I just checked, it´s up. Maybe some rare ip problems on local server? Dunno. 
I´m thinking about summarizing points for tomorrow´s post.
If all agree :)

Thanks.


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Thursday, March 13, 2014 5:34 AM, Daniel Sweeney <[email protected]> 
wrote:
 
http://3dcinetv.com/softimage-to-modo/


David your site seems to be down, well at least when i try and see it?

anyone else having this problem?




Daniel Sweeney
3D Creative Director

Mobile:+44 (0)7743429771
Email:[email protected]
Web:http://northforge.co.uk


On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy <[email protected]> wrote:

OK, but it works for SDS only, and I need shading control on real time objects 
via edge hardening or softening
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Angus Davidson
>Sent: Thursday, March 13, 2014 10:35 AM
>
>To: [email protected]
>Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your 
>mail here
> 
>Hi there 
> 
>You can use the edge weight tool to do just that.
> 
>from the inline help
> 
>The Edge Weight tool allows you to add creasing to subdivision surfaces 
>without adding additional geometry by creating a "weight" on various edges. To 
>use the tool simply select an edge or edges and click on the Edge Weight Tool 
>button in the Vertex Map menu and then click and drag in the 3D viewport. 
>Setting the value to 100% will create a completely hard edge whereas a value 
>of 0% allows the default interpolation of the limit surface through the 
>control vertices. It is also possible in modo to set edge weights to negative 
>values which will push the limit surface away from the control vertices.
>
>This tool is actually using the generic "Weight Tool" but first selects the 
>Subdivision Vertex Map so that the appropriate vertex map is adjusted when 
>using the tool
>
>
>
>
>
>
>________________________________
>
>From:Szabolcs Matefy [[email protected]]
>Sent: 13 March 2014 11:02 AM
>To: [email protected]
>Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your 
>mail here
>The more time I spend with modo, the more I love it. I was a LW user years 
>(10+) ago, so it’s a kinda refreshing memories.
> 
>The major issue to me now is the lack of direct control over hard-edge and 
>soft-edge.
> 
>Cheers
> 
> 
>Szabolcs
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Dan Pejril
>Sent: Thursday, March 13, 2014 8:21 AM
>To: [email protected]
>Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your 
>mail here
> 
>Thank you Tim, Great news!
>On 3/12/2014 11:19 PM, Tim Crowson wrote:
>Dan, there is a global Pref to turn this off. Prefs > Display > OpenGL > 
>Trackball Rotation > unckeck'Trackball Rotation'
>>-Tim
>>On 3/12/2014 8:16 PM, Dan Pejril wrote:
>>Hi David,
>>>
>>>This is a great idea, thank you for taking this on. I am seriously 
>>>evaluating it, but haven't had much time recently.
>>>
>>>I did find one thing that was driving me crazy. That is how Modo's camera 
>>>navigation works in the viewport (the trackball effect). If you click on the 
>>>gear icon in the upper right corner of the viewport, you will get 
>>>properties, where under Mouse Control: Trackball Rotation, switch the option 
>>>to No. Unfortunately it only works on a per viewport basis, not universally 
>>>for all viewports. I haven't found the universal control yet to switch that 
>>>off.
>>>
>>>
>>>
>>>On 3/12/2014 5:45 PM, David Rivera wrote:
>>>Thank you for adding your emails to this thread. I´m also looking forward 
>>>for the modo webinar. In the mean time I'm setting up a page on my website 
>>>dedicated
>>>>to the subject of transitioning to Modo: 
>>>>http://3dcinetv.com/softimage-to-modo/
>>>>
>>>>I know we are still a SI user mailing list. I don't pretend to override 
>>>>anything, but for anyone evaluating modo, and getting
>>>>all there's out there on the net about it, will come handy to have points 
>>>>of reference summarized from a former Softimage user, on how to "Work", 
>>>>"Workaround" 
>>>>
>>>>and solve
>>>>issues on MODO a la Softimage (at least while the learning curve increases).
>>>>
>>>>The general idea would be to have a summarized content on how Softimage and 
>>>>Modo work-alike and what new concepts should be introduced in Modo mentality
>>>>for the former SI user.
>>>>
>>>>Postings will be each friday. 
>>>> 
>>>>David Rivera
>>>>3D Compositor/Animator
>>>>LinkedIN
>>>>Behance
>>>>VFX Reel
>>>> 
>>>>On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
>>>><[email protected]> wrote:
>>>>I would sure like to take a look at it [email protected]
>>>> 
>>>>On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
>>>><[email protected]> wrote:
>>>>Yes the lack of  non-rigging-related operator stack (not just history) has 
>>>>been an issue for some people who really do like to model more 
>>>>procedurally. In rigging, you'll find that deformers are stacked using 
>>>>Order of Operations, similarly to the operator stack in Softimage, on a 
>>>>per-deformer basis. But that's not the same thing as a construction 
>>>>history, or procedural modeling, which every agrees would be awesome to 
>>>>have. 
>>>>-Tim
>>>> 
>>>>On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
>>>>I am evaluating modo now as an alternative, and it looks really promising, 
>>>>however, I miss the history. But since I worked with LW before SI for four 
>>>>years, it’s really fun to feel a somehow familiar feeling :D
>>>>> 
>>>>>From:[email protected] 
>>>>>[mailto:[email protected]] On Behalf Of David Rivera
>>>>>Sent: Saturday, March 08, 2014 9:23 PM
>>>>>To: [email protected]
>>>>>Subject: Anyone in the SI list transitioning to MODO? -Please add your 
>>>>>mail here
>>>>> 
>>>>>Hi, I was really touched by some of the in-depth opinions about leaving 
>>>>>SI. TD´s perspective, and other
>>>>>users who have dedicated their lives (literally) to build a rock-solid 
>>>>>pipeline for studios all around the world
>>>>>using softimage, have really made me think a lot into consideration.
>>>>> 
>>>>>So, to cut a long story short, I´d like to know if there´s a thread in the 
>>>>>list that´s already being aligned into
>>>>>the Softimage/MODO transition? If not, I´d like to start it off with this 
>>>>>post.
>>>>> 
>>>>>I´m going into MODO and here´s my email:
>>>>> 
>>>>>[email protected]
>>>>> 
>>>>>Thanks.
>>>>> 
>>>>>David Rivera
>>>>>3D Compositor/Animator
>>>>>LinkedIN
>>>>>Behance
>>>>>VFX Reel
>>>> 
>>>>-- 
>>>> 
>>>> 
>>> 
>>>-- 
>>>Dan Pejril
>>>Upbeat Unique Entertainment
>>>www.UpbeatUnique.com
>> 
>>-- 
>> 
>>Tim Crowson
>>Lead CG Artist
>>Magnetic Dreams, Inc.
>>2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
>>Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
>>[email protected]
>>Confidentiality Notice: This email, including attachments, is confidential 
>>and should not be used by anyone who is not the original intended 
>>recipient(s). If you have received this e-mail in error please inform the 
>>sender and delete it from your mailbox or any other storage mechanism. 
>>Magnetic Dreams, Inc cannot accept liability for any statements made which 
>>are clearly the sender's own and not expressly made on behalf of Magnetic 
>>Dreams, Inc or one of its agents.
>> 
> 
>-- 
>Dan Pejril
>Upbeat Unique Entertainment
>www.UpbeatUnique.com
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