Maya seems to be more and more do-it yourself kit.. it's price should
reflect that as well....
Buy starter kit - only Maya UI, you script everything else
grade 1 kit - you have modeling plugins! etc...


On Thu, Mar 20, 2014 at 9:45 AM, denis-jose francois <[email protected]>wrote:

> Hi All
>
> So here's another ancient lurker suddenly rising from the depths. It's
> been a while...
>
> Alastair, it's definitely not you! For the last 3 years I have mostly
> worked in non XSI pipelines. They include Modo, Houdini and more often than
> not - Maya. Every now and then I get to work in XSI again... but sadly this
> is less and less.
>
> I had no trouble switching to Modo. I picked up Houdini very very quickly.
> But Maya... its been 2 years and I am simply uncomfortable. I'm definitely
> not an idiot (I tell myself this all the time) and I've been working in CG
> since 1995. Interestingly, even though I started with soft3D back in the
> early days I very quickly progressed to AW Power Animator. So I'm no
> stranger to 'the other side'. Yet some how very simple things in Maya
> allude me! And it's not helped by the shockingly poor documentation either.
>
> Last summer I worked for a short stint at Sky. First time back on XSI (and
> Arnold) in a couple of years. It was a really hard project, yet XSI made it
> feel like I was on holiday compared to what I'd been doing before that!
>
> I mostly work in pipeline these days and it amazes me how much work we
> have to do bring functionality to Maya which is already there in XSI and
> other packages. Of course, the fact that we *can* bring this functionality
> to Maya is one of it's strengths, but what's the point of spending loads of
> money on something that you can't really use without further modification?
> If you are a small studio or a single user it just doesn't make sense.
>
> I shall now return to the murky depths again...
>
> Denis-Jose Francois
>
>
>
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>
>
> *
> Denis-Jose François
>
> Known to some as *@Hairytech*
> Known to others as *+Denis-Jose*
> Occasionally referred to as *Simon*
> Always *The Evil Hood*
> ------------------------------------
> https://soundcloud.com/infiniversemedia
>
>
> On 19 March 2014 09:32, Alastair Hearsum <[email protected]> wrote:
>
>>  Folks
>>
>>  Here is a confession. I've never used Maya! Not really. I've had a
>> little poke every now and again but no more than make a sphere and spin
>> round it.
>>
>>  Now, the lack of Maya knowledge may diminish the value of my comments
>> in some eyes but I think that , on the contrary, it puts me in quite a good
>> position to appraise the software at a certain level. Here is an example of
>> the trouble I'm having that may bring a smile to people's faces. But first
>> just a couple of more sentences before I reveal my difficulty. I like to
>> bill myself as the sensitive artist/animator who is technically all fingers
>> and thumbs, like the woman by the side of her broken down car waiting on a
>> big strong man to help her out. The truth is that its not true. I do have a
>> degree in Fine Art but I also studied maths and physics at university and
>> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>>
>>  *I'm on my third night trying to adjust the resolution of a sphere
>> after I have applied n-cloth to it!*
>>
>>  Isn't that incredible?  Its one example plucked from many experienced
>> by people I work with who can and have used Maya. Its symptomatic of the
>> all encompassing interface workflow issues that Maya has that I think are
>> really fundamental problems and more important in some ways than headline
>> large features.  Admittedly I had had a couple of glasses of wine by that
>> point and it was a casual , before bedtime attempt to try something out but
>> I had already twice asked my colleague at work to explain what the
>> procedure was and I followed what he was doing at the time.
>>
>>  So there you have it. Is it me.........?
>>
>>  Alastair
>>
>>  --
>>  Alastair Hearsum
>>  Head of 3d
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