he probably meant 5 other shots right?

On 19 March 2014 10:40, Cristobal Infante <cgc...@gmail.com> wrote:

> "my other 5 render scenes"
>
> this was the bit that shocked my the most, do you still need to break
> scene per passes?
>
>
> On 19 March 2014 10:29, Emilio Hernandez <emi...@e-roja.com> wrote:
>
>> Ohh you really don't have to worry.  Maya has a single state of the art
>> button solution!
>>
>> Send to Softimage ->
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-19 4:23 GMT-06:00 Martin Contel <martin3d...@gmail.com>:
>>
>> Sad but true, Jacob... The worst thing is that Maya users who have never
>>> tried something else don't know that the grass was greener on the other
>>> side.
>>>
>>> Saludetes!
>>>
>>> --
>>> Martin Contel
>>> Square Enix (Visual Works)
>>>
>>>
>>> On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez <jacobgo...@gmail.com>wrote:
>>>
>>>> I had a very short expierence with Maya a while ago (mainly driven by
>>>> curiosity). It was to do with rendering. It went something like this:
>>>>
>>>> *Maya user*: I need to replace all the characters in my scene because
>>>> they are not referenced and there has been topology, shader  changes
>>>> (objects are called the same)
>>>> *Me*: That's cool. Bring the new characters, match Partitions and done
>>>> :)
>>>> *Maya use*r:  mmmm. what?
>>>> *Me*: Match Render Layer Overrides ?
>>>> *Maya Use*r: not possible.
>>>> *Me *: Wow! what are you going to do.....
>>>> *Maya User*: I will bring the characters one by one . And character by
>>>> character, render layer by render layer, object by object I will re-assign
>>>> all the relevant overrides or changes made in  this and my other 5 render
>>>> scenes!
>>>> *Me*: Ok. Let me know when you are done with this......... You are
>>>> staying late?
>>>> ........
>>>>
>>>> J
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling <
>>>> sebastien.sterl...@gmail.com> wrote:
>>>>
>>>>> Apt analogy, but you omitted that each nest is covered in bird shit :P
>>>>>
>>>>>
>>>>> On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote:
>>>>>
>>>>>>  First rule of Maya: forget ergonomics, the engine is powerful but
>>>>>> the cockpit is a giant birds nest constructed from thousands of tiny 
>>>>>> birds
>>>>>> nests.
>>>>>>
>>>>>> Sent from my Windows Phone
>>>>>>  ------------------------------
>>>>>> From: Alastair Hearsum <hear...@glassworks.co.uk>
>>>>>> Sent: 19/03/2014 7:33 PM
>>>>>>
>>>>>> To: softimage@listproc.autodesk.com
>>>>>> Subject: A confession
>>>>>>
>>>>>>  Folks
>>>>>>
>>>>>>  Here is a confession. I've never used Maya! Not really. I've had a
>>>>>> little poke every now and again but no more than make a sphere and spin
>>>>>> round it.
>>>>>>
>>>>>>  Now, the lack of Maya knowledge may diminish the value of my
>>>>>> comments in some eyes but I think that , on the contrary, it puts me in
>>>>>> quite a good position to appraise the software at a certain level. Here 
>>>>>> is
>>>>>> an example of the trouble I'm having that may bring a smile to people's
>>>>>> faces. But first just a couple of more sentences before I reveal my
>>>>>> difficulty. I like to bill myself as the sensitive artist/animator who is
>>>>>> technically all fingers and thumbs, like the woman by the side of her
>>>>>> broken down car waiting on a big strong man to help her out. The truth is
>>>>>> that its not true. I do have a degree in Fine Art but I also studied 
>>>>>> maths
>>>>>> and physics at university and programmed extensively in Lisp in my first
>>>>>> job. So I'm not stupid BUT:
>>>>>>
>>>>>>  *I'm on my third night trying to adjust the resolution of a sphere
>>>>>> after I have applied n-cloth to it!*
>>>>>>
>>>>>>  Isn't that incredible?  Its one example plucked from many
>>>>>> experienced by people I work with who can and have used Maya. Its
>>>>>> symptomatic of the all encompassing interface workflow issues that Maya 
>>>>>> has
>>>>>> that I think are really fundamental problems and more important in some
>>>>>> ways than headline large features.  Admittedly I had had a couple of
>>>>>> glasses of wine by that point and it was a casual , before bedtime 
>>>>>> attempt
>>>>>> to try something out but I had already twice asked my colleague at work 
>>>>>> to
>>>>>> explain what the procedure was and I followed what he was doing at the 
>>>>>> time.
>>>>>>
>>>>>>  So there you have it. Is it me.........?
>>>>>>
>>>>>>  Alastair
>>>>>>
>>>>>>  --
>>>>>> Alastair Hearsum
>>>>>> Head of 3d
>>>>>> [image: GLASSWORKS]
>>>>>> 33/34 Great Pulteney Street
>>>>>> London
>>>>>> W1F 9NP
>>>>>> +44 (0)20 7434 1182
>>>>>> glassworks.co.uk <http://www.glassworks.co.uk/>
>>>>>> Glassworks Terms and Conditions of Sale can be found at
>>>>>> glassworks.co.uk
>>>>>> (Company registered in England with number 04759979. Registered
>>>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number:
>>>>>> 867290000)
>>>>>> Please consider the environment before you print this email.
>>>>>> DISCLAIMER: This e-mail and attachments are strictly privileged,
>>>>>> private and confidential and are intended solely for the stated
>>>>>> recipient(s). Any views or opinions presented are solely those of the
>>>>>> author and do not necessarily represent those of the Company. If you are
>>>>>> not the intended recipient, be advised that you have received this e-mail
>>>>>> in error and that any use, dissemination, forwarding, printing, or 
>>>>>> copying
>>>>>> of this e-mail is strictly prohibited. If this transmission is received 
>>>>>> in
>>>>>> error please kindly return it to the sender and delete this message from
>>>>>> your system.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to