to say that killing Softimage is the worst decision ever made > by Autodesk, as Autodesk does not have a true alternative for a better > software than Softimage. Maybe Maya is stronger than Softimage in other > aspects, but the ones that we care as artists/users Maya is not. > > People like me and others that since Autodesk acquired Softimage gave > Maya a chance to prove it is a better tool. Unfortunatley Maya failed. > > People that all his life used Maya and never care to give Softimage a > real try, because they thought it was not worth it, will never know what > they have been missing. So for them it is easy to stick to an intrincate > workflow as they are used to. > > To be honest with you, after carefully analyzing the reasons Autodesk is > telling us of why they decided to terminate Softimage, none of then makes > sense at full. > > If I were to end a product line that recently started to be more > recognized and sucessfull, it is only because I have a better product to > offer. And that is not the case here. Again, sorry to say so, but Maya or > MAX in anyway are better products than Softimage. > > Until now you only have some "experiments" going down the line. Without > something real to offer us. > > That is why most of the people are looking for even some combo options > from other manufacturers. > > Again, I will say reconsider this "strategic decision" > > Keep fixing the bugs, and open the SDK. > > Cheers! > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-13 2:20 GMT-06:00 Tim Leydecker <[email protected]>: > >> Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 >> yrs, >> I would come to the conclusion that I worked on many "almost vanilla >> install" >> Softimage projects while the Maya projects involved a significantly >> higher amount >> of using scripted extensions and plug-in functionality. >> >> That may boil down to the Softimage projects I was involved in being more >> from >> the commercials side of jobs while the Maya projects where often >> incorporating >> bigger teams or bigger promises made in advance. >> >> Currently, I惴 on a Maya centric project, myself doing all the modeling in >> Softimage, creating assets and handing them off into the Maya pipeline. >> >> The reason I惴 modeling in Softimage today is the 3D Love Tour and the >> home access >> to XSI Foundation this gave me back then. I will miss modeling in >> Softimage (2014sp2). >> >> Maya is not on par with Softimage in terms of fluidly modeling in my >> opinion. >> A co-worker is biased heavily towards C4D and I惴 impressed with it愀 >> potential. >> >> Personally, I haven愒 decided where to lean to but am grateful for the >> heads-up >> and license conversion options offered by Autodesk. >> >> As a freelancer, I have learned not to expect being treated as part of >> the family, >> moving on is part of the job and am transfering this to the choice of my >> tools. >> >> I惻l see what愀 out there and what comes next. >> >> All the best, >> >> tim >> >> >> >> >> >> >> On 13.03.2014 08:56, Mirko Jankovic wrote: >> >>> There is a bit of perspective of view issue here. >>> To developers Maya sounds like god given tol to work on. >>> On the other hand to artists Softimage is god given tool to work on. >>> >>> Now at the end what is more important - developers to have smooth day >>> developing or artists to have smooth workflow? :) >>> Ideally it would be both bur right now artists are loosing battle.. with >>> heavy losses :) >>> >>> Point is, why killing when instead by developing Maya, making it better, >>> really better, people would naturally move to better tool. >>> This right now is shoving it to Softimage users in the face saying that >>> we will like it and it is for our own good. >>> All this issue could be handled way better with much lesser resistance >>> if AD actual paid attention to customersand tried to eas in and help with >>> transition instead of killing years >>> of dedication and experiences and turning a LOT of Softimage veterans >>> into Maya juniors... >>> Btw most of those now to be juniors are 30+,40+ ... >>> >>> >>> On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel < >>> [email protected] <mailto:[email protected]>> wrote: >>> >> > >

