Maya = WorkDrip Softimage = WorkFlow
On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez <g...@nozon.com> wrote: > We are using maya here for a dozen of years, but we are still trying to > run away from it on every occasion possible. > > Today, we read the what's new page for maya 2015. > > "Maya 2015 addresses at least 30 workflow obstacles identified as high > priority by customers". > > That sentence make us laugh during all launch break. I don't know what > customers you asked, but I can tell you 30 workflow problems in the color > picker alone. > > I just hope you forgot a 0 somewhere. > > > > > On 19/03/2014 14:25, Graham Bell wrote: > >> I'm not being disingenuous at all, only that this is a common problem >> when people jump from one software to another. I've seen this many times >> from users where they start in another package and try to do the exact same >> workflow, only to then become frustrated. >> >> You can't jump to something else and expect it to work in the same way, >> you simply can't. It's a recipe for disaster. And it's all too easy to >> label something as being bad. >> I'm not saying that Maya's workflow is superior either. There are things >> I like and hate about Maya, but you could also say the same about Softimage >> and any software package to be fair. >> I think it was Luc-Eric who said in a previous post that apps have their >> set of compromises, which we essentially accept. >> >> Chris has mention on work starting to improve Maya's UI and I welcome >> that. And if there some Softimage goodness in there, then I welcome that >> too. >> >> >> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ >> listproc.autodesk.com] On Behalf Of Alastair Hearsum >> Sent: 19 March 2014 12:45 >> To: softimage@listproc.autodesk.com >> Subject: Re: A confession >> >> Graham >> >> I think its disingenuous to ascribe the difficulties people have in doing >> things in Maya only to the workflow being different. It was simple example >> I gave and I would have hoped that it would have highlighted the Maya >> workflow as being, dare I say, bad. I hope you don't mind the analogy here >> but the first step to an alcoholics recovery is admitting the problem. Marc >> Stevens went as far as he could in the webinar in conceding that there may >> be qualitative differences in the Maya/Softimage interface workflow >> scenario and that it is something that you are looking at >> >> So yes, different, but lets not shy away from calling a spade a spade. >> >> Alastair >> >> Alastair Hearsum >> Head of 3d >> [GLASSWORKS] >> 33/34 Great Pulteney Street >> London >> W1F 9NP >> +44 (0)20 7434 1182 >> glassworks.co.uk<http://www.glassworks.co.uk/> >> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >> (Company registered in England with number 04759979. Registered office 25 >> Harley Street, London, W1G 9BR. VAT registration number: 867290000) >> Please consider the environment before you print this email. >> DISCLAIMER: This e-mail and attachments are strictly privileged, private >> and confidential and are intended solely for the stated recipient(s). Any >> views or opinions presented are solely those of the author and do not >> necessarily represent those of the Company. If you are not the intended >> recipient, be advised that you have received this e-mail in error and that >> any use, dissemination, forwarding, printing, or copying of this e-mail is >> strictly prohibited. If this transmission is received in error please >> kindly return it to the sender and delete this message from your system. >> On 19/03/2014 11:31, Graham Bell wrote: >> >> I've use both Maya and Softimage (XSI) for years, and the problem (imo) >> that many will make is that they're two different applications. You simply >> can't go into one and expect it to work in the same way to something else. >> This is no different to when jumping to Modo, Houdini, or Max. >> >> >> >> >> >> From: softimage-boun...@listproc.autodesk.com<mailto:softimage- >> boun...@listproc.autodesk.com> [mailto:softimage-bounces@ >> listproc.autodesk.com] On Behalf Of Martin Yara >> >> Sent: 19 March 2014 11:19 >> >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc. >> autodesk.com> >> >> Subject: Re: A confession >> >> >> >> You shouldn't rely too much on the outliners, they are nowhere near what >> SI Explorer is. But if you must, and want to open multiple outliners ala >> Softimage, you can do it with something like this: >> >> >> >> // MEL >> >> //------------------------------------- >> >> window -t "Outliner" -wh 200 500; >> >> frameLayout -labelVisible false; >> >> string $panel = `outlinerPanel`; >> >> showWindow; >> >> //------------------------------------- >> >> >> >> Yeah, you have to script a lot in Maya. Even for stupid things like this. >> >> >> >> Knowing basic scripting in SI is very useful, but in Maya, not knowing >> basic scripting may be critical. >> >> >> >> Martin >> >> >> >> >> >> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <klebed...@gmail.com >> <mailto:klebed...@gmail.com><mailto:klebed...@gmail.com><mailto:klebed >> a...@gmail.com>> wrote: >> >> You should go with something more simpler for start: >> >> Try opening few outliners as you would often have few explorer opened in >> SI. >> >> >> >> > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/>