I just checked, it´s up. Maybe some rare ip problems on local server? Dunno. I´m thinking about summarizing points for tomorrow´s post. If all agree :)
Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 5:34 AM, Daniel Sweeney <[email protected]> wrote: http://3dcinetv.com/softimage-to-modo/ David your site seems to be down, well at least when i try and see it? anyone else having this problem? Daniel Sweeney 3D Creative Director Mobile:+44 (0)7743429771 Email:[email protected] Web:http://northforge.co.uk On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy <[email protected]> wrote: OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening > >From:[email protected] >[mailto:[email protected]] On Behalf Of Angus Davidson >Sent: Thursday, March 13, 2014 10:35 AM > >To: [email protected] >Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your >mail here > >Hi there > >You can use the edge weight tool to do just that. > >from the inline help > >The Edge Weight tool allows you to add creasing to subdivision surfaces >without adding additional geometry by creating a "weight" on various edges. To >use the tool simply select an edge or edges and click on the Edge Weight Tool >button in the Vertex Map menu and then click and drag in the 3D viewport. >Setting the value to 100% will create a completely hard edge whereas a value >of 0% allows the default interpolation of the limit surface through the >control vertices. It is also possible in modo to set edge weights to negative >values which will push the limit surface away from the control vertices. > >This tool is actually using the generic "Weight Tool" but first selects the >Subdivision Vertex Map so that the appropriate vertex map is adjusted when >using the tool > > > > > > >________________________________ > >From:Szabolcs Matefy [[email protected]] >Sent: 13 March 2014 11:02 AM >To: [email protected] >Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your >mail here >The more time I spend with modo, the more I love it. I was a LW user years >(10+) ago, so it’s a kinda refreshing memories. > >The major issue to me now is the lack of direct control over hard-edge and >soft-edge. > >Cheers > > >Szabolcs > >From:[email protected] >[mailto:[email protected]] On Behalf Of Dan Pejril >Sent: Thursday, March 13, 2014 8:21 AM >To: [email protected] >Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your >mail here > >Thank you Tim, Great news! >On 3/12/2014 11:19 PM, Tim Crowson wrote: >Dan, there is a global Pref to turn this off. Prefs > Display > OpenGL > >Trackball Rotation > unckeck'Trackball Rotation' >>-Tim >>On 3/12/2014 8:16 PM, Dan Pejril wrote: >>Hi David, >>> >>>This is a great idea, thank you for taking this on. I am seriously >>>evaluating it, but haven't had much time recently. >>> >>>I did find one thing that was driving me crazy. That is how Modo's camera >>>navigation works in the viewport (the trackball effect). If you click on the >>>gear icon in the upper right corner of the viewport, you will get >>>properties, where under Mouse Control: Trackball Rotation, switch the option >>>to No. Unfortunately it only works on a per viewport basis, not universally >>>for all viewports. I haven't found the universal control yet to switch that >>>off. >>> >>> >>> >>>On 3/12/2014 5:45 PM, David Rivera wrote: >>>Thank you for adding your emails to this thread. I´m also looking forward >>>for the modo webinar. In the mean time I'm setting up a page on my website >>>dedicated >>>>to the subject of transitioning to Modo: >>>>http://3dcinetv.com/softimage-to-modo/ >>>> >>>>I know we are still a SI user mailing list. I don't pretend to override >>>>anything, but for anyone evaluating modo, and getting >>>>all there's out there on the net about it, will come handy to have points >>>>of reference summarized from a former Softimage user, on how to "Work", >>>>"Workaround" >>>> >>>>and solve >>>>issues on MODO a la Softimage (at least while the learning curve increases). >>>> >>>>The general idea would be to have a summarized content on how Softimage and >>>>Modo work-alike and what new concepts should be introduced in Modo mentality >>>>for the former SI user. >>>> >>>>Postings will be each friday. >>>> >>>>David Rivera >>>>3D Compositor/Animator >>>>LinkedIN >>>>Behance >>>>VFX Reel >>>> >>>>On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat >>>><[email protected]> wrote: >>>>I would sure like to take a look at it [email protected] >>>> >>>>On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson >>>><[email protected]> wrote: >>>>Yes the lack of non-rigging-related operator stack (not just history) has >>>>been an issue for some people who really do like to model more >>>>procedurally. In rigging, you'll find that deformers are stacked using >>>>Order of Operations, similarly to the operator stack in Softimage, on a >>>>per-deformer basis. But that's not the same thing as a construction >>>>history, or procedural modeling, which every agrees would be awesome to >>>>have. >>>>-Tim >>>> >>>>On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: >>>>I am evaluating modo now as an alternative, and it looks really promising, >>>>however, I miss the history. But since I worked with LW before SI for four >>>>years, it’s really fun to feel a somehow familiar feeling :D >>>>> >>>>>From:[email protected] >>>>>[mailto:[email protected]] On Behalf Of David Rivera >>>>>Sent: Saturday, March 08, 2014 9:23 PM >>>>>To: [email protected] >>>>>Subject: Anyone in the SI list transitioning to MODO? -Please add your >>>>>mail here >>>>> >>>>>Hi, I was really touched by some of the in-depth opinions about leaving >>>>>SI. TD´s perspective, and other >>>>>users who have dedicated their lives (literally) to build a rock-solid >>>>>pipeline for studios all around the world >>>>>using softimage, have really made me think a lot into consideration. >>>>> >>>>>So, to cut a long story short, I´d like to know if there´s a thread in the >>>>>list that´s already being aligned into >>>>>the Softimage/MODO transition? If not, I´d like to start it off with this >>>>>post. >>>>> >>>>>I´m going into MODO and here´s my email: >>>>> >>>>>[email protected] >>>>> >>>>>Thanks. >>>>> >>>>>David Rivera >>>>>3D Compositor/Animator >>>>>LinkedIN >>>>>Behance >>>>>VFX Reel >>>> >>>>-- >>>> >>>> >>> >>>-- >>>Dan Pejril >>>Upbeat Unique Entertainment >>>www.UpbeatUnique.com >> >>-- >> >>Tim Crowson >>Lead CG Artist >>Magnetic Dreams, Inc. >>2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 >>Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com >>[email protected] >>Confidentiality Notice: This email, including attachments, is confidential >>and should not be used by anyone who is not the original intended >>recipient(s). If you have received this e-mail in error please inform the >>sender and delete it from your mailbox or any other storage mechanism. >>Magnetic Dreams, Inc cannot accept liability for any statements made which >>are clearly the sender's own and not expressly made on behalf of Magnetic >>Dreams, Inc or one of its agents. >> > >-- >Dan Pejril >Upbeat Unique Entertainment >www.UpbeatUnique.com >This communication is intended for the addressee only. It is confidential. If >you have received this communication in error, please notify us immediately >and destroy the original message. You may not copy or disseminate this >communication without the permission of the University. Only authorised >signatories are competent to enter into agreements on behalf of the University >and recipients are thus advised that the content of this message may not be >legally binding on the University and may contain the personal views and >opinions of the author, which are not necessarily the views and opinions of >The University of the Witwatersrand, Johannesburg. All agreements between the >University and outsiders are subject to South African Law unless the >University agrees in writing to the contrary. >

