And you have both repeat (unmapped) and middle click repeat in SI. Martin Sent from my iPhone
> On 2014/03/20, at 12:19, Raffaele Fragapane <[email protected]> > wrote: > > You have both G and Y, but it's one tool, two if they end up in different > buffers, in Soft if you have four or five things you're doing in a sequence > you can literally middle click your way through a lot of stuff. > It's not uncommon for operations that are equivalent in both apps to take > three or four times the clicks in Maya. > > >> On Thu, Mar 20, 2014 at 2:12 PM, Ognjen Vukovic <[email protected]> wrote: >> If i recall correctly , the "g" key is a repeat last tool shortcut. Not the >> same but its something. >> >> >>> On Thu, Mar 20, 2014 at 3:54 AM, Raffaele Fragapane >>> <[email protected]> wrote: >>> No, but if you think that's the worst wait until you see how selection >>> highlighting and hierarchies are treated :p >>> >>> Middle mouse button in Maya is largely a non-ui thing and has impactful >>> effects. Connecting things, changing the hierarchy in the outliner and so >>> on. It's not a bad use for it actually, drag'n'drop hierarchies in the >>> explorer are quick but I have on occasion cursed the feature (left click >>> scrolling on the other hand is unacceptably missing in Maya, where they >>> decided of all things to keep navigation consistent, so lots of alt middle >>> mouse dragging to pan a 2D view when left dragging open areas would have >>> been better). >>> >>> But yeah, middle click as a repeat last and toggle is immensely useful, I >>> miss it badly whenever I use Maya, important keys are sacrificed to shading >>> mode changes when in XSI you can just toggle the last two with a click and >>> intuitively set them without learning a new mechanic (shaded and hidden >>> line the two most common for me). >>> This is the kind of things I meant when I said XSI confronts you with an >>> extremely limited, consistent, yet non-restrictive set of things to learn >>> to interact with it. Last time I bothered defining a category and counting >>> when I was studying some UI and UE stuff Maya flagged at 16+ unique and >>> arbitrary models vs XSI's 4 or 5 (couldn't decide the parameters enough to >>> get a single number). >>> >>> >>>> On Thu, Mar 20, 2014 at 1:46 PM, Greg Punchatz <[email protected]> wrote: >>>> Raffaele!! I am standing on my desk clapping... >>>> >>>> >>>> Does Maya have the middle mouse memory button on menus like softimage >>>> does? If not make that a top priority... there should be a law requiring >>>> that feature in every program...really. >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>> On Wed, Mar 19, 2014 at 7:10 PM, Sebastien Sterling >>>>> <[email protected]> wrote: >>>>> Luc-Eric ? >>>>> >>>>> It seems to me modding the Maya UI to be more XSI inclined, poses it's >>>>> own problems, I'm sure on the other side of the fence are a few Maya >>>>> power users who would not take to kindly to seeing their workflow altered. >>>>> >>>>> How much can really be delivered by project H in your opinion ? >>>>> >>>>> Or will it be a CAD junkie ZEN paradigm ? the alternative streamline >>>>> interface for Modo... >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> On 19 March 2014 23:57, Adam Sale <[email protected]> wrote: >>>>>> + 1 Amen Brother + 1 >>>>>> >>>>>> >>>>>>> On Wed, Mar 19, 2014 at 4:52 PM, Raffaele Fragapane >>>>>>> <[email protected]> wrote: >>>>>>> Fair enough, bit of crossed wires and sensitive souls converging then. >>>>>>> Still, please do fix that sh... stuff in Maya's UI :) >>>>>>> >>>>>>> >>>>>>>> On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau >>>>>>>> <[email protected]> wrote: >>>>>>>> This is all fine, but I though I was replying to a situation of >>>>>>>> skipping over the basics, you can't ignore the existence of DG if >>>>>>>> you're going to do something procedurally. I didn't reply at the >>>>>>>> correct place in the thread, sorry for the confusion. >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane >>>>>>>> <[email protected]> wrote: >>>>>>>> > Sorry Luce-Eric, I have to disagree with this, and I find your >>>>>>>> > examples >>>>>>>> > defeat your own argument. >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>>> it and let them flee like the dogs they are! >>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!

