Apt analogy, but you omitted that each nest is covered in bird shit :P
On 19 March 2014 09:54, Nick Angus <[email protected]> wrote: > First rule of Maya: forget ergonomics, the engine is powerful but the > cockpit is a giant birds nest constructed from thousands of tiny birds > nests. > > Sent from my Windows Phone > ------------------------------ > From: Alastair Hearsum <[email protected]> > Sent: 19/03/2014 7:33 PM > To: [email protected] > Subject: A confession > > Folks > > Here is a confession. I've never used Maya! Not really. I've had a little > poke every now and again but no more than make a sphere and spin round it. > > Now, the lack of Maya knowledge may diminish the value of my comments in > some eyes but I think that , on the contrary, it puts me in quite a good > position to appraise the software at a certain level. Here is an example of > the trouble I'm having that may bring a smile to people's faces. But first > just a couple of more sentences before I reveal my difficulty. I like to > bill myself as the sensitive artist/animator who is technically all fingers > and thumbs, like the woman by the side of her broken down car waiting on a > big strong man to help her out. The truth is that its not true. I do have a > degree in Fine Art but I also studied maths and physics at university and > programmed extensively in Lisp in my first job. So I'm not stupid BUT: > > *I'm on my third night trying to adjust the resolution of a sphere after > I have applied n-cloth to it!* > > Isn't that incredible? Its one example plucked from many experienced by > people I work with who can and have used Maya. Its symptomatic of the all > encompassing interface workflow issues that Maya has that I think are > really fundamental problems and more important in some ways than headline > large features. Admittedly I had had a couple of glasses of wine by that > point and it was a casual , before bedtime attempt to try something out but > I had already twice asked my colleague at work to explain what the > procedure was and I followed what he was doing at the time. > > So there you have it. Is it me.........? > > Alastair > > -- > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. >

