Alastair,
Even I remember those Lisp days! Shudder!
Anyway, can I ask, are you now trying Maya because Autodesk were so kind to
give you a free version, or because you feel it really is the way forward
for us Softies?
I still have no idea which way to turn.
Cheers



On 19 March 2014 09:57, Sebastien Sterling <[email protected]>wrote:

> Apt analogy, but you omitted that each nest is covered in bird shit :P
>
>
> On 19 March 2014 09:54, Nick Angus <[email protected]> wrote:
>
>>  First rule of Maya: forget ergonomics, the engine is powerful but the
>> cockpit is a giant birds nest constructed from thousands of tiny birds
>> nests.
>>
>> Sent from my Windows Phone
>>  ------------------------------
>> From: Alastair Hearsum <[email protected]>
>> Sent: 19/03/2014 7:33 PM
>>
>> To: [email protected]
>> Subject: A confession
>>
>>  Folks
>>
>>  Here is a confession. I've never used Maya! Not really. I've had a
>> little poke every now and again but no more than make a sphere and spin
>> round it.
>>
>>  Now, the lack of Maya knowledge may diminish the value of my comments in
>> some eyes but I think that , on the contrary, it puts me in quite a good
>> position to appraise the software at a certain level. Here is an example of
>> the trouble I'm having that may bring a smile to people's faces. But first
>> just a couple of more sentences before I reveal my difficulty. I like to
>> bill myself as the sensitive artist/animator who is technically all fingers
>> and thumbs, like the woman by the side of her broken down car waiting on a
>> big strong man to help her out. The truth is that its not true. I do have a
>> degree in Fine Art but I also studied maths and physics at university and
>> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>>
>>  *I'm on my third night trying to adjust the resolution of a sphere
>> after I have applied n-cloth to it!*
>>
>>  Isn't that incredible?  Its one example plucked from many experienced by
>> people I work with who can and have used Maya. Its symptomatic of the all
>> encompassing interface workflow issues that Maya has that I think are
>> really fundamental problems and more important in some ways than headline
>> large features.  Admittedly I had had a couple of glasses of wine by that
>> point and it was a casual , before bedtime attempt to try something out but
>> I had already twice asked my colleague at work to explain what the
>> procedure was and I followed what he was doing at the time.
>>
>>  So there you have it. Is it me.........?
>>
>>  Alastair
>>
>>  --
>> Alastair Hearsum
>> Head of 3d
>> [image: GLASSWORKS]
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