Heat Mapping didn't get a lot of use because it generally sucked, and yeah, Maya skinning sucks, though it's more crappy and counter-intuitive than unpredictable if you know how it works (it's not terribly buggy, just downright crap).
Getting decent initial weights isn't something to throw away completely, but yeah, it's a need that didn't need addressing anywhere as much as the skinning data and tools need addressing, not by a long shot. Soft's skinning has always been best of breed by an incredibly long shot, which paints a stark picture since it's not exactly mind blowing, just the rest out there is utter crap. It is a lot easier to put something like the new geodesic skin gen in than it is to revamp an entire subsystem that will need a re-do from scratch all the way down to the way it saves and interprets data I guess. On Thu, Mar 20, 2014 at 3:25 PM, Sebastien Sterling < [email protected]> wrote: > What makes me laugh it the continued addition of new skinning solvers, > without focusing on the main issue, the skinning tools themselves. > > Most riggers i've met using Maya Don't use heat mapping, they prefer to > paint it all from scratch, cause they know that Maya's weight painting > workflow is so unpredictable, it isn't worth initiating a workflow with a > fancy new solver. > > Ironically we modellers got a lot more use out of it for fast previews and > presentations, but we had to get a Rigger to script several bipases in > order for it to be functional. > > > On 20 March 2014 03:58, Manuel Huertas Marchena <[email protected]>wrote: > >> "Ohh you really don't have to worry. Maya has a single state of the art >> button solution! >> >> Send to Softimage ->" >> >> ..ahahaha!!! that was good mate. >> >> >> >> >> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >> Linkedin <http://www.linkedin.com/in/manuelhuertas> >> >> >> ------------------------------ >> Subject: Re: A confession >> From: [email protected] >> Date: Thu, 20 Mar 2014 12:25:08 +0900 >> To: [email protected] >> >> >> And you have both repeat (unmapped) and middle click repeat in SI. >> >> Martin >> Sent from my iPhone >> >> On 2014/03/20, at 12:19, Raffaele Fragapane <[email protected]> >> wrote: >> >> You have both G and Y, but it's one tool, two if they end up in different >> buffers, in Soft if you have four or five things you're doing in a sequence >> you can literally middle click your way through a lot of stuff. >> It's not uncommon for operations that are equivalent in both apps to take >> three or four times the clicks in Maya. >> >> >> On Thu, Mar 20, 2014 at 2:12 PM, Ognjen Vukovic <[email protected]>wrote: >> >> If i recall correctly , the "g" key is a repeat last tool shortcut. Not >> the same but its something. >> >> >> On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane < >> [email protected]> wrote: >> >> No, but if you think that's the worst wait until you see how selection >> highlighting and hierarchies are treated :p >> >> Middle mouse button in Maya is largely a non-ui thing and has impactful >> effects. Connecting things, changing the hierarchy in the outliner and so >> on. It's not a bad use for it actually, drag'n'drop hierarchies in the >> explorer are quick but I have on occasion cursed the feature (left click >> scrolling on the other hand is unacceptably missing in Maya, where they >> decided of all things to keep navigation consistent, so lots of alt middle >> mouse dragging to pan a 2D view when left dragging open areas would have >> been better). >> >> But yeah, middle click as a repeat last and toggle is immensely useful, I >> miss it badly whenever I use Maya, important keys are sacrificed to shading >> mode changes when in XSI you can just toggle the last two with a click and >> intuitively set them without learning a new mechanic (shaded and hidden >> line the two most common for me). >> This is the kind of things I meant when I said XSI confronts you with an >> extremely limited, consistent, yet non-restrictive set of things to learn >> to interact with it. Last time I bothered defining a category and counting >> when I was studying some UI and UE stuff Maya flagged at 16+ unique and >> arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to >> get a single number). >> >> >> On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]>wrote: >> >> Raffaele!! I am standing on my desk clapping... >> >> Does Maya have the middle mouse memory button on menus like softimage >> does? If not make that a top priority... there should be a law requiring >> that feature in every program...really. >> >> >> >> >> >> >> >> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling < >> [email protected]> wrote: >> >> Luc-Eric ? >> >> It seems to me modding the Maya UI to be more XSI inclined, poses it's >> own problems, I'm sure on the other side of the fence are a few Maya power >> users who would not take to kindly to seeing their workflow altered. >> >> How much can really be delivered by project H in your opinion ? >> >> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline >> interface for Modo... >> >> >> >> >> >> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote: >> >> + 1 Amen Brother + 1 >> >> >> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane < >> [email protected]> wrote: >> >> Fair enough, bit of crossed wires and sensitive souls converging then. >> Still, please do fix that sh... stuff in Maya's UI :) >> >> >> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau >> <[email protected]>wrote: >> >> This is all fine, but I though I was replying to a situation of >> skipping over the basics, you can't ignore the existence of DG if >> you're going to do something procedurally. I didn't reply at the >> correct place in the thread, sorry for the confusion. >> >> >> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane >> <[email protected]> wrote: >> > Sorry Luce-Eric, I have to disagree with this, and I find your examples >> > defeat your own argument. >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> >> >> >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

