Heat Mapping didn't get a lot of use because it generally sucked, and yeah,
Maya skinning sucks, though it's more crappy and counter-intuitive than
unpredictable if you know how it works (it's not terribly buggy, just
downright crap).

Getting decent initial weights isn't something to throw away completely,
but yeah, it's a need that didn't need addressing anywhere as much as the
skinning data and tools need addressing, not by a long shot.

Soft's skinning has always been best of breed by an incredibly long shot,
which paints a stark picture since it's not exactly mind blowing, just the
rest out there is utter crap.

It is a lot easier to put something like the new geodesic skin gen in than
it is to revamp an entire subsystem that will need a re-do from scratch all
the way down to the way it saves and interprets data I guess.


On Thu, Mar 20, 2014 at 3:25 PM, Sebastien Sterling <
[email protected]> wrote:

> What makes me laugh it the continued addition of new skinning solvers,
> without focusing on the main issue, the skinning tools themselves.
>
> Most riggers i've met using Maya Don't use heat mapping, they prefer to
> paint it all from scratch, cause they know that Maya's weight painting
> workflow is so unpredictable, it isn't worth initiating a workflow with a
> fancy new solver.
>
> Ironically we modellers got a lot more use out of it for fast previews and
> presentations, but we had to get a Rigger to script several bipases in
> order for it to be functional.
>
>
> On 20 March 2014 03:58, Manuel Huertas Marchena <[email protected]>wrote:
>
>> "Ohh you really don't have to worry.  Maya has a single state of the art
>> button solution!
>>
>>  Send to Softimage ->"
>>
>> ..ahahaha!!! that was good mate.
>>
>>
>>
>>
>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>
>>
>> ------------------------------
>> Subject: Re: A confession
>> From: [email protected]
>> Date: Thu, 20 Mar 2014 12:25:08 +0900
>> To: [email protected]
>>
>>
>> And you have both repeat (unmapped) and middle click repeat in SI.
>>
>> Martin
>> Sent from my iPhone
>>
>> On 2014/03/20, at 12:19, Raffaele Fragapane <[email protected]>
>> wrote:
>>
>> You have both G and Y, but it's one tool, two if they end up in different
>> buffers, in Soft if you have four or five things you're doing in a sequence
>> you can literally middle click your way through a lot of stuff.
>> It's not uncommon for operations that are equivalent in both apps to take
>> three or four times the clicks in Maya.
>>
>>
>> On Thu, Mar 20, 2014 at 2:12 PM, Ognjen Vukovic <[email protected]>wrote:
>>
>> If i recall correctly , the "g" key is a repeat last tool shortcut. Not
>> the same but its something.
>>
>>
>> On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane <
>> [email protected]> wrote:
>>
>> No, but if you think that's the worst wait until you see how selection
>> highlighting and hierarchies are treated :p
>>
>> Middle mouse button in Maya is largely a non-ui thing and has impactful
>> effects. Connecting things, changing the hierarchy in the outliner and so
>> on. It's not a bad use for it actually, drag'n'drop hierarchies in the
>> explorer are quick but I have on occasion cursed the feature (left click
>> scrolling on the other hand is unacceptably missing in Maya, where they
>> decided of all things to keep navigation consistent, so lots of alt middle
>> mouse dragging to pan a 2D view when left dragging open areas would have
>> been better).
>>
>> But yeah, middle click as a repeat last and toggle is immensely useful, I
>> miss it badly whenever I use Maya, important keys are sacrificed to shading
>> mode changes when in XSI you can just toggle the last two with a click and
>> intuitively set them without learning a new mechanic (shaded and hidden
>> line the two most common for me).
>> This is the kind of things I meant when I said XSI confronts you with an
>> extremely limited, consistent, yet non-restrictive set of things to learn
>> to interact with it. Last time I bothered defining a category and counting
>> when I was studying some UI and UE stuff Maya flagged at 16+ unique and
>> arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to
>> get a single number).
>>
>>
>> On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]>wrote:
>>
>> Raffaele!!  I am standing on my desk clapping...
>>
>> Does Maya have the middle mouse memory button on menus like softimage
>> does? If not make that a top priority... there should be a law requiring
>> that feature in every program...really.
>>
>>
>>
>>
>>
>>
>>
>> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>> Luc-Eric ?
>>
>> It seems to me modding the Maya UI to be more XSI inclined, poses it's
>> own problems, I'm sure on the other side of the fence are a few Maya power
>> users who would not take to kindly to seeing their workflow altered.
>>
>> How much can really be delivered by project H in your opinion ?
>>
>> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline
>> interface for Modo...
>>
>>
>>
>>
>>
>> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote:
>>
>> + 1 Amen Brother + 1
>>
>>
>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane <
>> [email protected]> wrote:
>>
>> Fair enough, bit of crossed wires and sensitive souls converging then.
>> Still, please do fix that sh... stuff in Maya's UI :)
>>
>>
>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau 
>> <[email protected]>wrote:
>>
>> This is all fine, but I though I was replying to a situation of
>> skipping over the basics, you can't ignore the existence of DG if
>> you're going to do something procedurally.  I didn't reply at the
>> correct place in the thread, sorry for the confusion.
>>
>>
>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane
>> <[email protected]> wrote:
>> > Sorry Luce-Eric, I have to disagree with this, and I find your examples
>> > defeat your own argument.
>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>>
>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>


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Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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