If i recall correctly , the "g" key is a repeat last tool shortcut. Not the same but its something.
On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane < [email protected]> wrote: > No, but if you think that's the worst wait until you see how selection > highlighting and hierarchies are treated :p > > Middle mouse button in Maya is largely a non-ui thing and has impactful > effects. Connecting things, changing the hierarchy in the outliner and so > on. It's not a bad use for it actually, drag'n'drop hierarchies in the > explorer are quick but I have on occasion cursed the feature (left click > scrolling on the other hand is unacceptably missing in Maya, where they > decided of all things to keep navigation consistent, so lots of alt middle > mouse dragging to pan a 2D view when left dragging open areas would have > been better). > > But yeah, middle click as a repeat last and toggle is immensely useful, I > miss it badly whenever I use Maya, important keys are sacrificed to shading > mode changes when in XSI you can just toggle the last two with a click and > intuitively set them without learning a new mechanic (shaded and hidden > line the two most common for me). > This is the kind of things I meant when I said XSI confronts you with an > extremely limited, consistent, yet non-restrictive set of things to learn > to interact with it. Last time I bothered defining a category and counting > when I was studying some UI and UE stuff Maya flagged at 16+ unique and > arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to > get a single number). > > > On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]>wrote: > >> Raffaele!! I am standing on my desk clapping... >> >> Does Maya have the middle mouse memory button on menus like softimage >> does? If not make that a top priority... there should be a law requiring >> that feature in every program...really. >> >> >> >> >> >> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> Luc-Eric ? >>> >>> It seems to me modding the Maya UI to be more XSI inclined, poses it's >>> own problems, I'm sure on the other side of the fence are a few Maya power >>> users who would not take to kindly to seeing their workflow altered. >>> >>> How much can really be delivered by project H in your opinion ? >>> >>> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline >>> interface for Modo... >>> >>> >>> >>> >>> >>> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote: >>> >>>> + 1 Amen Brother + 1 >>>> >>>> >>>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane < >>>> [email protected]> wrote: >>>> >>>>> Fair enough, bit of crossed wires and sensitive souls converging then. >>>>> Still, please do fix that sh... stuff in Maya's UI :) >>>>> >>>>> >>>>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau < >>>>> [email protected]> wrote: >>>>> >>>>>> This is all fine, but I though I was replying to a situation of >>>>>> skipping over the basics, you can't ignore the existence of DG if >>>>>> you're going to do something procedurally. I didn't reply at the >>>>>> correct place in the thread, sorry for the confusion. >>>>>> >>>>>> >>>>>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane >>>>>> <[email protected]> wrote: >>>>>> > Sorry Luce-Eric, I have to disagree with this, and I find your >>>>>> examples >>>>>> > defeat your own argument. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>> >>>> >>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

