hah! nevermind! I figured it out thanks! now my rig can do everything i want!
On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata <[email protected]>wrote: > Thanks for the tip! > > Just tried it but nothing! > > but not sure how to implement that expression, do you have a sample scene? > > > On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat < > [email protected]> wrote: > >> Hi Eugene, >> Here's a simple way with an expression: >> >> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence >> *Camera.Vertigo.width_at_interest)* to define the width at the interest >> that needs to remain static. >> >> 2. An expression on the camera FOV: >> >> >> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., >> Camera_Interest. ) ) * 2* >> That should hopefully do what you want. >> >> >> On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote: >> >>> hi, >>> I'm still new to TD type things >>> >>> can I get an opinion on how to build out a dolly zoom into soft? >>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html >>> >>> >>> >>> I think the extent of my ability is to drag and drop expression editor >>> links >>> I'm trying to upgrade my camera rig for animating. >>> >>> at first i tried >>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g >>> >>> just plotting out a curve to see what it looked like, and then maybe try >>> to rig up a driver with the parameter connection editor. couldnt' wrap my >>> head around how to link this one up. >>> >>> then I found the website above that calculated the dolly/fov shift with >>> some trig. >>> >>> the original rig is designed to do more orbital type movements, and I >>> just wanted to be able to do anime type camera moves (gundam, naruto) >>> it is mainly animated with a null with the camera parented to it. The >>> camera itself only moves on position Z relative to it's parent null. >>> >>> I had a whole bunch of custom parameters that calculated the camera >>> frustum with some trig. and then one parameter is controlling the dollyzoom >>> fov. and then I tried to automate the >>> but the calculations are messing up in the expressions. I can't tell if >>> it's calculating it out of order or anything. >>> >>> and I tried rigging it with ice >>> and I always fumble there, can't get variables to show up, can I hook >>> this into a parameter maybe? >>> and I have no idea how to use python. >>> >>> any help would be appreciated >>> >> >> >> >> -- >> Brandt Animation >> www.brandtanim.co.uk >> 020 7734 0196 >> > >

