+1 for "Where are the transition videos" I would have expected these from someone who genuinely wanted to ease my transition pains....
On Wed, Mar 19, 2014 at 11:40 AM, Graham Bell <[email protected]>wrote: > Ha, I see what you did there. > > From: [email protected] [mailto: > [email protected]] On Behalf Of Alastair Hearsum > Sent: 19 March 2014 15:27 > To: [email protected] > Subject: Re: A confession > > Graham > > I may well be imposing my own emphasis on the word "totally" in your > sentence: > > "I don't accept that Maya's UI and workflow is 'totally' crap." > > But you have put quotations round the word. Would I be wrong in rephrasing > your sentence to be: > > ".....Maya's UI and workflow is crap but not totally" > > Alastair > > > Alastair Hearsum > Head of 3d > [GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk<http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 19/03/2014 14:45, Graham Bell wrote: > > I totally agree. > > > > I'm not defending Maya as some kind of perfection, far from it. But at the > same time, I don't accept that Maya's UI and workflow is 'totally' crap. I > actually like various bits of Maya, but are there big chunks of it that > need addressing? You betcha. And I'm all for change and I'd love to have > Softs rendering 'system' in Maya, but I would also echo what Marc Stevens > said in that I wouldn't perhaps copy/paste a feature, but take the best and > build something new. > > > > G > > > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]] On Behalf Of Jacob Gonzalez > > Sent: 19 March 2014 14:28 > > To: [email protected]<mailto:[email protected] > > > > Subject: Re: A confession > > > > Hi Graham > > > > Apart from a shot experience using Maya I also did the same with Houdini. > And again i was rendering. With Houdini I was frustrated the first few days > as I felt I could do things quicker in Soft. But it was much more > interesting than Maya since I could see the potential. After 3 weeks > rendering with houdini I was actually quite happy about it. It's flexible, > powerful and let's the artist enjoy a rendering workflow. My experience > with Maya was totally the opposite. > > > > I don't have a massive experience with either Houdini or Maya, just a > short one. But I am very experienced with Soft and I now what it works for > me and what it doesnt. > > > > If AD makes rendering in Maya as nice as in XSI, takes ICE into Maya, > etc..... I would be very happy, sincemost likely I will be switching to > Maya - but I doubt they will. > > > > J > > > > On Wed, Mar 19, 2014 at 2:08 PM, Perry Harovas <[email protected] > <mailto:[email protected]><mailto:[email protected]><mailto: > [email protected]>> wrote: > > Maya = WorkDrip > > Softimage = WorkFlow > > > > > > > > On Wed, Mar 19, 2014 at 9:59 AM, Gaƫl Honorez <[email protected]<mailto: > [email protected]><mailto:[email protected]><mailto:[email protected]>> wrote: > > We are using maya here for a dozen of years, but we are still trying to > run away from it on every occasion possible. > > > > Today, we read the what's new page for maya 2015. > > > > "Maya 2015 addresses at least 30 workflow obstacles identified as high > priority by customers". > > > > That sentence make us laugh during all launch break. I don't know what > customers you asked, but I can tell you 30 workflow problems in the color > picker alone. > > > > I just hope you forgot a 0 somewhere. > > > > > > > > > > On 19/03/2014 14:25, Graham Bell wrote: > > I'm not being disingenuous at all, only that this is a common problem when > people jump from one software to another. I've seen this many times from > users where they start in another package and try to do the exact same > workflow, only to then become frustrated. > > > > You can't jump to something else and expect it to work in the same way, > you simply can't. It's a recipe for disaster. And it's all too easy to > label something as being bad. > > I'm not saying that Maya's workflow is superior either. There are things I > like and hate about Maya, but you could also say the same about Softimage > and any software package to be fair. > > I think it was Luc-Eric who said in a previous post that apps have their > set of compromises, which we essentially accept. > > > > Chris