Just started playing with it as well, of the bat the scene interaction is
kinda contrived; its an Alt based so kinda like maya, Alt+left click
rotates fine... SHIFT+Alt+left click Pans and CTRL+Alt+left click for
zooms. i mean sure it works, but did it really need to take up 2 extra keys
on the keyboard ?

their are a few other things like this and yes UI is pretty cluttered the
upside-down buttons will take getting used to, all in all though you do get
Massive functionality, i mean, just the UV's and the Topo have got me
sporting major DCC Wood, seems they created the best version of everything,
but weren't quite sure how to tight it all together, so you got great tools
but varying degrees of dissonance in the interaction model.

Still i will not be deterred so easily !!!




On 13 March 2014 03:19, Tim Crowson <[email protected]> wrote:

>  Dan, there is a global Pref to turn this off. *Prefs > Display > OpenGL
> > Trackball Rotation >* unckeck* 'Trackball Rotation'*
> -Tim
>
>
> On 3/12/2014 8:16 PM, Dan Pejril wrote:
>
> Hi David,
>
> This is a great idea, thank you for taking this on. I am seriously
> evaluating it, but haven't had much time recently.
>
> I did find one thing that was driving me crazy. That is how Modo's camera
> navigation works in the viewport (the trackball effect). If you click on
> the gear icon in the upper right corner of the viewport, you will get
> properties, where under Mouse Control: Trackball Rotation, switch the
> option to No. Unfortunately it only works on a per viewport basis, not
> universally for all viewports. I haven't found the universal control yet to
> switch that off.
>
>
>
>
> On 3/12/2014 5:45 PM, David Rivera wrote:
>
> Thank you for adding your emails to this thread. I´m also looking forward
> for the modo webinar. In the mean time I'm setting up a page on my website
> dedicated
> to the subject of transitioning to Modo:
> http://3dcinetv.com/softimage-to-modo/
>
> I know we are still a SI user mailing list. I don't pretend to override
> anything, but for anyone evaluating modo, and getting
> all there's out there on the net about it, will come handy to have points
> of reference summarized from a former Softimage user, on how to "Work",
> "Workaround"
>
> and solve
> issues on MODO a la Softimage (at least while the learning curve
> increases).
>
> The general idea would be to have a summarized content on how Softimage
> and Modo work-alike and what new concepts should be introduced in Modo
> mentality
> for the former SI user.
>
> Postings will be each friday.
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>
>
>   On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
> <[email protected]> <[email protected]> wrote:
>    I would sure like to take a look at it [email protected]
>
>
> On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson <
> [email protected]> wrote:
>
>  Yes the lack of  non-rigging-related operator stack (not just history)
> has been an issue for some people who really do like to model more
> procedurally. In rigging, you'll find that deformers are stacked using
> Order of Operations, similarly to the operator stack in Softimage, on a
> per-deformer basis. But that's not the same thing as a construction
> history, or procedural modeling, which every agrees would be awesome to
> have.
>  -Tim
>
>
> On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
>
>  I am evaluating modo now as an alternative, and it looks really
> promising, however, I miss the history. But since I worked with LW before
> SI for four years, it's really fun to feel a somehow familiar feeling :D
>
>  *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *David Rivera
> *Sent:* Saturday, March 08, 2014 9:23 PM
> *To:* [email protected]
> *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
> mail here
>
>  Hi, I was really touched by some of the in-depth opinions about leaving
> SI. TD´s perspective, and other
>  users who have dedicated their lives (literally) to build a rock-solid
> pipeline for studios all around the world
>  using softimage, have really made me think a lot into consideration.
>
>  So, to cut a long story short, I´d like to know if there´s a thread in
> the list that´s already being aligned into
>  the Softimage/MODO transition? If not, I´d like to start it off with
> this post.
>
>  I´m going into MODO and here´s my email:
>
>  [email protected]
>
>  Thanks.
>
>  *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>
>
>  --
>
>
>
>
>
> --
> Dan Pejril
> Upbeat Unique Entertainmentwww.UpbeatUnique.com
>
>
> --
>
>
>
>
> *Tim Crowson **Lead CG Artist*
>
>
> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
> TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> [email protected]
>
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