we just wanted to be able to say "release the Kraken!" at least once :)
On 14 March 2014 13:22, Sebastien Sterling <[email protected]>wrote: > ouuu ! Kraken, great name for it too. > > > On 14 March 2014 17:14, Mario Reitbauer <[email protected]> wrote: > >> I would love to help on the usability part of the tool. >> Have been using Gear day in day out for quite some time now and I think >> if this would be, based on a similar idea, just unbelievable useful to have >> a modular rigging system independent to dcc apps. >> >> >> 2014-03-14 18:04 GMT+01:00 Sebastien Sterling < >> [email protected]>: >> >> Would this be an artist friendly solution ? or more of a TD frame work >>> for rigging ? >>> >>> You guys are the best at any rate, good luck ! >>> >>> >>> On 14 March 2014 16:56, Paul Doyle <[email protected]> wrote: >>> >>>> Hi everyone - I thought I'd let you know about an exciting project that >>>> we are involved with. I believe it serves a few purposes that are good for >>>> Fabric and good for you guys as well. It's very early days, but given >>>> recent events and the questions people keep asking us, I would rather get >>>> this out there now. >>>> >>>> >>>> >>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele >>>> Fragapane (personal project, nothing to do with Animal Logic), Dave >>>> Gallagher (AnimSchool) and a few other people I don't think we can mention >>>> yet, but have equally impressive backgrounds. The goal of the group is to >>>> build a rigging system that takes full advantage of Fabric for performance, >>>> and also enables rigs to be moved between DCC applications that have been >>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and >>>> Houdini later). If things proceed as we all hope then this tool will be >>>> used within Hybride for production and, more importantly, we will >>>> open-source the tool (note: it still needs Fabric to run) so that other >>>> people can contribute and/or fork for their own needs. >>>> >>>> >>>> >>>> If all goes well then Dave at AnimSchool will work with us to build a >>>> rig that shows off the capabilities of the approach. We will then work to >>>> producing the toolset for building these kinds of rigs. >>>> >>>> >>>> >>>> From Fabric's perspective, this approach will form the foundation of >>>> everything else we want to do with character animation (crowds, sims etc). >>>> We will be contributing time to the project to ensure all required Fabric >>>> components are in place and generally making sure things go smoothly. >>>> >>>> >>>> >>>> I have asked Eric to explain roughly what he's been doing with Fabric >>>> at Hybride and how he sees things moving forward. It is very early days, >>>> but we're committed to making sure this succeeds and proves what can be >>>> possible with this collaborative model. As things get nailed down we will >>>> start looking for interested parties to get involved with the effort. >>>> Something to be crystal clear on is that Fabric is not leading this >>>> project, and have no veto over design - we'll offer our expertise but it's >>>> critical that this is driven by the production people involved. It also >>>> means the model is scalable for us. >>>> >>>> >>>> >>>> We are looking at a few other areas where this might be possible, so if >>>> you have the technical chops to build a similar group then please contact >>>> me. Fabric benefits greatly from this, as we have other people building >>>> production-level tools and workflows with us - however, we do give free >>>> licenses to individuals so I think there's a certain amount of goodwill >>>> shown there. >>>> >>>> >>>> >>>> Interested to hear your thoughts on this. >>>> >>>> >>>> >>>> Cheers, >>>> >>>> >>>> >>>> Paul >>>> >>> >>> >> >

