ouuu ! Kraken, great name for it too.
On 14 March 2014 17:14, Mario Reitbauer <[email protected]> wrote: > I would love to help on the usability part of the tool. > Have been using Gear day in day out for quite some time now and I think if > this would be, based on a similar idea, just unbelievable useful to have a > modular rigging system independent to dcc apps. > > > 2014-03-14 18:04 GMT+01:00 Sebastien Sterling < > [email protected]>: > > Would this be an artist friendly solution ? or more of a TD frame work for >> rigging ? >> >> You guys are the best at any rate, good luck ! >> >> >> On 14 March 2014 16:56, Paul Doyle <[email protected]> wrote: >> >>> Hi everyone - I thought I'd let you know about an exciting project that >>> we are involved with. I believe it serves a few purposes that are good for >>> Fabric and good for you guys as well. It's very early days, but given >>> recent events and the questions people keep asking us, I would rather get >>> this out there now. >>> >>> >>> >>> We have formed a working group with Eric Thivierge (Hybride), Raffaele >>> Fragapane (personal project, nothing to do with Animal Logic), Dave >>> Gallagher (AnimSchool) and a few other people I don't think we can mention >>> yet, but have equally impressive backgrounds. The goal of the group is to >>> build a rigging system that takes full advantage of Fabric for performance, >>> and also enables rigs to be moved between DCC applications that have been >>> integrated with Fabric (Maya and Softimage for sure, possibly Max and >>> Houdini later). If things proceed as we all hope then this tool will be >>> used within Hybride for production and, more importantly, we will >>> open-source the tool (note: it still needs Fabric to run) so that other >>> people can contribute and/or fork for their own needs. >>> >>> >>> >>> If all goes well then Dave at AnimSchool will work with us to build a >>> rig that shows off the capabilities of the approach. We will then work to >>> producing the toolset for building these kinds of rigs. >>> >>> >>> >>> From Fabric's perspective, this approach will form the foundation of >>> everything else we want to do with character animation (crowds, sims etc). >>> We will be contributing time to the project to ensure all required Fabric >>> components are in place and generally making sure things go smoothly. >>> >>> >>> >>> I have asked Eric to explain roughly what he's been doing with Fabric at >>> Hybride and how he sees things moving forward. It is very early days, but >>> we're committed to making sure this succeeds and proves what can be >>> possible with this collaborative model. As things get nailed down we will >>> start looking for interested parties to get involved with the effort. >>> Something to be crystal clear on is that Fabric is not leading this >>> project, and have no veto over design - we'll offer our expertise but it's >>> critical that this is driven by the production people involved. It also >>> means the model is scalable for us. >>> >>> >>> >>> We are looking at a few other areas where this might be possible, so if >>> you have the technical chops to build a similar group then please contact >>> me. Fabric benefits greatly from this, as we have other people building >>> production-level tools and workflows with us - however, we do give free >>> licenses to individuals so I think there's a certain amount of goodwill >>> shown there. >>> >>> >>> >>> Interested to hear your thoughts on this. >>> >>> >>> >>> Cheers, >>> >>> >>> >>> Paul >>> >> >> >

