ouuu ! Kraken, great name for it too.

On 14 March 2014 17:14, Mario Reitbauer <[email protected]> wrote:

> I would love to help on the usability part of the tool.
> Have been using Gear day in day out for quite some time now and I think if
> this would be, based on a similar idea, just unbelievable useful to have a
> modular rigging system independent to dcc apps.
>
>
> 2014-03-14 18:04 GMT+01:00 Sebastien Sterling <
> [email protected]>:
>
> Would this be an artist friendly solution ? or more of a TD frame work for
>> rigging ?
>>
>> You guys are the best at any rate, good luck !
>>
>>
>> On 14 March 2014 16:56, Paul Doyle <[email protected]> wrote:
>>
>>> Hi everyone - I thought I'd let you know about an exciting project that
>>> we are involved with. I believe it serves a few purposes that are good for
>>> Fabric and good for you guys as well. It's very early days, but given
>>> recent events and the questions people keep asking us, I would rather get
>>> this out there now.
>>>
>>>
>>>
>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele
>>> Fragapane (personal project, nothing to do with Animal Logic), Dave
>>> Gallagher (AnimSchool) and a few other people I don't think we can mention
>>> yet, but have equally impressive backgrounds. The goal of the group is to
>>> build a rigging system that takes full advantage of Fabric for performance,
>>> and also enables rigs to be moved between DCC applications that have been
>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and
>>> Houdini later). If things proceed as we all hope then this tool will be
>>> used within Hybride for production and, more importantly, we will
>>> open-source the tool (note: it still needs Fabric to run) so that other
>>> people can contribute and/or fork for their own needs.
>>>
>>>
>>>
>>> If all goes well then Dave at AnimSchool will work with us to build a
>>> rig that shows off the capabilities of the approach. We will then work to
>>> producing the toolset for building these kinds of rigs.
>>>
>>>
>>>
>>> From Fabric's perspective, this approach will form the foundation of
>>> everything else we want to do with character animation (crowds, sims etc).
>>> We will be contributing time to the project to ensure all required Fabric
>>> components are in place and generally making sure things go smoothly.
>>>
>>>
>>>
>>> I have asked Eric to explain roughly what he's been doing with Fabric at
>>> Hybride and how he sees things moving forward. It is very early days, but
>>> we're committed to making sure this succeeds and proves what can be
>>> possible with this collaborative model. As things get nailed down we will
>>> start looking for interested parties to get involved with the effort.
>>> Something to be crystal clear on is that Fabric is not leading this
>>> project, and have no veto over design - we'll offer our expertise but it's
>>> critical that this is driven by the production people involved. It also
>>> means the model is scalable for us.
>>>
>>>
>>>
>>> We are looking at a few other areas where this might be possible, so if
>>> you have the technical chops to build a similar group then please contact
>>> me. Fabric benefits greatly from this, as we have other people building
>>> production-level tools and workflows with us - however, we do give free
>>> licenses to individuals so I think there's a certain amount of goodwill
>>> shown there.
>>>
>>>
>>>
>>> Interested to hear your thoughts on this.
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> Paul
>>>
>>
>>
>

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