hah! nevermind! I figured it out thanks! now my rig can do everything i
want!


On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata <[email protected]>wrote:

> Thanks for the tip!
>
> Just tried it but nothing!
>
> but not sure how to implement that expression, do you have a sample scene?
>
>
> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat <
> [email protected]> wrote:
>
>> Hi Eugene,
>> Here's a simple way with an expression:
>>
>> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence
>> *Camera.Vertigo.width_at_interest)* to define the width at the interest
>> that needs to remain static.
>>
>> 2. An expression on the camera FOV:
>>
>>
>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
>> Camera_Interest. ) ) * 2*
>> That should hopefully do what you want.
>>
>>
>> On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote:
>>
>>> hi,
>>> I'm still new to TD type things
>>>
>>> can I get an opinion on how to build out a dolly zoom into soft?
>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>>>
>>>
>>>
>>> I think the extent of my ability is to drag and drop expression editor
>>> links
>>> I'm trying to upgrade my camera rig for animating.
>>>
>>> at first i tried
>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>>>
>>> just plotting out a curve to see what it looked like, and then maybe try
>>> to rig up a driver with the parameter connection editor. couldnt' wrap my
>>> head around how to link this one up.
>>>
>>> then I found the website above that calculated the dolly/fov shift with
>>> some trig.
>>>
>>> the original rig is designed to do more orbital type movements, and I
>>> just wanted to be able to do anime type camera moves (gundam, naruto)
>>> it is mainly animated with a null with the camera parented to it. The
>>> camera itself only moves on position Z relative to it's parent null.
>>>
>>> I had a whole bunch of custom parameters that calculated the camera
>>> frustum with some trig. and then one parameter is controlling the dollyzoom
>>> fov. and then I tried to automate the
>>> but the calculations are messing up in the expressions. I can't tell if
>>> it's calculating it out of order or anything.
>>>
>>> and I tried rigging it with ice
>>> and I always fumble there, can't get variables to show up, can I hook
>>> this into a parameter maybe?
>>> and I have no idea how to use python.
>>>
>>> any help would be appreciated
>>>
>>
>>
>>
>> --
>> Brandt Animation
>> www.brandtanim.co.uk
>> 020 7734 0196
>>
>
>

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