aha I use it for sharing mostly.
bigger files I just use bytorrent sync
very handy


On Tue, Apr 1, 2014 at 1:24 PM, Stephen Davidson <[email protected]>wrote:

> Thanks. And thanks for sharing on Google Drive. I use Google drive
> so much that I bought more space. It is so cheap, it is worth it to be
> able to share and sync to all my devices and pc.
>
> Thanks, again.
>
>
> On Tue, Apr 1, 2014 at 3:36 PM, Eugene Flormata <[email protected]>wrote:
>
>> cool! I'll take a look
>> one day I want to be able to code stuff too, hopefully in fabric engine.
>>
>>
>> https://drive.google.com/folderview?id=0B_9lezVBprmDdEZtdUNzUmpVYjA&usp=sharing
>>
>> here's my rig
>> I used to animate flybys and stuff with a normal cam. used to take so
>> long till I made this rig (prior to this vertigo effect)
>> I also made a standalone one in AE.
>>
>> it's based on zxy rotation order so the gimbal slider is for when rotX is
>> +-90degs
>> vertigo is just that, vertigo effect / dolly-zoom effect
>> fov is the horizontal fov so it works with the thomas volkmann softimage
>> to after effects python script too
>>
>> now I gotta figure out how to make it in maya. could be a while.
>>
>>
>>
>>
>> On Tue, Apr 1, 2014 at 10:11 AM, Martin Yara <[email protected]> wrote:
>>
>>> I was doing a camera animation today and wanted to try this Vertigo
>>> effect so I wrote an script. If it helps, you can download it here:
>>>
>>> https://www.4shared.com/file/dvfP6MMOba/mVertigo.html
>>>
>>> Select your cam, execute.
>>>
>>> What it does:
>>> Create a PPG with your screen width and height in SI units according to
>>> your Camera and Interest distance and your Pic Ratio.
>>> Add an expression to your Cam angle to keep this screen size.
>>>
>>> It supports vertical and horizontal FOV modes.
>>>
>>> I ended up with a slightly vertigo like animation so I didn't use this
>>> script. lol
>>>
>>> I'm not sure yet how to modify this to make it easier to manipulate and
>>> animate, but it is a start. Maybe someday. Maybe in another DCC.
>>>
>>> Martin
>>>
>>>
>>>
>>>
>>>
>>> On Tue, Apr 1, 2014 at 3:33 AM, Eugene Flormata <[email protected]>wrote:
>>>
>>>> Well I haven't done trig since high school so it took a while to
>>>> relearn off google images search.
>>>>
>>>> Anyways  Stephen's code was more pseudo and not copy paste. And I
>>>> learned there's an atan! Which I only tried to solve the rig with tan.
>>>>
>>>> I'll post my rig up once I clean it up a bit.
>>>> Now all I need to do is remake my rig in after effects and maya, I'm
>>>> not getting these maya expressions at all.
>>>>
>>>>
>>>>
>>>> On Monday, March 31, 2014, Stephen Davidson <[email protected]>
>>>> wrote:
>>>>
>>>>> Could you elaborate on how you made it work?
>>>>>  I tried and had no luck...just curious...thanks.
>>>>>
>>>>>
>>>>> On Sat, Mar 29, 2014 at 9:23 PM, Eugene Flormata 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> hah! nevermind! I figured it out thanks! now my rig can do everything
>>>>>> i want!
>>>>>>
>>>>>>
>>>>>> On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata <[email protected]
>>>>>> > wrote:
>>>>>>
>>>>>>> Thanks for the tip!
>>>>>>>
>>>>>>> Just tried it but nothing!
>>>>>>>
>>>>>>> but not sure how to implement that expression, do you have a sample
>>>>>>> scene?
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Hi Eugene,
>>>>>>>> Here's a simple way with an expression:
>>>>>>>>
>>>>>>>> 1. Give your camera a custom parameter (CPSet is called Vertigo,
>>>>>>>> hence *Camera.Vertigo.width_at_interest)* to define the width at
>>>>>>>> the interest that needs to remain static.
>>>>>>>>
>>>>>>>> 2. An expression on the camera FOV:
>>>>>>>>
>>>>>>>>
>>>>>>>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
>>>>>>>> Camera_Interest. ) ) * 2*
>>>>>>>> That should hopefully do what you want.
>>>>>>>>
>>>>>>>>
>>>>>>>> On 28 March 2014 11:34, Eugene Flormata <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> hi,
>>>>>>>>> I'm still new to TD type things
>>>>>>>>>
>>>>>>>>> can I get an opinion on how to build out a dolly zoom into soft?
>>>>>>>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I think the extent of my ability is to drag and drop expression
>>>>>>>>> editor links
>>>>>>>>> I'm trying to upgrade my camera rig for animating.
>>>>>>>>>
>>>>>>>>> at first i tried
>>>>>>>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>>>>>>>>>
>>>>>>>>> just plotting out a curve to see what it looked like, and then
>>>>>>>>> maybe try to rig up a driver with the parameter connection editor. 
>>>>>>>>> couldnt'
>>>>>>>>> wrap my head around how to link this one up.
>>>>>>>>>
>>>>>>>>> then I found the website above that calculated the dolly/fov shift
>>>>>>>>> with some trig.
>>>>>>>>>
>>>>>>>>> the original rig is designed to do more orbital type movements,
>>>>>>>>> and I just wanted to be able to do anime type camera moves (gundam, 
>>>>>>>>> naruto)
>>>>>>>>> it is mainly animated with a null with the camera parented to it.
>>>>>>>>> The camera itself only moves on position Z relative to it's parent 
>>>>>>>>> null.
>>>>>>>>>
>>>>>>>>> I had a whole bunch of custom parameters that calculated the
>>>>>>>>> camera frustum with some trig. and then one parameter is controlling 
>>>>>>>>> the
>>>>>>>>> dollyzoom fov. and then I tried to automate the
>>>>>>>>> but the calculations are messing up in the expressions. I can't
>>>>>>>>> tell if it's calculating it out of order or anything.
>>>>>>>>>
>>>>>>>>> and I tried rigging it with ice
>>>>>>>>> and I always fumble there, can't get variables to show up, can I
>>>>>>>>> hook this into a parameter maybe?
>>>>>>>>> and I have no idea how to use python.
>>>>>>>>>
>>>>>>>>> any help would be appreciated
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Brandt Animation
>>>>>>>> www.brandtanim.co.uk
>>>>>>>> 020 7734 0196
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Best Regards,
>>>>> *  Stephen P. Davidson*
>>>>>
>>>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>>>> [email protected]
>>>>>
>>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>>
>>>>>
>>>>>        - Arthur C. Clarke
>>>>>
>>>>> <http://www.3danimationmagic.com>
>>>>>
>>>>
>>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>

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