No, but if you think that's the worst wait until you see how selection highlighting and hierarchies are treated :p
Middle mouse button in Maya is largely a non-ui thing and has impactful effects. Connecting things, changing the hierarchy in the outliner and so on. It's not a bad use for it actually, drag'n'drop hierarchies in the explorer are quick but I have on occasion cursed the feature (left click scrolling on the other hand is unacceptably missing in Maya, where they decided of all things to keep navigation consistent, so lots of alt middle mouse dragging to pan a 2D view when left dragging open areas would have been better). But yeah, middle click as a repeat last and toggle is immensely useful, I miss it badly whenever I use Maya, important keys are sacrificed to shading mode changes when in XSI you can just toggle the last two with a click and intuitively set them without learning a new mechanic (shaded and hidden line the two most common for me). This is the kind of things I meant when I said XSI confronts you with an extremely limited, consistent, yet non-restrictive set of things to learn to interact with it. Last time I bothered defining a category and counting when I was studying some UI and UE stuff Maya flagged at 16+ unique and arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to get a single number). On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]> wrote: > Raffaele!! I am standing on my desk clapping... > > Does Maya have the middle mouse memory button on menus like softimage > does? If not make that a top priority... there should be a law requiring > that feature in every program...really. > > > > > > On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling < > [email protected]> wrote: > >> Luc-Eric ? >> >> It seems to me modding the Maya UI to be more XSI inclined, poses it's >> own problems, I'm sure on the other side of the fence are a few Maya power >> users who would not take to kindly to seeing their workflow altered. >> >> How much can really be delivered by project H in your opinion ? >> >> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline >> interface for Modo... >> >> >> >> >> >> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote: >> >>> + 1 Amen Brother + 1 >>> >>> >>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane < >>> [email protected]> wrote: >>> >>>> Fair enough, bit of crossed wires and sensitive souls converging then. >>>> Still, please do fix that sh... stuff in Maya's UI :) >>>> >>>> >>>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau < >>>> [email protected]> wrote: >>>> >>>>> This is all fine, but I though I was replying to a situation of >>>>> skipping over the basics, you can't ignore the existence of DG if >>>>> you're going to do something procedurally. I didn't reply at the >>>>> correct place in the thread, sorry for the confusion. >>>>> >>>>> >>>>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane >>>>> <[email protected]> wrote: >>>>> > Sorry Luce-Eric, I have to disagree with this, and I find your >>>>> examples >>>>> > defeat your own argument. >>>>> >>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>> >>> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

