Thanks. And thanks for sharing on Google Drive. I use Google drive
so much that I bought more space. It is so cheap, it is worth it to be
able to share and sync to all my devices and pc.

Thanks, again.


On Tue, Apr 1, 2014 at 3:36 PM, Eugene Flormata <[email protected]> wrote:

> cool! I'll take a look
> one day I want to be able to code stuff too, hopefully in fabric engine.
>
>
> https://drive.google.com/folderview?id=0B_9lezVBprmDdEZtdUNzUmpVYjA&usp=sharing
>
> here's my rig
> I used to animate flybys and stuff with a normal cam. used to take so long
> till I made this rig (prior to this vertigo effect)
> I also made a standalone one in AE.
>
> it's based on zxy rotation order so the gimbal slider is for when rotX is
> +-90degs
> vertigo is just that, vertigo effect / dolly-zoom effect
> fov is the horizontal fov so it works with the thomas volkmann softimage
> to after effects python script too
>
> now I gotta figure out how to make it in maya. could be a while.
>
>
>
>
> On Tue, Apr 1, 2014 at 10:11 AM, Martin Yara <[email protected]> wrote:
>
>> I was doing a camera animation today and wanted to try this Vertigo
>> effect so I wrote an script. If it helps, you can download it here:
>>
>> https://www.4shared.com/file/dvfP6MMOba/mVertigo.html
>>
>> Select your cam, execute.
>>
>> What it does:
>> Create a PPG with your screen width and height in SI units according to
>> your Camera and Interest distance and your Pic Ratio.
>> Add an expression to your Cam angle to keep this screen size.
>>
>> It supports vertical and horizontal FOV modes.
>>
>> I ended up with a slightly vertigo like animation so I didn't use this
>> script. lol
>>
>> I'm not sure yet how to modify this to make it easier to manipulate and
>> animate, but it is a start. Maybe someday. Maybe in another DCC.
>>
>> Martin
>>
>>
>>
>>
>>
>> On Tue, Apr 1, 2014 at 3:33 AM, Eugene Flormata <[email protected]>wrote:
>>
>>> Well I haven't done trig since high school so it took a while to relearn
>>> off google images search.
>>>
>>> Anyways  Stephen's code was more pseudo and not copy paste. And I
>>> learned there's an atan! Which I only tried to solve the rig with tan.
>>>
>>> I'll post my rig up once I clean it up a bit.
>>> Now all I need to do is remake my rig in after effects and maya, I'm not
>>> getting these maya expressions at all.
>>>
>>>
>>>
>>> On Monday, March 31, 2014, Stephen Davidson <[email protected]>
>>> wrote:
>>>
>>>> Could you elaborate on how you made it work?
>>>>  I tried and had no luck...just curious...thanks.
>>>>
>>>>
>>>> On Sat, Mar 29, 2014 at 9:23 PM, Eugene Flormata 
>>>> <[email protected]>wrote:
>>>>
>>>>> hah! nevermind! I figured it out thanks! now my rig can do everything
>>>>> i want!
>>>>>
>>>>>
>>>>> On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Thanks for the tip!
>>>>>>
>>>>>> Just tried it but nothing!
>>>>>>
>>>>>> but not sure how to implement that expression, do you have a sample
>>>>>> scene?
>>>>>>
>>>>>>
>>>>>> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi Eugene,
>>>>>>> Here's a simple way with an expression:
>>>>>>>
>>>>>>> 1. Give your camera a custom parameter (CPSet is called Vertigo,
>>>>>>> hence *Camera.Vertigo.width_at_interest)* to define the width at
>>>>>>> the interest that needs to remain static.
>>>>>>>
>>>>>>> 2. An expression on the camera FOV:
>>>>>>>
>>>>>>>
>>>>>>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
>>>>>>> Camera_Interest. ) ) * 2*
>>>>>>> That should hopefully do what you want.
>>>>>>>
>>>>>>>
>>>>>>> On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote:
>>>>>>>
>>>>>>>> hi,
>>>>>>>> I'm still new to TD type things
>>>>>>>>
>>>>>>>> can I get an opinion on how to build out a dolly zoom into soft?
>>>>>>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I think the extent of my ability is to drag and drop expression
>>>>>>>> editor links
>>>>>>>> I'm trying to upgrade my camera rig for animating.
>>>>>>>>
>>>>>>>> at first i tried
>>>>>>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>>>>>>>>
>>>>>>>> just plotting out a curve to see what it looked like, and then
>>>>>>>> maybe try to rig up a driver with the parameter connection editor. 
>>>>>>>> couldnt'
>>>>>>>> wrap my head around how to link this one up.
>>>>>>>>
>>>>>>>> then I found the website above that calculated the dolly/fov shift
>>>>>>>> with some trig.
>>>>>>>>
>>>>>>>> the original rig is designed to do more orbital type movements, and
>>>>>>>> I just wanted to be able to do anime type camera moves (gundam, naruto)
>>>>>>>> it is mainly animated with a null with the camera parented to it.
>>>>>>>> The camera itself only moves on position Z relative to it's parent 
>>>>>>>> null.
>>>>>>>>
>>>>>>>> I had a whole bunch of custom parameters that calculated the camera
>>>>>>>> frustum with some trig. and then one parameter is controlling the 
>>>>>>>> dollyzoom
>>>>>>>> fov. and then I tried to automate the
>>>>>>>> but the calculations are messing up in the expressions. I can't
>>>>>>>> tell if it's calculating it out of order or anything.
>>>>>>>>
>>>>>>>> and I tried rigging it with ice
>>>>>>>> and I always fumble there, can't get variables to show up, can I
>>>>>>>> hook this into a parameter maybe?
>>>>>>>> and I have no idea how to use python.
>>>>>>>>
>>>>>>>> any help would be appreciated
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Brandt Animation
>>>>>>> www.brandtanim.co.uk
>>>>>>> 020 7734 0196
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Best Regards,
>>>> *  Stephen P. Davidson*
>>>>
>>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>>> [email protected]
>>>>
>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>
>>>>
>>>>      - Arthur C. Clarke
>>>>
>>>> <http://www.3danimationmagic.com>
>>>>
>>>
>>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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