Oooh and isn't this one of the biggest PITA , talking to Maya users who actually never tried SI... Common' if you haven't tried how can you now what's better....
Ivan On Wed, Mar 19, 2014 at 11:23 AM, Martin Contel <martin3d...@gmail.com>wrote: > Sad but true, Jacob... The worst thing is that Maya users who have never > tried something else don't know that the grass was greener on the other > side. > > Saludetes! > > -- > Martin Contel > Square Enix (Visual Works) > > > On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez <jacobgo...@gmail.com>wrote: > >> I had a very short expierence with Maya a while ago (mainly driven by >> curiosity). It was to do with rendering. It went something like this: >> >> *Maya user*: I need to replace all the characters in my scene because >> they are not referenced and there has been topology, shader changes >> (objects are called the same) >> *Me*: That's cool. Bring the new characters, match Partitions and done :) >> *Maya use*r: mmmm. what? >> *Me*: Match Render Layer Overrides ? >> *Maya Use*r: not possible. >> *Me *: Wow! what are you going to do..... >> *Maya User*: I will bring the characters one by one . And character by >> character, render layer by render layer, object by object I will re-assign >> all the relevant overrides or changes made in this and my other 5 render >> scenes! >> *Me*: Ok. Let me know when you are done with this......... You are >> staying late? >> ........ >> >> J >> >> >> >> >> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling < >> sebastien.sterl...@gmail.com> wrote: >> >>> Apt analogy, but you omitted that each nest is covered in bird shit :P >>> >>> >>> On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote: >>> >>>> First rule of Maya: forget ergonomics, the engine is powerful but the >>>> cockpit is a giant birds nest constructed from thousands of tiny birds >>>> nests. >>>> >>>> Sent from my Windows Phone >>>> ------------------------------ >>>> From: Alastair Hearsum <hear...@glassworks.co.uk> >>>> Sent: 19/03/2014 7:33 PM >>>> >>>> To: softimage@listproc.autodesk.com >>>> Subject: A confession >>>> >>>> Folks >>>> >>>> Here is a confession. I've never used Maya! Not really. I've had a >>>> little poke every now and again but no more than make a sphere and spin >>>> round it. >>>> >>>> Now, the lack of Maya knowledge may diminish the value of my comments >>>> in some eyes but I think that , on the contrary, it puts me in quite a good >>>> position to appraise the software at a certain level. Here is an example of >>>> the trouble I'm having that may bring a smile to people's faces. But first >>>> just a couple of more sentences before I reveal my difficulty. I like to >>>> bill myself as the sensitive artist/animator who is technically all fingers >>>> and thumbs, like the woman by the side of her broken down car waiting on a >>>> big strong man to help her out. The truth is that its not true. I do have a >>>> degree in Fine Art but I also studied maths and physics at university and >>>> programmed extensively in Lisp in my first job. So I'm not stupid BUT: >>>> >>>> *I'm on my third night trying to adjust the resolution of a sphere >>>> after I have applied n-cloth to it!* >>>> >>>> Isn't that incredible? Its one example plucked from many experienced >>>> by people I work with who can and have used Maya. Its symptomatic of the >>>> all encompassing interface workflow issues that Maya has that I think are >>>> really fundamental problems and more important in some ways than headline >>>> large features. Admittedly I had had a couple of glasses of wine by that >>>> point and it was a casual , before bedtime attempt to try something out but >>>> I had already twice asked my colleague at work to explain what the >>>> procedure was and I followed what he was doing at the time. >>>> >>>> So there you have it. Is it me.........? >>>> >>>> Alastair >>>> >>>> -- >>>> Alastair Hearsum >>>> Head of 3d >>>> [image: GLASSWORKS] >>>> 33/34 Great Pulteney Street >>>> London >>>> W1F 9NP >>>> +44 (0)20 7434 1182 >>>> glassworks.co.uk <http://www.glassworks.co.uk/> >>>> Glassworks Terms and Conditions of Sale can be found at >>>> glassworks.co.uk >>>> (Company registered in England with number 04759979. Registered office >>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>>> Please consider the environment before you print this email. >>>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>>> private and confidential and are intended solely for the stated >>>> recipient(s). Any views or opinions presented are solely those of the >>>> author and do not necessarily represent those of the Company. If you are >>>> not the intended recipient, be advised that you have received this e-mail >>>> in error and that any use, dissemination, forwarding, printing, or copying >>>> of this e-mail is strictly prohibited. If this transmission is received in >>>> error please kindly return it to the sender and delete this message from >>>> your system. >>>> >>> >>> >> > -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel: https://vimeo.com/72183649 web: www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com