has mention on work starting to improve Maya's UI and I welcome > that. And if there some Softimage goodness in there, then I welcome that > too. > > > > > > From: [email protected]<mailto: > [email protected]><mailto: > [email protected]><mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]><mailto: > [email protected]>] On Behalf Of Alastair Hearsum > > Sent: 19 March 2014 12:45 > > To: [email protected]<mailto:[email protected] > ><mailto:[email protected]><mailto: > [email protected]> > > Subject: Re: A confession > > > > Graham > > > > I think its disingenuous to ascribe the difficulties people have in doing > things in Maya only to the workflow being different. It was simple example > I gave and I would have hoped that it would have highlighted the Maya > workflow as being, dare I say, bad. I hope you don't mind the analogy here > but the first step to an alcoholics recovery is admitting the problem. Marc > Stevens went as far as he could in the webinar in conceding that there may > be qualitative differences in the Maya/Softimage interface workflow > scenario and that it is something that you are looking at > > > > So yes, different, but lets not shy away from calling a spade a spade. > > > > Alastair > > > > Alastair Hearsum > > Head of 3d > > [GLASSWORKS] > > 33/34 Great Pulteney Street > > London > > W1F 9NP > > +44 (0)20 7434 1182<tel:%2B44%20%280%2920%207434%201182> > > glassworks.co.uk<http://glassworks.co.uk><http://glassworks.co.uk>< > http://www.glassworks.co.uk/><http://www.glassworks.co.uk/> > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk< > http://glassworks.co.uk><http://glassworks.co.uk> > > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > > Please consider the environment before you print this email. > > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > > On 19/03/2014 11:31, Graham Bell wrote: > > > > I've use both Maya and Softimage (XSI) for years, and the problem (imo) > that many will make is that they're two different applications. You simply > can't go into one and expect it to work in the same way to something else. > This is no different to when jumping to Modo, Houdini, or Max. > > > > > > > > > > > > From: [email protected]<mailto: > [email protected]><mailto: > [email protected]><mailto: > [email protected]><mailto: > [email protected]<mailto: > [email protected]><mailto: > [email protected]>> [mailto: > [email protected]<mailto: > [email protected]><mailto: > [email protected]>] On Behalf Of Martin Yara > > > > Sent: 19 March 2014 11:19 > > > > To: [email protected]<mailto:[email protected] > ><mailto:[email protected]><mailto: > [email protected]><mailto:[email protected] > <mailto:[email protected]><mailto: > [email protected]>> > > > > Subject: Re: A confession > > > > > > > > You shouldn't rely too much on the outliners, they are nowhere near what > SI Explorer is. But if you must, and want to open multiple outliners ala > Softimage, you can do it with something like this: > > > > > > > > // MEL > > > > //------------------------------------- > > > > window -t "Outliner" -wh 200 500; > > > > frameLayout -labelVisible false; > > > > string $panel = `outlinerPanel`; > > > > showWindow; > > > > //------------------------------------- > > > > > > > > Yeah, you have to script a lot in Maya. Even for stupid things like this. > > > > > > > > Knowing basic scripting in SI is very useful, but in Maya, not knowing > basic scripting may be critical. > > > > > > > > Martin > > > > > > > > > > > > On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <[email protected] > <mailto:[email protected]><mailto:[email protected]><mailto: > [email protected]><mailto:[email protected]<mailto:[email protected] > ><mailto:[email protected]>><mailto:[email protected]<mailto: > [email protected]><mailto:[email protected]>><mailto: > [email protected]<mailto:[email protected]><mailto:[email protected]>>> > wrote: > > > > You should go with something more simpler for start: > > > > Try opening few outliners as you would often have few explorer opened in > SI. > > > > > > > > > > > > > > -- > > > > > > > > > > > > Perry Harovas > > Animation and Visual Effects > > > > http://www.TheAfterImage.com<http://www.theafterimage.com/>< > http://www.theafterimage.com/> > >

