Apt analogy, but you omitted that each nest is covered in bird shit :P

On 19 March 2014 09:54, Nick Angus <[email protected]> wrote:

>  First rule of Maya: forget ergonomics, the engine is powerful but the
> cockpit is a giant birds nest constructed from thousands of tiny birds
> nests.
>
> Sent from my Windows Phone
>  ------------------------------
> From: Alastair Hearsum <[email protected]>
> Sent: 19/03/2014 7:33 PM
> To: [email protected]
> Subject: A confession
>
>  Folks
>
>  Here is a confession. I've never used Maya! Not really. I've had a little
> poke every now and again but no more than make a sphere and spin round it.
>
>  Now, the lack of Maya knowledge may diminish the value of my comments in
> some eyes but I think that , on the contrary, it puts me in quite a good
> position to appraise the software at a certain level. Here is an example of
> the trouble I'm having that may bring a smile to people's faces. But first
> just a couple of more sentences before I reveal my difficulty. I like to
> bill myself as the sensitive artist/animator who is technically all fingers
> and thumbs, like the woman by the side of her broken down car waiting on a
> big strong man to help her out. The truth is that its not true. I do have a
> degree in Fine Art but I also studied maths and physics at university and
> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>
>  *I'm on my third night trying to adjust the resolution of a sphere after
> I have applied n-cloth to it!*
>
>  Isn't that incredible?  Its one example plucked from many experienced by
> people I work with who can and have used Maya. Its symptomatic of the all
> encompassing interface workflow issues that Maya has that I think are
> really fundamental problems and more important in some ways than headline
> large features.  Admittedly I had had a couple of glasses of wine by that
> point and it was a casual , before bedtime attempt to try something out but
> I had already twice asked my colleague at work to explain what the
> procedure was and I followed what he was doing at the time.
>
>  So there you have it. Is it me.........?
>
>  Alastair
>
>  --
> Alastair Hearsum
> Head of 3d
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