Maya = WorkDrip
Softimage = WorkFlow



On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez <g...@nozon.com> wrote:

> We are using maya here for a dozen of years, but we are still trying to
> run away from it on every occasion possible.
>
> Today, we read the what's new page for maya 2015.
>
> "Maya 2015 addresses at least 30 workflow obstacles identified as high
> priority by customers".
>
> That sentence make us laugh during all launch break. I don't know what
> customers you asked, but I can tell you 30 workflow problems in the color
> picker alone.
>
> I just hope you forgot a 0 somewhere.
>
>
>
>
> On 19/03/2014 14:25, Graham Bell wrote:
>
>> I'm not being disingenuous at all, only that this is a common problem
>> when people jump from one software to another. I've seen this many times
>> from users where they start in another package and try to do the exact same
>> workflow, only to then become frustrated.
>>
>> You can't jump to something else and expect it to work in the same way,
>> you simply can't. It's a recipe for disaster. And it's all too easy to
>> label something as being bad.
>> I'm not saying that Maya's workflow is superior either. There are things
>> I like and hate about Maya, but you could also say the same about Softimage
>> and any software package to be fair.
>> I think it was Luc-Eric who said in a previous post that apps have their
>> set of compromises, which we essentially accept.
>>
>> Chris has mention on work starting to improve Maya's UI and I welcome
>> that. And if there some Softimage goodness in there, then I welcome that
>> too.
>>
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
>> listproc.autodesk.com] On Behalf Of Alastair Hearsum
>> Sent: 19 March 2014 12:45
>> To: softimage@listproc.autodesk.com
>> Subject: Re: A confession
>>
>> Graham
>>
>> I think its disingenuous to ascribe the difficulties people have in doing
>> things in Maya only to the workflow being different. It was simple example
>> I gave and I would have hoped that it would have highlighted the Maya
>> workflow as being, dare I say, bad. I hope you don't mind the analogy here
>> but the first step to an alcoholics recovery is admitting the problem. Marc
>> Stevens went as far as he could in the webinar in conceding that there may
>> be qualitative differences in the Maya/Softimage interface workflow
>> scenario and that it is something that you are looking at
>>
>> So yes, different, but lets not shy away from calling a spade a spade.
>>
>> Alastair
>>
>> Alastair Hearsum
>> Head of 3d
>> [GLASSWORKS]
>> 33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
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>> (Company registered in England with number 04759979. Registered office 25
>> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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>> On 19/03/2014 11:31, Graham Bell wrote:
>>
>> I've use both Maya and Softimage (XSI) for years, and the problem (imo)
>> that many will make is that they're two different applications. You simply
>> can't go into one and expect it to work in the same way to something else.
>> This is no different to when jumping to Modo, Houdini, or Max.
>>
>>
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com<mailto:softimage-
>> boun...@listproc.autodesk.com> [mailto:softimage-bounces@
>> listproc.autodesk.com] On Behalf Of Martin Yara
>>
>> Sent: 19 March 2014 11:19
>>
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.
>> autodesk.com>
>>
>> Subject: Re: A confession
>>
>>
>>
>> You shouldn't rely too much on the outliners, they are nowhere near what
>> SI Explorer is. But if you must, and want to open multiple outliners ala
>> Softimage, you can do it with something like this:
>>
>>
>>
>> // MEL
>>
>> //-------------------------------------
>>
>> window -t "Outliner" -wh 200 500;
>>
>> frameLayout -labelVisible false;
>>
>> string $panel = `outlinerPanel`;
>>
>> showWindow;
>>
>> //-------------------------------------
>>
>>
>>
>> Yeah, you have to script a lot in Maya. Even for stupid things like this.
>>
>>
>>
>> Knowing basic scripting in SI is very useful, but in Maya, not knowing
>> basic scripting may be critical.
>>
>>
>>
>> Martin
>>
>>
>>
>>
>>
>> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <klebed...@gmail.com
>> <mailto:klebed...@gmail.com><mailto:klebed...@gmail.com><mailto:klebed
>> a...@gmail.com>> wrote:
>>
>> You should go with something more simpler for start:
>>
>> Try opening few outliners as you would often have few explorer opened in
>> SI.
>>
>>
>>
>>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

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