http://3dcinetv.com/softimage-to-modo/
David your site seems to be down, well at least when i try and see it? anyone else having this problem? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* [email protected] *Web:* http://northforge.co.uk On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy <[email protected]>wrote: > OK, but it works for SDS only, and I need shading control on real time > objects via edge hardening or softening > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Angus Davidson > *Sent:* Thursday, March 13, 2014 10:35 AM > > *To:* [email protected] > *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add > your mail here > > > > Hi there > > > > You can use the edge weight tool to do just that. > > > > from the inline help > > > > The Edge Weight tool allows you to add creasing to subdivision surfaces > without adding additional geometry by creating a "weight" on various edges. > To use the tool simply select an edge or edges and click on the Edge Weight > Tool button in the Vertex Map menu and then click and drag in the 3D > viewport. Setting the value to 100% will create a completely hard edge whereas > a value of 0% allows the default interpolation of the limit surface through > the control vertices. It is also possible in modo to set edge weights to > negative values which will push the limit surface away from the control > vertices. > > [image: Weight Tool Panel]This tool is actually using the generic "Weight > Tool" but first selects the Subdivision Vertex Map so that the appropriate > vertex map is adjusted when using the tool > > > > > > ------------------------------ > > *From:* Szabolcs Matefy [[email protected]] > *Sent:* 13 March 2014 11:02 AM > *To:* [email protected] > *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add > your mail here > > The more time I spend with modo, the more I love it. I was a LW user years > (10+) ago, so it's a kinda refreshing memories. > > > > The major issue to me now is the lack of direct control over hard-edge and > soft-edge. > > > > Cheers > > > > > > Szabolcs > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Dan Pejril > *Sent:* Thursday, March 13, 2014 8:21 AM > *To:* [email protected] > *Subject:* Re: Anyone in the SI list transitioning to MODO? -Please add > your mail here > > > > Thank you Tim, Great news! > > On 3/12/2014 11:19 PM, Tim Crowson wrote: > > Dan, there is a global Pref to turn this off. *Prefs > Display > OpenGL > > Trackball Rotation >* unckeck* 'Trackball Rotation'* > -Tim > > On 3/12/2014 8:16 PM, Dan Pejril wrote: > > Hi David, > > This is a great idea, thank you for taking this on. I am seriously > evaluating it, but haven't had much time recently. > > I did find one thing that was driving me crazy. That is how Modo's camera > navigation works in the viewport (the trackball effect). If you click on > the gear icon in the upper right corner of the viewport, you will get > properties, where under Mouse Control: Trackball Rotation, switch the > option to No. Unfortunately it only works on a per viewport basis, not > universally for all viewports. I haven't found the universal control yet to > switch that off. > > > On 3/12/2014 5:45 PM, David Rivera wrote: > > Thank you for adding your emails to this thread. I´m also looking forward > for the modo webinar. In the mean time I'm setting up a page on my website > dedicated > to the subject of transitioning to Modo: > http://3dcinetv.com/softimage-to-modo/ > > I know we are still a SI user mailing list. I don't pretend to override > anything, but for anyone evaluating modo, and getting > all there's out there on the net about it, will come handy to have points > of reference summarized from a former Softimage user, on how to "Work", > "Workaround" > > and solve > issues on MODO a la Softimage (at least while the learning curve > increases). > > The general idea would be to have a summarized content on how Softimage > and Modo work-alike and what new concepts should be introduced in Modo > mentality > for the former SI user. > > Postings will be each friday. > > > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > > > > On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat > <[email protected]> <[email protected]> wrote: > > I would sure like to take a look at it [email protected] > > > > On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson < > [email protected]> wrote: > > Yes the lack of non-rigging-related operator stack (not just history) has > been an issue for some people who really do like to model more > procedurally. In rigging, you'll find that deformers are stacked using > Order of Operations, similarly to the operator stack in Softimage, on a > per-deformer basis. But that's not the same thing as a construction > history, or procedural modeling, which every agrees would be awesome to > have. > -Tim > > > > On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: > > I am evaluating modo now as an alternative, and it looks really promising, > however, I miss the history. But since I worked with LW before SI for four > years, it's really fun to feel a somehow familiar feeling :D > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *David Rivera > *Sent:* Saturday, March 08, 2014 9:23 PM > *To:* [email protected] > *Subject:* Anyone in the SI list transitioning to MODO? -Please add your > mail here > > > > Hi, I was really touched by some of the in-depth opinions about leaving > SI. TD´s perspective, and other > > users who have dedicated their lives (literally) to build a rock-solid > pipeline for studios all around the world > > using softimage, have really made me think a lot into consideration. > > > > So, to cut a long story short, I´d like to know if there´s a thread in the > list that´s already being aligned into > > the Softimage/MODO transition? If not, I´d like to start it off with this > post. > > > > I´m going into MODO and here´s my email: > > > > [email protected] > > > > Thanks. > > > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > > > > -- > > > > > > > > -- > > Dan Pejril > > Upbeat Unique Entertainment > > www.UpbeatUnique.com > > > > -- > > > > > *Tim Crowson**Lead CG Artist* > > > *Magnetic Dreams, Inc.*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, > TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected] > > *Confidentiality Notice: This email, including attachments, is > confidential and should not be used by anyone who is not the original > intended recipient(s). If you have received this e-mail in error please > inform the sender and delete it from your mailbox or any other storage > mechanism. Magnetic Dreams, Inc cannot accept liability for any statements > made which are clearly the sender's own and not expressly made on behalf of > Magnetic Dreams, Inc or one of its agents.* > > > > > > -- > > Dan Pejril > > Upbeat Unique Entertainment > > www.UpbeatUnique.com > > This communication is intended for the addressee only. It is confidential. > If you have received this communication in error, please notify us > immediately and destroy the original message. You may not copy or > disseminate this communication without the permission of the University. > Only authorised signatories are competent to enter into agreements on > behalf of the University and recipients are thus advised that the content > of this message may not be legally binding on the University and may > contain the personal views and opinions of the author, which are not > necessarily the views and opinions of The University of the Witwatersrand, > Johannesburg. 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