sorry, I was away for the weekend. Glad it turned out right.

On 30 March 2014 02:23, Eugene Flormata <[email protected]> wrote:

> hah! nevermind! I figured it out thanks! now my rig can do everything i
> want!
>
>
> On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata <[email protected]>wrote:
>
>> Thanks for the tip!
>>
>> Just tried it but nothing!
>>
>> but not sure how to implement that expression, do you have a sample scene?
>>
>>
>> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat <
>> [email protected]> wrote:
>>
>>> Hi Eugene,
>>> Here's a simple way with an expression:
>>>
>>> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence
>>> *Camera.Vertigo.width_at_interest)* to define the width at the interest
>>> that needs to remain static.
>>>
>>> 2. An expression on the camera FOV:
>>>
>>>
>>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
>>> Camera_Interest. ) ) * 2*
>>> That should hopefully do what you want.
>>>
>>>
>>> On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote:
>>>
>>>> hi,
>>>> I'm still new to TD type things
>>>>
>>>> can I get an opinion on how to build out a dolly zoom into soft?
>>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>>>>
>>>>
>>>>
>>>> I think the extent of my ability is to drag and drop expression editor
>>>> links
>>>> I'm trying to upgrade my camera rig for animating.
>>>>
>>>> at first i tried
>>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>>>>
>>>> just plotting out a curve to see what it looked like, and then maybe
>>>> try to rig up a driver with the parameter connection editor. couldnt' wrap
>>>> my head around how to link this one up.
>>>>
>>>> then I found the website above that calculated the dolly/fov shift with
>>>> some trig.
>>>>
>>>> the original rig is designed to do more orbital type movements, and I
>>>> just wanted to be able to do anime type camera moves (gundam, naruto)
>>>> it is mainly animated with a null with the camera parented to it. The
>>>> camera itself only moves on position Z relative to it's parent null.
>>>>
>>>> I had a whole bunch of custom parameters that calculated the camera
>>>> frustum with some trig. and then one parameter is controlling the dollyzoom
>>>> fov. and then I tried to automate the
>>>> but the calculations are messing up in the expressions. I can't tell if
>>>> it's calculating it out of order or anything.
>>>>
>>>> and I tried rigging it with ice
>>>> and I always fumble there, can't get variables to show up, can I hook
>>>> this into a parameter maybe?
>>>> and I have no idea how to use python.
>>>>
>>>> any help would be appreciated
>>>>
>>>
>>>
>>>
>>> --
>>> Brandt Animation
>>> www.brandtanim.co.uk
>>> 020 7734 0196
>>>
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196

Reply via email to