You have both G and Y, but it's one tool, two if they end up in different buffers, in Soft if you have four or five things you're doing in a sequence you can literally middle click your way through a lot of stuff. It's not uncommon for operations that are equivalent in both apps to take three or four times the clicks in Maya.
On Thu, Mar 20, 2014 at 2:12 PM, Ognjen Vukovic <[email protected]> wrote: > If i recall correctly , the "g" key is a repeat last tool shortcut. Not > the same but its something. > > > On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane < > [email protected]> wrote: > >> No, but if you think that's the worst wait until you see how selection >> highlighting and hierarchies are treated :p >> >> Middle mouse button in Maya is largely a non-ui thing and has impactful >> effects. Connecting things, changing the hierarchy in the outliner and so >> on. It's not a bad use for it actually, drag'n'drop hierarchies in the >> explorer are quick but I have on occasion cursed the feature (left click >> scrolling on the other hand is unacceptably missing in Maya, where they >> decided of all things to keep navigation consistent, so lots of alt middle >> mouse dragging to pan a 2D view when left dragging open areas would have >> been better). >> >> But yeah, middle click as a repeat last and toggle is immensely useful, I >> miss it badly whenever I use Maya, important keys are sacrificed to shading >> mode changes when in XSI you can just toggle the last two with a click and >> intuitively set them without learning a new mechanic (shaded and hidden >> line the two most common for me). >> This is the kind of things I meant when I said XSI confronts you with an >> extremely limited, consistent, yet non-restrictive set of things to learn >> to interact with it. Last time I bothered defining a category and counting >> when I was studying some UI and UE stuff Maya flagged at 16+ unique and >> arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to >> get a single number). >> >> >> On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]>wrote: >> >>> Raffaele!! I am standing on my desk clapping... >>> >>> Does Maya have the middle mouse memory button on menus like softimage >>> does? If not make that a top priority... there should be a law requiring >>> that feature in every program...really. >>> >>> >>> >>> >>> >>> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> Luc-Eric ? >>>> >>>> It seems to me modding the Maya UI to be more XSI inclined, poses it's >>>> own problems, I'm sure on the other side of the fence are a few Maya power >>>> users who would not take to kindly to seeing their workflow altered. >>>> >>>> How much can really be delivered by project H in your opinion ? >>>> >>>> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline >>>> interface for Modo... >>>> >>>> >>>> >>>> >>>> >>>> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote: >>>> >>>>> + 1 Amen Brother + 1 >>>>> >>>>> >>>>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane < >>>>> [email protected]> wrote: >>>>> >>>>>> Fair enough, bit of crossed wires and sensitive souls converging then. >>>>>> Still, please do fix that sh... stuff in Maya's UI :) >>>>>> >>>>>> >>>>>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> This is all fine, but I though I was replying to a situation of >>>>>>> skipping over the basics, you can't ignore the existence of DG if >>>>>>> you're going to do something procedurally. I didn't reply at the >>>>>>> correct place in the thread, sorry for the confusion. >>>>>>> >>>>>>> >>>>>>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane >>>>>>> <[email protected]> wrote: >>>>>>> > Sorry Luce-Eric, I have to disagree with this, and I find your >>>>>>> examples >>>>>>> > defeat your own argument. >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>> it and let them flee like the dogs they are! >>>>>> >>>>> >>>>> >>>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

