And you have both repeat (unmapped) and middle click repeat in SI.

Martin
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> On 2014/03/20, at 12:19, Raffaele Fragapane <[email protected]> 
> wrote:
> 
> You have both G and Y, but it's one tool, two if they end up in different 
> buffers, in Soft if you have four or five things you're doing in a sequence 
> you can literally middle click your way through a lot of stuff.
> It's not uncommon for operations that are equivalent in both apps to take 
> three or four times the clicks in Maya.
> 
> 
>> On Thu, Mar 20, 2014 at 2:12 PM, Ognjen Vukovic <[email protected]> wrote:
>> If i recall correctly , the "g" key is a repeat last tool shortcut. Not the 
>> same but its something.
>> 
>> 
>>> On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane 
>>> <[email protected]> wrote:
>>> No, but if you think that's the worst wait until you see how selection 
>>> highlighting and hierarchies are treated :p
>>> 
>>> Middle mouse button in Maya is largely a non-ui thing and has impactful 
>>> effects. Connecting things, changing the hierarchy in the outliner and so 
>>> on. It's not a bad use for it actually, drag'n'drop hierarchies in the 
>>> explorer are quick but I have on occasion cursed the feature (left click 
>>> scrolling on the other hand is unacceptably missing in Maya, where they 
>>> decided of all things to keep navigation consistent, so lots of alt middle 
>>> mouse dragging to pan a 2D view when left dragging open areas would have 
>>> been better).
>>> 
>>> But yeah, middle click as a repeat last and toggle is immensely useful, I 
>>> miss it badly whenever I use Maya, important keys are sacrificed to shading 
>>> mode changes when in XSI you can just toggle the last two with a click and 
>>> intuitively set them without learning a new mechanic (shaded and hidden 
>>> line the two most common for me).
>>> This is the kind of things I meant when I said XSI confronts you with an 
>>> extremely limited, consistent, yet non-restrictive set of things to learn 
>>> to interact with it. Last time I bothered defining a category and counting 
>>> when I was studying some UI and UE stuff Maya flagged at 16+ unique and 
>>> arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to 
>>> get a single number).
>>> 
>>> 
>>>> On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]> wrote:
>>>> Raffaele!!  I am standing on my desk clapping... 
>>>> 
>>>> 
>>>> Does Maya have the middle mouse memory button on menus like softimage 
>>>> does? If not make that a top priority... there should be a law requiring 
>>>> that feature in every program...really.
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>>> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling 
>>>>> <[email protected]> wrote:
>>>>> Luc-Eric ? 
>>>>> 
>>>>> It seems to me modding the Maya UI to be more XSI inclined, poses it's 
>>>>> own problems, I'm sure on the other side of the fence are a few Maya 
>>>>> power users who would not take to kindly to seeing their workflow altered.
>>>>> 
>>>>> How much can really be delivered by project H in your opinion ?
>>>>> 
>>>>> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline 
>>>>> interface for Modo...
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>>> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote:
>>>>>> + 1 Amen Brother + 1
>>>>>> 
>>>>>> 
>>>>>>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane 
>>>>>>> <[email protected]> wrote:
>>>>>>> Fair enough, bit of crossed wires and sensitive souls converging then.
>>>>>>> Still, please do fix that sh... stuff in Maya's UI :)
>>>>>>> 
>>>>>>> 
>>>>>>>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau 
>>>>>>>> <[email protected]> wrote:
>>>>>>>> This is all fine, but I though I was replying to a situation of
>>>>>>>> skipping over the basics, you can't ignore the existence of DG if
>>>>>>>> you're going to do something procedurally.  I didn't reply at the
>>>>>>>> correct place in the thread, sorry for the confusion.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane
>>>>>>>> <[email protected]> wrote:
>>>>>>>> > Sorry Luce-Eric, I have to disagree with this, and I find your 
>>>>>>>> > examples
>>>>>>>> > defeat your own argument.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> -- 
>>>>>>> Our users will know fear and cower before our software! Ship it! Ship 
>>>>>>> it and let them flee like the dogs they are!
>>> 
>>> 
>>> 
>>> -- 
>>> Our users will know fear and cower before our software! Ship it! Ship it 
>>> and let them flee like the dogs they are!
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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