Graham

I may well be imposing my own emphasis on the word "totally" in your sentence:

"I don't accept that Maya's UI and workflow is 'totally' crap."

But you have put quotations round the word. Would I be wrong in rephrasing your sentence to be:

".....Maya's UI and workflow is crap but not totally"

Alastair

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
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On 19/03/2014 14:45, Graham Bell wrote:
I totally agree.

I'm not defending Maya as some kind of perfection, far from it. But at the same 
time, I don't accept that Maya's UI and workflow is 'totally' crap. I actually 
like various bits of Maya, but are there big chunks of it that need addressing? 
You betcha. And I'm all for change and I'd love to have Softs rendering 
'system' in Maya, but I would also echo what Marc Stevens said in that I 
wouldn't perhaps copy/paste a feature, but take the best and build something 
new.

G

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jacob Gonzalez
Sent: 19 March 2014 14:28
To: [email protected]
Subject: Re: A confession

Hi Graham

Apart from a shot experience using Maya I also did the same with Houdini. And 
again i was rendering. With Houdini I was frustrated the first few days as I 
felt I could do things quicker in Soft. But it was much more interesting than 
Maya since I could see the potential. After 3 weeks rendering with houdini I 
was actually quite happy about it. It's flexible, powerful and let's the artist 
enjoy a rendering workflow. My experience with Maya was totally the opposite.

I don't have a massive experience with either Houdini or Maya, just a short 
one. But I am very experienced with Soft and I now what it works for me and 
what it doesnt.

If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya, etc..... 
I would be very happy, sincemost likely I will be switching to Maya -  but I 
doubt they will.

J

On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas 
<[email protected]<mailto:[email protected]>> wrote:
Maya = WorkDrip
Softimage = WorkFlow



On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez 
<[email protected]<mailto:[email protected]>> wrote:
We are using maya here for a dozen of years, but we are still trying to run 
away from it on every occasion possible.

Today, we read the what's new page for maya 2015.

"Maya 2015 addresses at least 30 workflow obstacles identified as high priority by 
customers".

That sentence make us laugh during all launch break. I don't know what 
customers you asked, but I can tell you 30 workflow problems in the color 
picker alone.

I just hope you forgot a 0 somewhere.




On 19/03/2014 14:25, Graham Bell wrote:
I'm not being disingenuous at all, only that this is a common problem when 
people jump from one software to another. I've seen this many times from users 
where they start in another package and try to do the exact same workflow, only 
to then become frustrated.

You can't jump to something else and expect it to work in the same way, you 
simply can't. It's a recipe for disaster. And it's all too easy to label 
something as being bad.
I'm not saying that Maya's workflow is superior either. There are things I like 
and hate about Maya, but you could also say the same about Softimage and any 
software package to be fair.
I think it was Luc-Eric who said in a previous post that apps have their set of 
compromises, which we essentially accept.

Chris has mention on work starting to improve Maya's UI and I welcome that. And 
if there some Softimage goodness in there, then I welcome that too.


From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Alastair Hearsum
Sent: 19 March 2014 12:45
To: [email protected]<mailto:[email protected]>
Subject: Re: A confession

Graham

I think its disingenuous to ascribe the difficulties people have in doing 
things in Maya only to the workflow being different. It was simple example I 
gave and I would have hoped that it would have highlighted the Maya workflow as 
being, dare I say, bad. I hope you don't mind the analogy here but the first 
step to an alcoholics recovery is admitting the problem. Marc Stevens went as 
far as he could in the webinar in conceding that there may be qualitative 
differences in the Maya/Softimage interface workflow scenario and that it is 
something that you are looking at

So yes, different, but lets not shy away from calling a spade a spade.

Alastair

Alastair Hearsum
Head of 3d
[GLASSWORKS]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182<tel:%2B44%20%280%2920%207434%201182>
glassworks.co.uk<http://glassworks.co.uk><http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found at 
glassworks.co.uk<http://glassworks.co.uk>
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 867290000)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.
On 19/03/2014 11:31, Graham Bell wrote:

I've use both Maya and Softimage (XSI) for years, and the problem (imo) that 
many will make is that they're two different applications. You simply can't go 
into one and expect it to work in the same way to something else. This is no 
different to when jumping to Modo, Houdini, or Max.





From: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
 [mailto:[email protected]<mailto:[email protected]>] 
On Behalf Of Martin Yara

Sent: 19 March 2014 11:19

To: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>

Subject: Re: A confession



You shouldn't rely too much on the outliners, they are nowhere near what SI 
Explorer is. But if you must, and want to open multiple outliners ala 
Softimage, you can do it with something like this:



// MEL

//-------------------------------------

window -t "Outliner" -wh 200 500;

frameLayout -labelVisible false;

string $panel = `outlinerPanel`;

showWindow;

//-------------------------------------



Yeah, you have to script a lot in Maya. Even for stupid things like this.



Knowing basic scripting in SI is very useful, but in Maya, not knowing basic 
scripting may be critical.



Martin





On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic 
<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>><mailto:[email protected]<mailto:[email protected]>><mailto:[email protected]<mailto:[email protected]>>>
 wrote:

You should go with something more simpler for start:

Try opening few outliners as you would often have few explorer opened in SI.






--





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com<http://www.theafterimage.com/>

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