aha I use it for sharing mostly. bigger files I just use bytorrent sync very handy
On Tue, Apr 1, 2014 at 1:24 PM, Stephen Davidson <[email protected]>wrote: > Thanks. And thanks for sharing on Google Drive. I use Google drive > so much that I bought more space. It is so cheap, it is worth it to be > able to share and sync to all my devices and pc. > > Thanks, again. > > > On Tue, Apr 1, 2014 at 3:36 PM, Eugene Flormata <[email protected]>wrote: > >> cool! I'll take a look >> one day I want to be able to code stuff too, hopefully in fabric engine. >> >> >> https://drive.google.com/folderview?id=0B_9lezVBprmDdEZtdUNzUmpVYjA&usp=sharing >> >> here's my rig >> I used to animate flybys and stuff with a normal cam. used to take so >> long till I made this rig (prior to this vertigo effect) >> I also made a standalone one in AE. >> >> it's based on zxy rotation order so the gimbal slider is for when rotX is >> +-90degs >> vertigo is just that, vertigo effect / dolly-zoom effect >> fov is the horizontal fov so it works with the thomas volkmann softimage >> to after effects python script too >> >> now I gotta figure out how to make it in maya. could be a while. >> >> >> >> >> On Tue, Apr 1, 2014 at 10:11 AM, Martin Yara <[email protected]> wrote: >> >>> I was doing a camera animation today and wanted to try this Vertigo >>> effect so I wrote an script. If it helps, you can download it here: >>> >>> https://www.4shared.com/file/dvfP6MMOba/mVertigo.html >>> >>> Select your cam, execute. >>> >>> What it does: >>> Create a PPG with your screen width and height in SI units according to >>> your Camera and Interest distance and your Pic Ratio. >>> Add an expression to your Cam angle to keep this screen size. >>> >>> It supports vertical and horizontal FOV modes. >>> >>> I ended up with a slightly vertigo like animation so I didn't use this >>> script. lol >>> >>> I'm not sure yet how to modify this to make it easier to manipulate and >>> animate, but it is a start. Maybe someday. Maybe in another DCC. >>> >>> Martin >>> >>> >>> >>> >>> >>> On Tue, Apr 1, 2014 at 3:33 AM, Eugene Flormata <[email protected]>wrote: >>> >>>> Well I haven't done trig since high school so it took a while to >>>> relearn off google images search. >>>> >>>> Anyways Stephen's code was more pseudo and not copy paste. And I >>>> learned there's an atan! Which I only tried to solve the rig with tan. >>>> >>>> I'll post my rig up once I clean it up a bit. >>>> Now all I need to do is remake my rig in after effects and maya, I'm >>>> not getting these maya expressions at all. >>>> >>>> >>>> >>>> On Monday, March 31, 2014, Stephen Davidson <[email protected]> >>>> wrote: >>>> >>>>> Could you elaborate on how you made it work? >>>>> I tried and had no luck...just curious...thanks. >>>>> >>>>> >>>>> On Sat, Mar 29, 2014 at 9:23 PM, Eugene Flormata >>>>> <[email protected]>wrote: >>>>> >>>>>> hah! nevermind! I figured it out thanks! now my rig can do everything >>>>>> i want! >>>>>> >>>>>> >>>>>> On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata <[email protected] >>>>>> > wrote: >>>>>> >>>>>>> Thanks for the tip! >>>>>>> >>>>>>> Just tried it but nothing! >>>>>>> >>>>>>> but not sure how to implement that expression, do you have a sample >>>>>>> scene? >>>>>>> >>>>>>> >>>>>>> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Hi Eugene, >>>>>>>> Here's a simple way with an expression: >>>>>>>> >>>>>>>> 1. Give your camera a custom parameter (CPSet is called Vertigo, >>>>>>>> hence *Camera.Vertigo.width_at_interest)* to define the width at >>>>>>>> the interest that needs to remain static. >>>>>>>> >>>>>>>> 2. An expression on the camera FOV: >>>>>>>> >>>>>>>> >>>>>>>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., >>>>>>>> Camera_Interest. ) ) * 2* >>>>>>>> That should hopefully do what you want. >>>>>>>> >>>>>>>> >>>>>>>> On 28 March 2014 11:34, Eugene Flormata <[email protected]>wrote: >>>>>>>> >>>>>>>>> hi, >>>>>>>>> I'm still new to TD type things >>>>>>>>> >>>>>>>>> can I get an opinion on how to build out a dolly zoom into soft? >>>>>>>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> I think the extent of my ability is to drag and drop expression >>>>>>>>> editor links >>>>>>>>> I'm trying to upgrade my camera rig for animating. >>>>>>>>> >>>>>>>>> at first i tried >>>>>>>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g >>>>>>>>> >>>>>>>>> just plotting out a curve to see what it looked like, and then >>>>>>>>> maybe try to rig up a driver with the parameter connection editor. >>>>>>>>> couldnt' >>>>>>>>> wrap my head around how to link this one up. >>>>>>>>> >>>>>>>>> then I found the website above that calculated the dolly/fov shift >>>>>>>>> with some trig. >>>>>>>>> >>>>>>>>> the original rig is designed to do more orbital type movements, >>>>>>>>> and I just wanted to be able to do anime type camera moves (gundam, >>>>>>>>> naruto) >>>>>>>>> it is mainly animated with a null with the camera parented to it. >>>>>>>>> The camera itself only moves on position Z relative to it's parent >>>>>>>>> null. >>>>>>>>> >>>>>>>>> I had a whole bunch of custom parameters that calculated the >>>>>>>>> camera frustum with some trig. and then one parameter is controlling >>>>>>>>> the >>>>>>>>> dollyzoom fov. and then I tried to automate the >>>>>>>>> but the calculations are messing up in the expressions. I can't >>>>>>>>> tell if it's calculating it out of order or anything. >>>>>>>>> >>>>>>>>> and I tried rigging it with ice >>>>>>>>> and I always fumble there, can't get variables to show up, can I >>>>>>>>> hook this into a parameter maybe? >>>>>>>>> and I have no idea how to use python. >>>>>>>>> >>>>>>>>> any help would be appreciated >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Brandt Animation >>>>>>>> www.brandtanim.co.uk >>>>>>>> 020 7734 0196 >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Best Regards, >>>>> * Stephen P. Davidson* >>>>> >>>>> *(954) 552-7956 <%28954%29%20552-7956> * >>>>> [email protected] >>>>> >>>>> *Any sufficiently advanced technology is indistinguishable from magic* >>>>> >>>>> >>>>> - Arthur C. Clarke >>>>> >>>>> <http://www.3danimationmagic.com> >>>>> >>>> >>> >> > > > -- > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956 <%28954%29%20552-7956>* [email protected] > > *Any sufficiently advanced technology is indistinguishable from magic* > > > - Arthur C. Clarke > > <http://www.3danimationmagic.com> >

