Hey Graham, I agree. but we don’t have the trust in Autodesk to come up with something like that. Despite the fact that it should be there right now. There was plenty time since 2008.. I wish you and the rest m&e team god luck and will carry on elsewhere.
Sebastian ——— Sebastian Kowalski http://www.sekow.com Am 19.03.2014 um 15:45 schrieb Graham Bell <[email protected]>: > I totally agree. > > I'm not defending Maya as some kind of perfection, far from it. But at the > same time, I don't accept that Maya's UI and workflow is 'totally' crap. I > actually like various bits of Maya, but are there big chunks of it that need > addressing? You betcha. And I'm all for change and I'd love to have Softs > rendering 'system' in Maya, but I would also echo what Marc Stevens said in > that I wouldn't perhaps copy/paste a feature, but take the best and build > something new. > > G > > From: [email protected] > [mailto:[email protected]] On Behalf Of Jacob Gonzalez > Sent: 19 March 2014 14:28 > To: [email protected] > Subject: Re: A confession > > Hi Graham > > Apart from a shot experience using Maya I also did the same with Houdini. And > again i was rendering. With Houdini I was frustrated the first few days as I > felt I could do things quicker in Soft. But it was much more interesting than > Maya since I could see the potential. After 3 weeks rendering with houdini I > was actually quite happy about it. It's flexible, powerful and let's the > artist enjoy a rendering workflow. My experience with Maya was totally the > opposite. > > I don't have a massive experience with either Houdini or Maya, just a short > one. But I am very experienced with Soft and I now what it works for me and > what it doesnt. > > If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya, > etc..... I would be very happy, sincemost likely I will be switching to Maya > - but I doubt they will. > > J > > On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas > <[email protected]<mailto:[email protected]>> wrote: > Maya = WorkDrip > Softimage = WorkFlow > > > > On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez > <[email protected]<mailto:[email protected]>> wrote: > We are using maya here for a dozen of years, but we are still trying to run > away from it on every occasion possible. > > Today, we read the what's new page for maya 2015. > > "Maya 2015 addresses at least 30 workflow obstacles identified as high > priority by customers". > > That sentence make us laugh during all launch break. I don't know what > customers you asked, but I can tell you 30 workflow problems in the color > picker alone. > > I just hope you forgot a 0 somewhere. > > > > > On 19/03/2014 14:25, Graham Bell wrote: > I'm not being disingenuous at all, only that this is a common problem when > people jump from one software to another. I've seen this many times from > users where they start in another package and try to do the exact same > workflow, only to then become frustrated. > > You can't jump to something else and expect it to work in the same way, you > simply can't. It's a recipe for disaster. And it's all too easy to label > something as being bad. > I'm not saying that Maya's workflow is superior either. There are things I > like and hate about Maya, but you could also say the same about Softimage and > any software package to be fair. > I think it was Luc-Eric who said in a previous post that apps have their set > of compromises, which we essentially accept. > > Chris has mention on work starting to improve Maya's UI and I welcome that. > And if there some Softimage goodness in there, then I welcome that too. > > > From: > [email protected]<mailto:[email protected]> > > [mailto:[email protected]<mailto:[email protected]>] > On Behalf Of Alastair Hearsum > Sent: 19 March 2014 12:45 > To: [email protected]<mailto:[email protected]> > Subject: Re: A confession > > Graham > > I think its disingenuous to ascribe the difficulties people have in doing > things in Maya only to the workflow being different. It was simple example I > gave and I would have hoped that it would have highlighted the Maya workflow > as being, dare I say, bad. I hope you don't mind the analogy here but the > first step to an alcoholics recovery is admitting the problem. Marc Stevens > went as far as he could in the webinar in conceding that there may be > qualitative differences in the Maya/Softimage interface workflow scenario and > that it is something that you are looking at > > So yes, different, but lets not shy away from calling a spade a spade. > > Alastair > > Alastair Hearsum > Head of 3d > [GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182<tel:%2B44%20%280%2920%207434%201182> > glassworks.co.uk<http://glassworks.co.uk><http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at > glassworks.co.uk<http://glassworks.co.uk> > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private and > confidential and are intended solely for the stated recipient(s). Any views > or opinions presented are solely those of the author and do not necessarily > represent those of the Company. If you are not the intended recipient, be > advised that you have received this e-mail in error and that any use, > dissemination, forwarding, printing, or copying of this e-mail is strictly > prohibited. If this transmission is received in error please kindly return it > to the sender and delete this message from your system. > On 19/03/2014 11:31, Graham Bell wrote: > > I've use both Maya and Softimage (XSI) for years, and the problem (imo) that > many will make is that they're two different applications. You simply can't > go into one and expect it to work in the same way to something else. This is > no different to when jumping to Modo, Houdini, or Max. > > > > > > From: > [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> > > [mailto:[email protected]<mailto:[email protected]>] > On Behalf Of Martin Yara > > Sent: 19 March 2014 11:19 > > To: > [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> > > Subject: Re: A confession > > > > You shouldn't rely too much on the outliners, they are nowhere near what SI > Explorer is. But if you must, and want to open multiple outliners ala > Softimage, you can do it with something like this: > > > > // MEL > > //------------------------------------- > > window -t "Outliner" -wh 200 500; > > frameLayout -labelVisible false; > > string $panel = `outlinerPanel`; > > showWindow; > > //------------------------------------- > > > > Yeah, you have to script a lot in Maya. Even for stupid things like this. > > > > Knowing basic scripting in SI is very useful, but in Maya, not knowing basic > scripting may be critical. > > > > Martin > > > > > > On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic > <[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>><mailto:[email protected]<mailto:[email protected]>><mailto:[email protected]<mailto:[email protected]>>> > wrote: > > You should go with something more simpler for start: > > Try opening few outliners as you would often have few explorer opened in SI. > > > > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com<http://www.theafterimage.com/> > > <winmail.dat>

