sorry, I was away for the weekend. Glad it turned out right.
On 30 March 2014 02:23, Eugene Flormata <[email protected]> wrote: > hah! nevermind! I figured it out thanks! now my rig can do everything i > want! > > > On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata <[email protected]>wrote: > >> Thanks for the tip! >> >> Just tried it but nothing! >> >> but not sure how to implement that expression, do you have a sample scene? >> >> >> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat < >> [email protected]> wrote: >> >>> Hi Eugene, >>> Here's a simple way with an expression: >>> >>> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence >>> *Camera.Vertigo.width_at_interest)* to define the width at the interest >>> that needs to remain static. >>> >>> 2. An expression on the camera FOV: >>> >>> >>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., >>> Camera_Interest. ) ) * 2* >>> That should hopefully do what you want. >>> >>> >>> On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote: >>> >>>> hi, >>>> I'm still new to TD type things >>>> >>>> can I get an opinion on how to build out a dolly zoom into soft? >>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html >>>> >>>> >>>> >>>> I think the extent of my ability is to drag and drop expression editor >>>> links >>>> I'm trying to upgrade my camera rig for animating. >>>> >>>> at first i tried >>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g >>>> >>>> just plotting out a curve to see what it looked like, and then maybe >>>> try to rig up a driver with the parameter connection editor. couldnt' wrap >>>> my head around how to link this one up. >>>> >>>> then I found the website above that calculated the dolly/fov shift with >>>> some trig. >>>> >>>> the original rig is designed to do more orbital type movements, and I >>>> just wanted to be able to do anime type camera moves (gundam, naruto) >>>> it is mainly animated with a null with the camera parented to it. The >>>> camera itself only moves on position Z relative to it's parent null. >>>> >>>> I had a whole bunch of custom parameters that calculated the camera >>>> frustum with some trig. and then one parameter is controlling the dollyzoom >>>> fov. and then I tried to automate the >>>> but the calculations are messing up in the expressions. I can't tell if >>>> it's calculating it out of order or anything. >>>> >>>> and I tried rigging it with ice >>>> and I always fumble there, can't get variables to show up, can I hook >>>> this into a parameter maybe? >>>> and I have no idea how to use python. >>>> >>>> any help would be appreciated >>>> >>> >>> >>> >>> -- >>> Brandt Animation >>> www.brandtanim.co.uk >>> 020 7734 0196 >>> >> >> > -- Brandt Animation www.brandtanim.co.uk 020 7734 0196

