We are using maya here for a dozen of years, but we are still trying to
run away from it on every occasion possible.
Today, we read the what's new page for maya 2015.
"Maya 2015 addresses at least 30 workflow obstacles identified as high
priority by customers".
That sentence make us laugh during all launch break. I don't know what
customers you asked, but I can tell you 30 workflow problems in the
color picker alone.
I just hope you forgot a 0 somewhere.
On 19/03/2014 14:25, Graham Bell wrote:
I'm not being disingenuous at all, only that this is a common problem when
people jump from one software to another. I've seen this many times from users
where they start in another package and try to do the exact same workflow, only
to then become frustrated.
You can't jump to something else and expect it to work in the same way, you
simply can't. It's a recipe for disaster. And it's all too easy to label
something as being bad.
I'm not saying that Maya's workflow is superior either. There are things I like
and hate about Maya, but you could also say the same about Softimage and any
software package to be fair.
I think it was Luc-Eric who said in a previous post that apps have their set of
compromises, which we essentially accept.
Chris has mention on work starting to improve Maya's UI and I welcome that. And
if there some Softimage goodness in there, then I welcome that too.
From: [email protected]
[mailto:[email protected]] On Behalf Of Alastair Hearsum
Sent: 19 March 2014 12:45
To: [email protected]
Subject: Re: A confession
Graham
I think its disingenuous to ascribe the difficulties people have in doing
things in Maya only to the workflow being different. It was simple example I
gave and I would have hoped that it would have highlighted the Maya workflow as
being, dare I say, bad. I hope you don't mind the analogy here but the first
step to an alcoholics recovery is admitting the problem. Marc Stevens went as
far as he could in the webinar in conceding that there may be qualitative
differences in the Maya/Softimage interface workflow scenario and that it is
something that you are looking at
So yes, different, but lets not shy away from calling a spade a spade.
Alastair
Alastair Hearsum
Head of 3d
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On 19/03/2014 11:31, Graham Bell wrote:
I've use both Maya and Softimage (XSI) for years, and the problem (imo) that
many will make is that they're two different applications. You simply can't go
into one and expect it to work in the same way to something else. This is no
different to when jumping to Modo, Houdini, or Max.
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]] On Behalf Of Martin Yara
Sent: 19 March 2014 11:19
To: [email protected]<mailto:[email protected]>
Subject: Re: A confession
You shouldn't rely too much on the outliners, they are nowhere near what SI
Explorer is. But if you must, and want to open multiple outliners ala
Softimage, you can do it with something like this:
// MEL
//-------------------------------------
window -t "Outliner" -wh 200 500;
frameLayout -labelVisible false;
string $panel = `outlinerPanel`;
showWindow;
//-------------------------------------
Yeah, you have to script a lot in Maya. Even for stupid things like this.
Knowing basic scripting in SI is very useful, but in Maya, not knowing basic
scripting may be critical.
Martin
On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic
<[email protected]<mailto:[email protected]><mailto:[email protected]><mailto:[email protected]>>
wrote:
You should go with something more simpler for start:
Try opening few outliners as you would often have few explorer opened in SI.