+1 for "Where are the transition videos"

I would have expected these from someone who genuinely wanted to ease my
transition pains....


On Wed, Mar 19, 2014 at 11:40 AM, Graham Bell <[email protected]>wrote:

> Ha, I see what you did there.
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Alastair Hearsum
> Sent: 19 March 2014 15:27
> To: [email protected]
> Subject: Re: A confession
>
> Graham
>
> I may well be imposing my own emphasis on the word "totally" in your
> sentence:
>
> "I don't accept that Maya's UI and workflow is 'totally' crap."
>
> But you have put quotations round the word. Would I be wrong in rephrasing
> your sentence to be:
>
> ".....Maya's UI and workflow is crap but not totally"
>
> Alastair
>
>
> Alastair Hearsum
> Head of 3d
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk<http://www.glassworks.co.uk/>
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
> Please consider the environment before you print this email.
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
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> necessarily represent those of the Company. If you are not the intended
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> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
> On 19/03/2014 14:45, Graham Bell wrote:
>
> I totally agree.
>
>
>
> I'm not defending Maya as some kind of perfection, far from it. But at the
> same time, I don't accept that Maya's UI and workflow is 'totally' crap. I
> actually like various bits of Maya, but are there big chunks of it that
> need addressing? You betcha. And I'm all for change and I'd love to have
> Softs rendering 'system' in Maya, but I would also echo what Marc Stevens
> said in that I wouldn't perhaps copy/paste a feature, but take the best and
> build something new.
>
>
>
> G
>
>
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]] On Behalf Of Jacob Gonzalez
>
> Sent: 19 March 2014 14:28
>
> To: [email protected]<mailto:[email protected]
> >
>
> Subject: Re: A confession
>
>
>
> Hi Graham
>
>
>
> Apart from a shot experience using Maya I also did the same with Houdini.
> And again i was rendering. With Houdini I was frustrated the first few days
> as I felt I could do things quicker in Soft. But it was much more
> interesting than Maya since I could see the potential. After 3 weeks
> rendering with houdini I was actually quite happy about it. It's flexible,
> powerful and let's the artist enjoy a rendering workflow. My experience
> with Maya was totally the opposite.
>
>
>
> I don't have a massive experience with either Houdini or Maya, just a
> short one. But I am very experienced with Soft and I now what it works for
> me and what it doesnt.
>
>
>
> If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya,
> etc..... I would be very happy, sincemost likely I will be switching to
> Maya -  but I doubt they will.
>
>
>
> J
>
>
>
> On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas <[email protected]
> <mailto:[email protected]><mailto:[email protected]><mailto:
> [email protected]>> wrote:
>
> Maya = WorkDrip
>
> Softimage = WorkFlow
>
>
>
>
>
>
>
> On Wed, Mar 19, 2014 at 9:59 AM, GaĆ«l Honorez <[email protected]<mailto:
> [email protected]><mailto:[email protected]><mailto:[email protected]>> wrote:
>
> We are using maya here for a dozen of years, but we are still trying to
> run away from it on every occasion possible.
>
>
>
> Today, we read the what's new page for maya 2015.
>
>
>
> "Maya 2015 addresses at least 30 workflow obstacles identified as high
> priority by customers".
>
>
>
> That sentence make us laugh during all launch break. I don't know what
> customers you asked, but I can tell you 30 workflow problems in the color
> picker alone.
>
>
>
> I just hope you forgot a 0 somewhere.
>
>
>
>
>
>
>
>
>
> On 19/03/2014 14:25, Graham Bell wrote:
>
> I'm not being disingenuous at all, only that this is a common problem when
> people jump from one software to another. I've seen this many times from
> users where they start in another package and try to do the exact same
> workflow, only to then become frustrated.
>
>
>
> You can't jump to something else and expect it to work in the same way,
> you simply can't. It's a recipe for disaster. And it's all too easy to
> label something as being bad.
>
> I'm not saying that Maya's workflow is superior either. There are things I
> like and hate about Maya, but you could also say the same about Softimage
> and any software package to be fair.
