If i recall correctly , the "g" key is a repeat last tool shortcut. Not the
same but its something.


On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane <
[email protected]> wrote:

> No, but if you think that's the worst wait until you see how selection
> highlighting and hierarchies are treated :p
>
> Middle mouse button in Maya is largely a non-ui thing and has impactful
> effects. Connecting things, changing the hierarchy in the outliner and so
> on. It's not a bad use for it actually, drag'n'drop hierarchies in the
> explorer are quick but I have on occasion cursed the feature (left click
> scrolling on the other hand is unacceptably missing in Maya, where they
> decided of all things to keep navigation consistent, so lots of alt middle
> mouse dragging to pan a 2D view when left dragging open areas would have
> been better).
>
> But yeah, middle click as a repeat last and toggle is immensely useful, I
> miss it badly whenever I use Maya, important keys are sacrificed to shading
> mode changes when in XSI you can just toggle the last two with a click and
> intuitively set them without learning a new mechanic (shaded and hidden
> line the two most common for me).
> This is the kind of things I meant when I said XSI confronts you with an
> extremely limited, consistent, yet non-restrictive set of things to learn
> to interact with it. Last time I bothered defining a category and counting
> when I was studying some UI and UE stuff Maya flagged at 16+ unique and
> arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to
> get a single number).
>
>
> On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]>wrote:
>
>> Raffaele!!  I am standing on my desk clapping...
>>
>> Does Maya have the middle mouse memory button on menus like softimage
>> does? If not make that a top priority... there should be a law requiring
>> that feature in every program...really.
>>
>>
>>
>>
>>
>> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> Luc-Eric ?
>>>
>>> It seems to me modding the Maya UI to be more XSI inclined, poses it's
>>> own problems, I'm sure on the other side of the fence are a few Maya power
>>> users who would not take to kindly to seeing their workflow altered.
>>>
>>> How much can really be delivered by project H in your opinion ?
>>>
>>> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline
>>> interface for Modo...
>>>
>>>
>>>
>>>
>>>
>>> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote:
>>>
>>>> + 1 Amen Brother + 1
>>>>
>>>>
>>>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane <
>>>> [email protected]> wrote:
>>>>
>>>>> Fair enough, bit of crossed wires and sensitive souls converging then.
>>>>> Still, please do fix that sh... stuff in Maya's UI :)
>>>>>
>>>>>
>>>>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> This is all fine, but I though I was replying to a situation of
>>>>>> skipping over the basics, you can't ignore the existence of DG if
>>>>>> you're going to do something procedurally.  I didn't reply at the
>>>>>> correct place in the thread, sorry for the confusion.
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane
>>>>>> <[email protected]> wrote:
>>>>>> > Sorry Luce-Eric, I have to disagree with this, and I find your
>>>>>> examples
>>>>>> > defeat your own argument.
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>
>>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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