Dan, there is a global Pref to turn this off. /Prefs > Display > OpenGL > Trackball Rotation >/ unckeck/'Trackball Rotation'/
-Tim

On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off.




On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to "Work", "Workaround"

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.
*David Rivera*
/3D Compositor/Animator/
LinkedIN <http://ec.linkedin.com/in/3dcinetv>
Behance <https://www.behance.net/3dcinetv>
VFX Reel <https://vimeo.com/70551635>


On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat <[email protected]> wrote: I would sure like to take a look at it [email protected] <mailto:[email protected]>


On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    Yes the lack of  non-rigging-related operator stack (not just
    history) has been an issue for some people who really do like to
    model more procedurally. In rigging, you'll find that deformers
    are stacked using Order of Operations, similarly to the operator
    stack in Softimage, on a per-deformer basis. But that's not the
    same thing as a construction history, or procedural modeling,
    which every agrees would be awesome to have.
    -Tim


    On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
    I am evaluating modo now as an alternative, and it looks really
    promising, however, I miss the history. But since I worked with
    LW before SI for four years, it’s really fun to feel a somehow
    familiar feeling :D
    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]] *On Behalf Of
    *David Rivera
    *Sent:* Saturday, March 08, 2014 9:23 PM
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Anyone in the SI list transitioning to MODO? -Please
    add your mail here
    Hi, I was really touched by some of the in-depth opinions about
    leaving SI. TD´s perspective, and other
    users who have dedicated their lives (literally) to build a
    rock-solid pipeline for studios all around the world
    using softimage, have really made me think a lot into consideration.
    So, to cut a long story short, I´d like to know if there´s a
    thread in the list that´s already being aligned into
    the Softimage/MODO transition? If not, I´d like to start it off
    with this post.
    I´m going into MODO and here´s my email:
    [email protected] <mailto:[email protected]>
    Thanks.
    *David Rivera*
    /3D Compositor/Animator/
    LinkedIN <http://ec.linkedin.com/in/3dcinetv>
    Behance <https://www.behance.net/3dcinetv>
    VFX Reel <https://vimeo.com/70551635>

--




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Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com

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*Tim Crowson
*/Lead CG Artist/

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