>
> I think it was Luc-Eric who said in a previous post that apps have their
> set of compromises, which we essentially accept.
>
>
>
> Chris has mention on work starting to improve Maya's UI and I welcome
> that. And if there some Softimage goodness in there, then I welcome that
> too.
>
>
>
>
>
> From: [email protected]<mailto:
> [email protected]><mailto:
> [email protected]><mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]><mailto:
> [email protected]>] On Behalf Of Alastair Hearsum
>
> Sent: 19 March 2014 12:45
>
> To: [email protected]<mailto:[email protected]
> ><mailto:[email protected]><mailto:
> [email protected]>
>
> Subject: Re: A confession
>
>
>
> Graham
>
>
>
> I think its disingenuous to ascribe the difficulties people have in doing
> things in Maya only to the workflow being different. It was simple example
> I gave and I would have hoped that it would have highlighted the Maya
> workflow as being, dare I say, bad. I hope you don't mind the analogy here
> but the first step to an alcoholics recovery is admitting the problem. Marc
> Stevens went as far as he could in the webinar in conceding that there may
> be qualitative differences in the Maya/Softimage interface workflow
> scenario and that it is something that you are looking at
>
>
>
> So yes, different, but lets not shy away from calling a spade a spade.
>
>
>
> Alastair
>
>
>
> Alastair Hearsum
>
> Head of 3d
>
> [GLASSWORKS]
>
> 33/34 Great Pulteney Street
>
> London
>
> W1F 9NP
>
> +44 (0)20 7434 1182<tel:%2B44%20%280%2920%207434%201182>
>
> glassworks.co.uk<http://glassworks.co.uk><http://glassworks.co.uk><
> http://www.glassworks.co.uk/><http://www.glassworks.co.uk/>
>
> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk<
> http://glassworks.co.uk><http://glassworks.co.uk>
>
> (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 867290000)
>
> Please consider the environment before you print this email.
>
> DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>
> On 19/03/2014 11:31, Graham Bell wrote:
>
>
>
> I've use both Maya and Softimage (XSI) for years, and the problem (imo)
> that many will make is that they're two different applications. You simply
> can't go into one and expect it to work in the same way to something else.
> This is no different to when jumping to Modo, Houdini, or Max.
>
>
>
>
>
>
>
>
>
>
>
> From: [email protected]<mailto:
> [email protected]><mailto:
> [email protected]><mailto:
> [email protected]><mailto:
> [email protected]<mailto:
> [email protected]><mailto:
> [email protected]>> [mailto:
> [email protected]<mailto:
> [email protected]><mailto:
> [email protected]>] On Behalf Of Martin Yara
>
>
>
> Sent: 19 March 2014 11:19
>
>
>
> To: [email protected]<mailto:[email protected]
> ><mailto:[email protected]><mailto:
> [email protected]><mailto:[email protected]
> <mailto:[email protected]><mailto:
> [email protected]>>
>
>
>
> Subject: Re: A confession
>
>
>
>
>
>
>
> You shouldn't rely too much on the outliners, they are nowhere near what
> SI Explorer is. But if you must, and want to open multiple outliners ala
> Softimage, you can do it with something like this:
>
>
>
>
>
>
>
> // MEL
>
>
>
> //-------------------------------------
>
>
>
> window -t "Outliner" -wh 200 500;
>
>
>
> frameLayout -labelVisible false;
>
>
>
> string $panel = `outlinerPanel`;
>
>
>
> showWindow;
>
>
>
> //-------------------------------------
>
>
>
>
>
>
>
> Yeah, you have to script a lot in Maya. Even for stupid things like this.
>
>
>
>
>
>
>
> Knowing basic scripting in SI is very useful, but in Maya, not knowing
> basic scripting may be critical.
>
>
>
>
>
>
>
> Martin
>
>
>
>
>
>
>
>
>
>
>
> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <[email protected]
> <mailto:[email protected]><mailto:[email protected]><mailto:
> [email protected]><mailto:[email protected]<mailto:[email protected]
> ><mailto:[email protected]>><mailto:[email protected]<mailto:
> [email protected]><mailto:[email protected]>><mailto:
> [email protected]<mailto:[email protected]><mailto:[email protected]>>>
> wrote:
>
>
>
> You should go with something more simpler for start:
>
>
>
> Try opening few outliners as you would often have few explorer opened in
> SI.
>
>
>
>
>
>
>
>
>
>
>
>
>
> --
>
>
>
>
>
>
>
>
>
>
>
> Perry Harovas
>
> Animation and Visual Effects
>
>
>
> http://www.TheAfterImage.com<http://www.theafterimage.com/><
> http://www.theafterimage.com/>
>
>

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