Well I haven't done trig since high school so it took a while to relearn off google images search.
Anyways Stephen's code was more pseudo and not copy paste. And I learned there's an atan! Which I only tried to solve the rig with tan. I'll post my rig up once I clean it up a bit. Now all I need to do is remake my rig in after effects and maya, I'm not getting these maya expressions at all. On Monday, March 31, 2014, Stephen Davidson <[email protected]> wrote: > Could you elaborate on how you made it work? > I tried and had no luck...just curious...thanks. > > > On Sat, Mar 29, 2014 at 9:23 PM, Eugene Flormata > <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');> > > wrote: > >> hah! nevermind! I figured it out thanks! now my rig can do everything i >> want! >> >> >> On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata >> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');> >> > wrote: >> >>> Thanks for the tip! >>> >>> Just tried it but nothing! >>> >>> but not sure how to implement that expression, do you have a sample >>> scene? >>> >>> >>> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat < >>> [email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');> >>> > wrote: >>> >>>> Hi Eugene, >>>> Here's a simple way with an expression: >>>> >>>> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence >>>> *Camera.Vertigo.width_at_interest)* to define the width at the >>>> interest that needs to remain static. >>>> >>>> 2. An expression on the camera FOV: >>>> >>>> >>>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., >>>> Camera_Interest. ) ) * 2* >>>> That should hopefully do what you want. >>>> >>>> >>>> On 28 March 2014 11:34, Eugene Flormata >>>> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');> >>>> > wrote: >>>> >>>>> hi, >>>>> I'm still new to TD type things >>>>> >>>>> can I get an opinion on how to build out a dolly zoom into soft? >>>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html >>>>> >>>>> >>>>> >>>>> I think the extent of my ability is to drag and drop expression editor >>>>> links >>>>> I'm trying to upgrade my camera rig for animating. >>>>> >>>>> at first i tried >>>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g >>>>> >>>>> just plotting out a curve to see what it looked like, and then maybe >>>>> try to rig up a driver with the parameter connection editor. couldnt' wrap >>>>> my head around how to link this one up. >>>>> >>>>> then I found the website above that calculated the dolly/fov shift >>>>> with some trig. >>>>> >>>>> the original rig is designed to do more orbital type movements, and I >>>>> just wanted to be able to do anime type camera moves (gundam, naruto) >>>>> it is mainly animated with a null with the camera parented to it. The >>>>> camera itself only moves on position Z relative to it's parent null. >>>>> >>>>> I had a whole bunch of custom parameters that calculated the camera >>>>> frustum with some trig. and then one parameter is controlling the >>>>> dollyzoom >>>>> fov. and then I tried to automate the >>>>> but the calculations are messing up in the expressions. I can't tell >>>>> if it's calculating it out of order or anything. >>>>> >>>>> and I tried rigging it with ice >>>>> and I always fumble there, can't get variables to show up, can I hook >>>>> this into a parameter maybe? >>>>> and I have no idea how to use python. >>>>> >>>>> any help would be appreciated >>>>> >>>> >>>> >>>> >>>> -- >>>> Brandt Animation >>>> www.brandtanim.co.uk >>>> 020 7734 0196 >>>> >>> >>> >> > > > -- > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956* [email protected] > > *Any sufficiently advanced technology is indistinguishable from magic* > > > - Arthur C. Clarke > > <http://www.3danimationmagic.com> >

