What makes me laugh it the continued addition of new skinning solvers, without focusing on the main issue, the skinning tools themselves.
Most riggers i've met using Maya Don't use heat mapping, they prefer to paint it all from scratch, cause they know that Maya's weight painting workflow is so unpredictable, it isn't worth initiating a workflow with a fancy new solver. Ironically we modellers got a lot more use out of it for fast previews and presentations, but we had to get a Rigger to script several bipases in order for it to be functional. On 20 March 2014 03:58, Manuel Huertas Marchena <[email protected]> wrote: > "Ohh you really don't have to worry. Maya has a single state of the art > button solution! > > Send to Softimage ->" > > ..ahahaha!!! that was good mate. > > > > > IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio > <http://envmanu.com> <http://envmanu.carbonmade.com/>| > Vimeo<http://vimeo.com/manuelhuertasmarchena>| > Linkedin <http://www.linkedin.com/in/manuelhuertas> > > > ------------------------------ > Subject: Re: A confession > From: [email protected] > Date: Thu, 20 Mar 2014 12:25:08 +0900 > To: [email protected] > > > And you have both repeat (unmapped) and middle click repeat in SI. > > Martin > Sent from my iPhone > > On 2014/03/20, at 12:19, Raffaele Fragapane <[email protected]> > wrote: > > You have both G and Y, but it's one tool, two if they end up in different > buffers, in Soft if you have four or five things you're doing in a sequence > you can literally middle click your way through a lot of stuff. > It's not uncommon for operations that are equivalent in both apps to take > three or four times the clicks in Maya. > > > On Thu, Mar 20, 2014 at 2:12 PM, Ognjen Vukovic <[email protected]> wrote: > > If i recall correctly , the "g" key is a repeat last tool shortcut. Not > the same but its something. > > > On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane < > [email protected]> wrote: > > No, but if you think that's the worst wait until you see how selection > highlighting and hierarchies are treated :p > > Middle mouse button in Maya is largely a non-ui thing and has impactful > effects. Connecting things, changing the hierarchy in the outliner and so > on. It's not a bad use for it actually, drag'n'drop hierarchies in the > explorer are quick but I have on occasion cursed the feature (left click > scrolling on the other hand is unacceptably missing in Maya, where they > decided of all things to keep navigation consistent, so lots of alt middle > mouse dragging to pan a 2D view when left dragging open areas would have > been better). > > But yeah, middle click as a repeat last and toggle is immensely useful, I > miss it badly whenever I use Maya, important keys are sacrificed to shading > mode changes when in XSI you can just toggle the last two with a click and > intuitively set them without learning a new mechanic (shaded and hidden > line the two most common for me). > This is the kind of things I meant when I said XSI confronts you with an > extremely limited, consistent, yet non-restrictive set of things to learn > to interact with it. Last time I bothered defining a category and counting > when I was studying some UI and UE stuff Maya flagged at 16+ unique and > arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to > get a single number). > > > On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]>wrote: > > Raffaele!! I am standing on my desk clapping... > > Does Maya have the middle mouse memory button on menus like softimage > does? If not make that a top priority... there should be a law requiring > that feature in every program...really. > > > > > > > > On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling < > [email protected]> wrote: > > Luc-Eric ? > > It seems to me modding the Maya UI to be more XSI inclined, poses it's own > problems, I'm sure on the other side of the fence are a few Maya power > users who would not take to kindly to seeing their workflow altered. > > How much can really be delivered by project H in your opinion ? > > Or will it be a CAD junkie ZEN paradigm ? the alternative streamline > interface for Modo... > > > > > > On 19 March 2014 23:57, Adam Sale <[email protected]> wrote: > > + 1 Amen Brother + 1 > > > On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane < > [email protected]> wrote: > > Fair enough, bit of crossed wires and sensitive souls converging then. > Still, please do fix that sh... stuff in Maya's UI :) > > > On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau > <[email protected]>wrote: > > This is all fine, but I though I was replying to a situation of > skipping over the basics, you can't ignore the existence of DG if > you're going to do something procedurally. I didn't reply at the > correct place in the thread, sorry for the confusion. > > > On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane > <[email protected]> wrote: > > Sorry Luce-Eric, I have to disagree with this, and I find your examples > > defeat your own argument. > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > > > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > >

