Tim, you just made my night. Thank you! Dan and I have been going nuts looking for that. Thanks a lot!
Perry On Wed, Mar 12, 2014 at 11:19 PM, Tim Crowson < [email protected]> wrote: > Dan, there is a global Pref to turn this off. *Prefs > Display > OpenGL > > Trackball Rotation >* unckeck* 'Trackball Rotation'* > -Tim > > > On 3/12/2014 8:16 PM, Dan Pejril wrote: > > Hi David, > > This is a great idea, thank you for taking this on. I am seriously > evaluating it, but haven't had much time recently. > > I did find one thing that was driving me crazy. That is how Modo's camera > navigation works in the viewport (the trackball effect). If you click on > the gear icon in the upper right corner of the viewport, you will get > properties, where under Mouse Control: Trackball Rotation, switch the > option to No. Unfortunately it only works on a per viewport basis, not > universally for all viewports. I haven't found the universal control yet to > switch that off. > > > > > On 3/12/2014 5:45 PM, David Rivera wrote: > > Thank you for adding your emails to this thread. I´m also looking forward > for the modo webinar. In the mean time I'm setting up a page on my website > dedicated > to the subject of transitioning to Modo: > http://3dcinetv.com/softimage-to-modo/ > > I know we are still a SI user mailing list. I don't pretend to override > anything, but for anyone evaluating modo, and getting > all there's out there on the net about it, will come handy to have points > of reference summarized from a former Softimage user, on how to "Work", > "Workaround" > > and solve > issues on MODO a la Softimage (at least while the learning curve > increases). > > The general idea would be to have a summarized content on how Softimage > and Modo work-alike and what new concepts should be introduced in Modo > mentality > for the former SI user. > > Postings will be each friday. > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > > > On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat > <[email protected]> <[email protected]> wrote: > I would sure like to take a look at it [email protected] > > > On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson < > [email protected]> wrote: > > Yes the lack of non-rigging-related operator stack (not just history) > has been an issue for some people who really do like to model more > procedurally. In rigging, you'll find that deformers are stacked using > Order of Operations, similarly to the operator stack in Softimage, on a > per-deformer basis. But that's not the same thing as a construction > history, or procedural modeling, which every agrees would be awesome to > have. > -Tim > > > On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: > > I am evaluating modo now as an alternative, and it looks really > promising, however, I miss the history. But since I worked with LW before > SI for four years, it's really fun to feel a somehow familiar feeling :D > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *David Rivera > *Sent:* Saturday, March 08, 2014 9:23 PM > *To:* [email protected] > *Subject:* Anyone in the SI list transitioning to MODO? -Please add your > mail here > > Hi, I was really touched by some of the in-depth opinions about leaving > SI. TD´s perspective, and other > users who have dedicated their lives (literally) to build a rock-solid > pipeline for studios all around the world > using softimage, have really made me think a lot into consideration. > > So, to cut a long story short, I´d like to know if there´s a thread in > the list that´s already being aligned into > the Softimage/MODO transition? If not, I´d like to start it off with > this post. > > I´m going into MODO and here´s my email: > > [email protected] > > Thanks. > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > > > -- > > > > > > -- > Dan Pejril > Upbeat Unique Entertainmentwww.UpbeatUnique.com > > > -- > > > > > *Tim Crowson **Lead CG Artist* > > > *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, > TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected] > > *Confidentiality Notice: This email, including attachments, is > confidential and should not be used by anyone who is not the original > intended recipient(s). If you have received this e-mail in error please > inform the sender and delete it from your mailbox or any other storage > mechanism. Magnetic Dreams, Inc cannot accept liability for any statements > made which are clearly the sender's own and not expressly made on behalf of > Magnetic Dreams, Inc or one of its agents.* > > > -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -24 years experience -Co-Author of "Mastering Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> -Member of the Visual Effects Society (VES)<http://www.visualeffectssociety.com/>

