Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. /Prefs > Display >
OpenGL > Trackball Rotation >/ unckeck/'Trackball Rotation'/
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,
This is a great idea, thank you for taking this on. I am seriously
evaluating it, but haven't had much time recently.
I did find one thing that was driving me crazy. That is how Modo's
camera navigation works in the viewport (the trackball effect). If
you click on the gear icon in the upper right corner of the viewport,
you will get properties, where under Mouse Control: Trackball
Rotation, switch the option to No. Unfortunately it only works on a
per viewport basis, not universally for all viewports. I haven't
found the universal control yet to switch that off.
On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking
forward for the modo webinar. In the mean time I'm setting up a page
on my website dedicated
to the subject of transitioning to Modo:
http://3dcinetv.com/softimage-to-modo/
I know we are still a SI user mailing list. I don't pretend to
override anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have
points of reference summarized from a former Softimage user, on how
to "Work", "Workaround"
and solve
issues on MODO a la Softimage (at least while the learning curve
increases).
The general idea would be to have a summarized content on how
Softimage and Modo work-alike and what new concepts should be
introduced in Modo mentality
for the former SI user.
Postings will be each friday.
*David Rivera*
/3D Compositor/Animator/
LinkedIN <http://ec.linkedin.com/in/3dcinetv>
Behance <https://www.behance.net/3dcinetv>
VFX Reel <https://vimeo.com/70551635>
On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
<[email protected]> wrote:
I would sure like to take a look at it [email protected]
<mailto:[email protected]>
On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson
<[email protected]
<mailto:[email protected]>> wrote:
Yes the lack of non-rigging-related operator stack (not just
history) has been an issue for some people who really do like to
model more procedurally. In rigging, you'll find that deformers
are stacked using Order of Operations, similarly to the operator
stack in Softimage, on a per-deformer basis. But that's not the
same thing as a construction history, or procedural modeling,
which every agrees would be awesome to have.
-Tim
On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really
promising, however, I miss the history. But since I worked with
LW before SI for four years, it’s really fun to feel a somehow
familiar feeling :D
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf Of
*David Rivera
*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Anyone in the SI list transitioning to MODO? -Please
add your mail here
Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into
consideration.
So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.
I´m going into MODO and here´s my email:
[email protected] <mailto:[email protected]>
Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN <http://ec.linkedin.com/in/3dcinetv>
Behance <https://www.behance.net/3dcinetv>
VFX Reel <https://vimeo.com/70551635>
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Upbeat Unique Entertainment
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