Alastair, Even I remember those Lisp days! Shudder! Anyway, can I ask, are you now trying Maya because Autodesk were so kind to give you a free version, or because you feel it really is the way forward for us Softies? I still have no idea which way to turn. Cheers
On 19 March 2014 09:57, Sebastien Sterling <[email protected]>wrote: > Apt analogy, but you omitted that each nest is covered in bird shit :P > > > On 19 March 2014 09:54, Nick Angus <[email protected]> wrote: > >> First rule of Maya: forget ergonomics, the engine is powerful but the >> cockpit is a giant birds nest constructed from thousands of tiny birds >> nests. >> >> Sent from my Windows Phone >> ------------------------------ >> From: Alastair Hearsum <[email protected]> >> Sent: 19/03/2014 7:33 PM >> >> To: [email protected] >> Subject: A confession >> >> Folks >> >> Here is a confession. I've never used Maya! Not really. I've had a >> little poke every now and again but no more than make a sphere and spin >> round it. >> >> Now, the lack of Maya knowledge may diminish the value of my comments in >> some eyes but I think that , on the contrary, it puts me in quite a good >> position to appraise the software at a certain level. Here is an example of >> the trouble I'm having that may bring a smile to people's faces. But first >> just a couple of more sentences before I reveal my difficulty. I like to >> bill myself as the sensitive artist/animator who is technically all fingers >> and thumbs, like the woman by the side of her broken down car waiting on a >> big strong man to help her out. The truth is that its not true. I do have a >> degree in Fine Art but I also studied maths and physics at university and >> programmed extensively in Lisp in my first job. So I'm not stupid BUT: >> >> *I'm on my third night trying to adjust the resolution of a sphere >> after I have applied n-cloth to it!* >> >> Isn't that incredible? Its one example plucked from many experienced by >> people I work with who can and have used Maya. Its symptomatic of the all >> encompassing interface workflow issues that Maya has that I think are >> really fundamental problems and more important in some ways than headline >> large features. Admittedly I had had a couple of glasses of wine by that >> point and it was a casual , before bedtime attempt to try something out but >> I had already twice asked my colleague at work to explain what the >> procedure was and I followed what he was doing at the time. >> >> So there you have it. Is it me.........? >> >> Alastair >> >> -- >> Alastair Hearsum >> Head of 3d >> [image: GLASSWORKS] >> 33/34 Great Pulteney Street >> London >> W1F 9NP >> +44 (0)20 7434 1182 >> glassworks.co.uk <http://www.glassworks.co.uk/> >> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >> (Company registered in England with number 04759979. Registered office 25 >> Harley Street, London, W1G 9BR. VAT registration number: 867290000) >> Please consider the environment before you print this email. >> DISCLAIMER: This e-mail and attachments are strictly privileged, private >> and confidential and are intended solely for the stated recipient(s). Any >> views or opinions presented are solely those of the author and do not >> necessarily represent those of the Company. If you are not the intended >> recipient, be advised that you have received this e-mail in error and that >> any use, dissemination, forwarding, printing, or copying of this e-mail is >> strictly prohibited. If this transmission is received in error please >> kindly return it to the sender and delete this message from your system. >> > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

